//! openseadragon 4.1.0
//! Built on 2023-05-25
//! Git commit: v4.1.0-0-8849681
//! http://openseadragon.github.io
//! License: http://openseadragon.github.io/license/
/*
* OpenSeadragon
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2022 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Portions of this source file taken from jQuery:
*
* Copyright 2011 John Resig
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Portions of this source file taken from mattsnider.com:
*
* Copyright (c) 2006-2022 Matt Snider
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT
* OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
* THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @namespace OpenSeadragon
* @version openseadragon 4.1.0
* @classdesc The root namespace for OpenSeadragon. All utility methods
* and classes are defined on or below this namespace.
*
*/
// Typedefs
/**
* All required and optional settings for instantiating a new instance of an OpenSeadragon image viewer.
*
* @typedef {Object} Options
* @memberof OpenSeadragon
*
* @property {String} id
* Id of the element to append the viewer's container element to. If not provided, the 'element' property must be provided.
* If both the element and id properties are specified, the viewer is appended to the element provided in the element property.
*
* @property {Element} element
* The element to append the viewer's container element to. If not provided, the 'id' property must be provided.
* If both the element and id properties are specified, the viewer is appended to the element provided in the element property.
*
* @property {Array|String|Function|Object} [tileSources=null]
* Tile source(s) to open initially. This is a complex parameter; see
* {@link OpenSeadragon.Viewer#open} for details.
*
* @property {Number} [tabIndex=0]
* Tabbing order index to assign to the viewer element. Positive values are selected in increasing order. When tabIndex is 0
* source order is used. A negative value omits the viewer from the tabbing order.
*
* @property {Array} overlays Array of objects defining permanent overlays of
* the viewer. The overlays added via this option and later removed with
* {@link OpenSeadragon.Viewer#removeOverlay} will be added back when a new
* image is opened.
* To add overlays which can be definitively removed, one must use
* {@link OpenSeadragon.Viewer#addOverlay}
* If displaying a sequence of images, the overlays can be associated
* with a specific page by passing the overlays array to the page's
* tile source configuration.
* Expected properties:
* * x, y, (or px, py for pixel coordinates) to define the location.
* * width, height in point if using x,y or in pixels if using px,py. If width
* and height are specified, the overlay size is adjusted when zooming,
* otherwise the size stays the size of the content (or the size defined by CSS).
* * className to associate a class to the overlay
* * id to set the overlay element. If an element with this id already exists,
* it is reused, otherwise it is created. If not specified, a new element is
* created.
* * placement a string to define the relative position to the viewport.
* Only used if no width and height are specified. Default: 'TOP_LEFT'.
* See {@link OpenSeadragon.Placement} for possible values.
*
* @property {String} [xmlPath=null]
* DEPRECATED. A relative path to load a DZI file from the server.
* Prefer the newer Options.tileSources.
*
* @property {String} [prefixUrl='/images/']
* Prepends the prefixUrl to navImages paths, which is very useful
* since the default paths are rarely useful for production
* environments.
*
* @property {OpenSeadragon.NavImages} [navImages]
* An object with a property for each button or other built-in navigation
* control, eg the current 'zoomIn', 'zoomOut', 'home', and 'fullpage'.
* Each of those in turn provides an image path for each state of the button
* or navigation control, eg 'REST', 'GROUP', 'HOVER', 'PRESS'. Finally the
* image paths, by default assume there is a folder on the servers root path
* called '/images', eg '/images/zoomin_rest.png'. If you need to adjust
* these paths, prefer setting the option.prefixUrl rather than overriding
* every image path directly through this setting.
*
* @property {Boolean} [debugMode=false]
* TODO: provide an in-screen panel providing event detail feedback.
*
* @property {String} [debugGridColor=['#437AB2', '#1B9E77', '#D95F02', '#7570B3', '#E7298A', '#66A61E', '#E6AB02', '#A6761D', '#666666']]
* The colors of grids in debug mode. Each tiled image's grid uses a consecutive color.
* If there are more tiled images than provided colors, the color vector is recycled.
*
* @property {Boolean} [silenceMultiImageWarnings=false]
* Silences warnings when calling viewport coordinate functions with multi-image.
* Useful when you're overlaying multiple images on top of one another.
*
* @property {Number} [blendTime=0]
* Specifies the duration of animation as higher or lower level tiles are
* replacing the existing tile.
*
* @property {Boolean} [alwaysBlend=false]
* Forces the tile to always blend. By default the tiles skip blending
* when the blendTime is surpassed and the current animation frame would
* not complete the blend.
*
* @property {Boolean} [autoHideControls=true]
* If the user stops interacting with the viewport, fade the navigation
* controls. Useful for presentation since the controls are by default
* floated on top of the image the user is viewing.
*
* @property {Boolean} [immediateRender=false]
* Render the best closest level first, ignoring the lowering levels which
* provide the effect of very blurry to sharp. It is recommended to change
* setting to true for mobile devices.
*
* @property {Number} [defaultZoomLevel=0]
* Zoom level to use when image is first opened or the home button is clicked.
* If 0, adjusts to fit viewer.
*
* @property {Number} [opacity=1]
* Default proportional opacity of the tiled images (1=opaque, 0=hidden)
* Hidden images do not draw and only load when preloading is allowed.
*
* @property {Boolean} [preload=false]
* Default switch for loading hidden images (true loads, false blocks)
*
* @property {String} [compositeOperation=null]
* Valid values are 'source-over', 'source-atop', 'source-in', 'source-out',
* 'destination-over', 'destination-atop', 'destination-in', 'destination-out',
* 'lighter', 'difference', 'copy', 'xor', etc.
* For complete list of modes, please @see {@link https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation/ globalCompositeOperation}
*
* @property {Boolean} [imageSmoothingEnabled=true]
* Image smoothing for canvas rendering (only if canvas is used). Note: Ignored
* by some (especially older) browsers which do not support this canvas property.
* This property can be changed in {@link Viewer.Drawer.setImageSmoothingEnabled}.
*
* @property {String|CanvasGradient|CanvasPattern|Function} [placeholderFillStyle=null]
* Draws a colored rectangle behind the tile if it is not loaded yet.
* You can pass a CSS color value like "#FF8800".
* When passing a function the tiledImage and canvas context are available as argument which is useful when you draw a gradient or pattern.
*
* @property {Object} [subPixelRoundingForTransparency=null]
* Determines when subpixel rounding should be applied for tiles when rendering images that support transparency.
* This property is a subpixel rounding enum values dictionary [{@link BROWSERS}] --> {@link SUBPIXEL_ROUNDING_OCCURRENCES}.
* The key is a {@link BROWSERS} value, and the value is one of {@link SUBPIXEL_ROUNDING_OCCURRENCES},
* indicating, for a given browser, when to apply subpixel rounding.
* Key '*' is the fallback value for any browser not specified in the dictionary.
* This property has a simple mode, and one can set it directly to
* {@link SUBPIXEL_ROUNDING_OCCURRENCES.NEVER}, {@link SUBPIXEL_ROUNDING_OCCURRENCES.ONLY_AT_REST} or {@link SUBPIXEL_ROUNDING_OCCURRENCES.ALWAYS}
* in order to apply this rule for all browser. The values {@link SUBPIXEL_ROUNDING_OCCURRENCES.ALWAYS} would be equivalent to { '*', SUBPIXEL_ROUNDING_OCCURRENCES.ALWAYS }.
* The default is {@link SUBPIXEL_ROUNDING_OCCURRENCES.NEVER} for all browsers, for backward compatibility reason.
*
* @property {Number} [degrees=0]
* Initial rotation.
*
* @property {Boolean} [flipped=false]
* Initial flip state.
*
* @property {Number} [minZoomLevel=null]
*
* @property {Number} [maxZoomLevel=null]
*
* @property {Boolean} [homeFillsViewer=false]
* Make the 'home' button fill the viewer and clip the image, instead
* of fitting the image to the viewer and letterboxing.
*
* @property {Boolean} [panHorizontal=true]
* Allow horizontal pan.
*
* @property {Boolean} [panVertical=true]
* Allow vertical pan.
*
* @property {Boolean} [constrainDuringPan=false]
*
* @property {Boolean} [wrapHorizontal=false]
* Set to true to force the image to wrap horizontally within the viewport.
* Useful for maps or images representing the surface of a sphere or cylinder.
*
* @property {Boolean} [wrapVertical=false]
* Set to true to force the image to wrap vertically within the viewport.
* Useful for maps or images representing the surface of a sphere or cylinder.
*
* @property {Number} [minZoomImageRatio=0.9]
* The minimum percentage ( expressed as a number between 0 and 1 ) of
* the viewport height or width at which the zoom out will be constrained.
* Setting it to 0, for example will allow you to zoom out infinity.
*
* @property {Number} [maxZoomPixelRatio=1.1]
* The maximum ratio to allow a zoom-in to affect the highest level pixel
* ratio. This can be set to Infinity to allow 'infinite' zooming into the
* image though it is less effective visually if the HTML5 Canvas is not
* available on the viewing device.
*
* @property {Number} [smoothTileEdgesMinZoom=1.1]
* A zoom percentage ( where 1 is 100% ) of the highest resolution level.
* When zoomed in beyond this value alternative compositing will be used to
* smooth out the edges between tiles. This will have a performance impact.
* Can be set to Infinity to turn it off.
* Note: This setting is ignored on iOS devices due to a known bug (See {@link https://github.com/openseadragon/openseadragon/issues/952})
*
* @property {Boolean} [iOSDevice=?]
* True if running on an iOS device, false otherwise.
* Used to disable certain features that behave differently on iOS devices.
*
* @property {Boolean} [autoResize=true]
* Set to false to prevent polling for viewer size changes. Useful for providing custom resize behavior.
*
* @property {Boolean} [preserveImageSizeOnResize=false]
* Set to true to have the image size preserved when the viewer is resized. This requires autoResize=true (default).
*
* @property {Number} [minScrollDeltaTime=50]
* Number of milliseconds between canvas-scroll events. This value helps normalize the rate of canvas-scroll
* events between different devices, causing the faster devices to slow down enough to make the zoom control
* more manageable.
*
* @property {Number} [rotationIncrement=90]
* The number of degrees to rotate right or left when the rotate buttons or keyboard shortcuts are activated.
*
* @property {Number} [pixelsPerWheelLine=40]
* For pixel-resolution scrolling devices, the number of pixels equal to one scroll line.
*
* @property {Number} [pixelsPerArrowPress=40]
* The number of pixels viewport moves when an arrow key is pressed.
*
* @property {Number} [visibilityRatio=0.5]
* The percentage ( as a number from 0 to 1 ) of the source image which
* must be kept within the viewport. If the image is dragged beyond that
* limit, it will 'bounce' back until the minimum visibility ratio is
* achieved. Setting this to 0 and wrapHorizontal ( or wrapVertical ) to
* true will provide the effect of an infinitely scrolling viewport.
*
* @property {Object} [viewportMargins={}]
* Pushes the "home" region in from the sides by the specified amounts.
* Possible subproperties (Numbers, in screen coordinates): left, top, right, bottom.
*
* @property {Number} [imageLoaderLimit=0]
* The maximum number of image requests to make concurrently. By default
* it is set to 0 allowing the browser to make the maximum number of
* image requests in parallel as allowed by the browsers policy.
*
* @property {Number} [clickTimeThreshold=300]
* The number of milliseconds within which a pointer down-up event combination
* will be treated as a click gesture.
*
* @property {Number} [clickDistThreshold=5]
* The maximum distance allowed between a pointer down event and a pointer up event
* to be treated as a click gesture.
*
* @property {Number} [dblClickTimeThreshold=300]
* The number of milliseconds within which two pointer down-up event combinations
* will be treated as a double-click gesture.
*
* @property {Number} [dblClickDistThreshold=20]
* The maximum distance allowed between two pointer click events
* to be treated as a double-click gesture.
*
* @property {Number} [springStiffness=6.5]
*
* @property {Number} [animationTime=1.2]
* Specifies the animation duration per each {@link OpenSeadragon.Spring}
* which occur when the image is dragged, zoomed or rotated.
*
* @property {OpenSeadragon.GestureSettings} [gestureSettingsMouse]
* Settings for gestures generated by a mouse pointer device. (See {@link OpenSeadragon.GestureSettings})
* @property {Boolean} [gestureSettingsMouse.dragToPan=true] - Pan on drag gesture
* @property {Boolean} [gestureSettingsMouse.scrollToZoom=true] - Zoom on scroll gesture
* @property {Boolean} [gestureSettingsMouse.clickToZoom=true] - Zoom on click gesture
* @property {Boolean} [gestureSettingsMouse.dblClickToZoom=false] - Zoom on double-click gesture. Note: If set to true
* then clickToZoom should be set to false to prevent multiple zooms.
* @property {Boolean} [gestureSettingsMouse.dblClickDragToZoom=false] - Zoom on dragging through
* double-click gesture ( single click and next click to drag). Note: If set to true
* then clickToZoom should be set to false to prevent multiple zooms.
* @property {Boolean} [gestureSettingsMouse.pinchToZoom=false] - Zoom on pinch gesture
* @property {Boolean} [gestureSettingsMouse.zoomToRefPoint=true] - If zoomToRefPoint is true, the zoom is centered at the pointer position. Otherwise,
* the zoom is centered at the canvas center.
* @property {Boolean} [gestureSettingsMouse.flickEnabled=false] - Enable flick gesture
* @property {Number} [gestureSettingsMouse.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
* @property {Number} [gestureSettingsMouse.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
* @property {Boolean} [gestureSettingsMouse.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
*
* @property {OpenSeadragon.GestureSettings} [gestureSettingsTouch]
* Settings for gestures generated by a touch pointer device. (See {@link OpenSeadragon.GestureSettings})
* @property {Boolean} [gestureSettingsTouch.dragToPan=true] - Pan on drag gesture
* @property {Boolean} [gestureSettingsTouch.scrollToZoom=false] - Zoom on scroll gesture
* @property {Boolean} [gestureSettingsTouch.clickToZoom=false] - Zoom on click gesture
* @property {Boolean} [gestureSettingsTouch.dblClickToZoom=true] - Zoom on double-click gesture. Note: If set to true
* then clickToZoom should be set to false to prevent multiple zooms.
* @property {Boolean} [gestureSettingsTouch.dblClickDragToZoom=true] - Zoom on dragging through
* double-click gesture ( single click and next click to drag). Note: If set to true
* then clickToZoom should be set to false to prevent multiple zooms.
* @property {Boolean} [gestureSettingsTouch.pinchToZoom=true] - Zoom on pinch gesture
* @property {Boolean} [gestureSettingsTouch.zoomToRefPoint=true] - If zoomToRefPoint is true, the zoom is centered at the pointer position. Otherwise,
* the zoom is centered at the canvas center.
* @property {Boolean} [gestureSettingsTouch.flickEnabled=true] - Enable flick gesture
* @property {Number} [gestureSettingsTouch.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
* @property {Number} [gestureSettingsTouch.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
* @property {Boolean} [gestureSettingsTouch.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
*
* @property {OpenSeadragon.GestureSettings} [gestureSettingsPen]
* Settings for gestures generated by a pen pointer device. (See {@link OpenSeadragon.GestureSettings})
* @property {Boolean} [gestureSettingsPen.dragToPan=true] - Pan on drag gesture
* @property {Boolean} [gestureSettingsPen.scrollToZoom=false] - Zoom on scroll gesture
* @property {Boolean} [gestureSettingsPen.clickToZoom=true] - Zoom on click gesture
* @property {Boolean} [gestureSettingsPen.dblClickToZoom=false] - Zoom on double-click gesture. Note: If set to true
* then clickToZoom should be set to false to prevent multiple zooms.
* @property {Boolean} [gestureSettingsPen.pinchToZoom=false] - Zoom on pinch gesture
* @property {Boolean} [gestureSettingsPen.zoomToRefPoint=true] - If zoomToRefPoint is true, the zoom is centered at the pointer position. Otherwise,
* the zoom is centered at the canvas center.
* @property {Boolean} [gestureSettingsPen.flickEnabled=false] - Enable flick gesture
* @property {Number} [gestureSettingsPen.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
* @property {Number} [gestureSettingsPen.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
* @property {Boolean} [gestureSettingsPen.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
*
* @property {OpenSeadragon.GestureSettings} [gestureSettingsUnknown]
* Settings for gestures generated by unknown pointer devices. (See {@link OpenSeadragon.GestureSettings})
* @property {Boolean} [gestureSettingsUnknown.dragToPan=true] - Pan on drag gesture
* @property {Boolean} [gestureSettingsUnknown.scrollToZoom=true] - Zoom on scroll gesture
* @property {Boolean} [gestureSettingsUnknown.clickToZoom=false] - Zoom on click gesture
* @property {Boolean} [gestureSettingsUnknown.dblClickToZoom=true] - Zoom on double-click gesture. Note: If set to true
* then clickToZoom should be set to false to prevent multiple zooms.
* @property {Boolean} [gestureSettingsUnknown.dblClickDragToZoom=false] - Zoom on dragging through
* double-click gesture ( single click and next click to drag). Note: If set to true
* then clickToZoom should be set to false to prevent multiple zooms.
* @property {Boolean} [gestureSettingsUnknown.pinchToZoom=true] - Zoom on pinch gesture
* @property {Boolean} [gestureSettingsUnknown.zoomToRefPoint=true] - If zoomToRefPoint is true, the zoom is centered at the pointer position. Otherwise,
* the zoom is centered at the canvas center.
* @property {Boolean} [gestureSettingsUnknown.flickEnabled=true] - Enable flick gesture
* @property {Number} [gestureSettingsUnknown.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
* @property {Number} [gestureSettingsUnknown.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
* @property {Boolean} [gestureSettingsUnknown.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
*
* @property {Number} [zoomPerClick=2.0]
* The "zoom distance" per mouse click or touch tap. Note: Setting this to 1.0 effectively disables the click-to-zoom feature (also see gestureSettings[Mouse|Touch|Pen].clickToZoom/dblClickToZoom).
*
* @property {Number} [zoomPerScroll=1.2]
* The "zoom distance" per mouse scroll or touch pinch. Note: Setting this to 1.0 effectively disables the mouse-wheel zoom feature (also see gestureSettings[Mouse|Touch|Pen].scrollToZoom}).
*
* @property {Number} [zoomPerDblClickDrag=1.2]
* The "zoom distance" per double-click mouse drag. Note: Setting this to 1.0 effectively disables the double-click-drag-to-Zoom feature (also see gestureSettings[Mouse|Touch|Pen].dblClickDragToZoom).
*
* @property {Number} [zoomPerSecond=1.0]
* Sets the zoom amount per second when zoomIn/zoomOut buttons are pressed and held.
* The value is a factor of the current zoom, so 1.0 (the default) disables zooming when the zoomIn/zoomOut buttons
* are held. Higher values will increase the rate of zoom when the zoomIn/zoomOut buttons are held. Note that values
* < 1.0 will reverse the operation of the zoomIn/zoomOut buttons (zoomIn button will decrease the zoom, zoomOut will
* increase the zoom).
*
* @property {Boolean} [showNavigator=false]
* Set to true to make the navigator minimap appear.
*
* @property {Element} [navigatorElement=null]
* The element to hold the navigator minimap.
* If an element is specified, the Id option (see navigatorId) is ignored.
* If no element nor ID is specified, a div element will be generated accordingly.
*
* @property {String} [navigatorId=navigator-GENERATED DATE]
* The ID of a div to hold the navigator minimap.
* If an ID is specified, the navigatorPosition, navigatorSizeRatio, navigatorMaintainSizeRatio, navigator[Top|Left|Height|Width] and navigatorAutoFade options will be ignored.
* If an ID is not specified, a div element will be generated and placed on top of the main image.
*
* @property {String} [navigatorPosition='TOP_RIGHT']
* Valid values are 'TOP_LEFT', 'TOP_RIGHT', 'BOTTOM_LEFT', 'BOTTOM_RIGHT', or 'ABSOLUTE'.
* If 'ABSOLUTE' is specified, then navigator[Top|Left|Height|Width] determines the size and position of the navigator minimap in the viewer, and navigatorSizeRatio and navigatorMaintainSizeRatio are ignored.
* For 'TOP_LEFT', 'TOP_RIGHT', 'BOTTOM_LEFT', and 'BOTTOM_RIGHT', the navigatorSizeRatio or navigator[Height|Width] values determine the size of the navigator minimap.
*
* @property {Number} [navigatorSizeRatio=0.2]
* Ratio of navigator size to viewer size. Ignored if navigator[Height|Width] are specified.
*
* @property {Boolean} [navigatorMaintainSizeRatio=false]
* If true, the navigator minimap is resized (using navigatorSizeRatio) when the viewer size changes.
*
* @property {Number|String} [navigatorTop=null]
* Specifies the location of the navigator minimap (see navigatorPosition).
*
* @property {Number|String} [navigatorLeft=null]
* Specifies the location of the navigator minimap (see navigatorPosition).
*
* @property {Number|String} [navigatorHeight=null]
* Specifies the size of the navigator minimap (see navigatorPosition).
* If specified, navigatorSizeRatio and navigatorMaintainSizeRatio are ignored.
*
* @property {Number|String} [navigatorWidth=null]
* Specifies the size of the navigator minimap (see navigatorPosition).
* If specified, navigatorSizeRatio and navigatorMaintainSizeRatio are ignored.
*
* @property {Boolean} [navigatorAutoResize=true]
* Set to false to prevent polling for navigator size changes. Useful for providing custom resize behavior.
* Setting to false can also improve performance when the navigator is configured to a fixed size.
*
* @property {Boolean} [navigatorAutoFade=true]
* If the user stops interacting with the viewport, fade the navigator minimap.
* Setting to false will make the navigator minimap always visible.
*
* @property {Boolean} [navigatorRotate=true]
* If true, the navigator will be rotated together with the viewer.
*
* @property {String} [navigatorBackground='#000']
* Specifies the background color of the navigator minimap
*
* @property {Number} [navigatorOpacity=0.8]
* Specifies the opacity of the navigator minimap.
*
* @property {String} [navigatorBorderColor='#555']
* Specifies the border color of the navigator minimap
*
* @property {String} [navigatorDisplayRegionColor='#900']
* Specifies the border color of the display region rectangle of the navigator minimap
*
* @property {Number} [controlsFadeDelay=2000]
* The number of milliseconds to wait once the user has stopped interacting
* with the interface before beginning to fade the controls. Assumes
* showNavigationControl and autoHideControls are both true.
*
* @property {Number} [controlsFadeLength=1500]
* The number of milliseconds to animate the controls fading out.
*
* @property {Number} [maxImageCacheCount=200]
* The max number of images we should keep in memory (per drawer).
*
* @property {Number} [timeout=30000]
* The max number of milliseconds that an image job may take to complete.
*
* @property {Number} [tileRetryMax=0]
* The max number of retries when a tile download fails. By default it's 0, so retries are disabled.
*
* @property {Number} [tileRetryDelay=2500]
* Milliseconds to wait after each tile retry if tileRetryMax is set.
*
* @property {Boolean} [useCanvas=true]
* Set to false to not use an HTML canvas element for image rendering even if canvas is supported.
*
* @property {Number} [minPixelRatio=0.5]
* The higher the minPixelRatio, the lower the quality of the image that
* is considered sufficient to stop rendering a given zoom level. For
* example, if you are targeting mobile devices with less bandwidth you may
* try setting this to 1.5 or higher.
*
* @property {Boolean} [mouseNavEnabled=true]
* Is the user able to interact with the image via mouse or touch. Default
* interactions include draging the image in a plane, and zooming in toward
* and away from the image.
*
* @property {Boolean} [showNavigationControl=true]
* Set to false to prevent the appearance of the default navigation controls.
* Note that if set to false, the customs buttons set by the options
* zoomInButton, zoomOutButton etc, are rendered inactive.
*
* @property {OpenSeadragon.ControlAnchor} [navigationControlAnchor=TOP_LEFT]
* Placement of the default navigation controls.
* To set the placement of the sequence controls, see the
* sequenceControlAnchor option.
*
* @property {Boolean} [showZoomControl=true]
* If true then + and - buttons to zoom in and out are displayed.
* Note: {@link OpenSeadragon.Options.showNavigationControl} is overriding
* this setting when set to false.
*
* @property {Boolean} [showHomeControl=true]
* If true then the 'Go home' button is displayed to go back to the original
* zoom and pan.
* Note: {@link OpenSeadragon.Options.showNavigationControl} is overriding
* this setting when set to false.
*
* @property {Boolean} [showFullPageControl=true]
* If true then the 'Toggle full page' button is displayed to switch
* between full page and normal mode.
* Note: {@link OpenSeadragon.Options.showNavigationControl} is overriding
* this setting when set to false.
*
* @property {Boolean} [showRotationControl=false]
* If true then the rotate left/right controls will be displayed as part of the
* standard controls. This is also subject to the browser support for rotate
* (e.g. viewer.drawer.canRotate()).
* Note: {@link OpenSeadragon.Options.showNavigationControl} is overriding
* this setting when set to false.
*
* @property {Boolean} [showFlipControl=false]
* If true then the flip controls will be displayed as part of the
* standard controls.
*
* @property {Boolean} [showSequenceControl=true]
* If sequenceMode is true, then provide buttons for navigating forward and
* backward through the images.
*
* @property {OpenSeadragon.ControlAnchor} [sequenceControlAnchor=TOP_LEFT]
* Placement of the default sequence controls.
*
* @property {Boolean} [navPrevNextWrap=false]
* If true then the 'previous' button will wrap to the last image when
* viewing the first image and the 'next' button will wrap to the first
* image when viewing the last image.
*
*@property {String|Element} zoomInButton
* Set the id or element of the custom 'Zoom in' button to use.
* This is useful to have a custom button anywhere in the web page.
* To only change the button images, consider using
* {@link OpenSeadragon.Options.navImages}
*
* @property {String|Element} zoomOutButton
* Set the id or element of the custom 'Zoom out' button to use.
* This is useful to have a custom button anywhere in the web page.
* To only change the button images, consider using
* {@link OpenSeadragon.Options.navImages}
*
* @property {String|Element} homeButton
* Set the id or element of the custom 'Go home' button to use.
* This is useful to have a custom button anywhere in the web page.
* To only change the button images, consider using
* {@link OpenSeadragon.Options.navImages}
*
* @property {String|Element} fullPageButton
* Set the id or element of the custom 'Toggle full page' button to use.
* This is useful to have a custom button anywhere in the web page.
* To only change the button images, consider using
* {@link OpenSeadragon.Options.navImages}
*
* @property {String|Element} rotateLeftButton
* Set the id or element of the custom 'Rotate left' button to use.
* This is useful to have a custom button anywhere in the web page.
* To only change the button images, consider using
* {@link OpenSeadragon.Options.navImages}
*
* @property {String|Element} rotateRightButton
* Set the id or element of the custom 'Rotate right' button to use.
* This is useful to have a custom button anywhere in the web page.
* To only change the button images, consider using
* {@link OpenSeadragon.Options.navImages}
*
* @property {String|Element} previousButton
* Set the id or element of the custom 'Previous page' button to use.
* This is useful to have a custom button anywhere in the web page.
* To only change the button images, consider using
* {@link OpenSeadragon.Options.navImages}
*
* @property {String|Element} nextButton
* Set the id or element of the custom 'Next page' button to use.
* This is useful to have a custom button anywhere in the web page.
* To only change the button images, consider using
* {@link OpenSeadragon.Options.navImages}
*
* @property {Boolean} [sequenceMode=false]
* Set to true to have the viewer treat your tilesources as a sequence of images to
* be opened one at a time rather than all at once.
*
* @property {Number} [initialPage=0]
* If sequenceMode is true, display this page initially.
*
* @property {Boolean} [preserveViewport=false]
* If sequenceMode is true, then normally navigating through each image resets the
* viewport to 'home' position. If preserveViewport is set to true, then the viewport
* position is preserved when navigating between images in the sequence.
*
* @property {Boolean} [preserveOverlays=false]
* If sequenceMode is true, then normally navigating through each image
* resets the overlays.
* If preserveOverlays is set to true, then the overlays added with {@link OpenSeadragon.Viewer#addOverlay}
* are preserved when navigating between images in the sequence.
* Note: setting preserveOverlays overrides any overlays specified in the global
* "overlays" option for the Viewer. It's also not compatible with specifying
* per-tileSource overlays via the options, as those overlays will persist
* even after the tileSource is closed.
*
* @property {Boolean} [showReferenceStrip=false]
* If sequenceMode is true, then display a scrolling strip of image thumbnails for
* navigating through the images.
*
* @property {String} [referenceStripScroll='horizontal']
*
* @property {Element} [referenceStripElement=null]
*
* @property {Number} [referenceStripHeight=null]
*
* @property {Number} [referenceStripWidth=null]
*
* @property {String} [referenceStripPosition='BOTTOM_LEFT']
*
* @property {Number} [referenceStripSizeRatio=0.2]
*
* @property {Boolean} [collectionMode=false]
* Set to true to have the viewer arrange your TiledImages in a grid or line.
*
* @property {Number} [collectionRows=3]
* If collectionMode is true, specifies how many rows the grid should have. Use 1 to make a line.
* If collectionLayout is 'vertical', specifies how many columns instead.
*
* @property {Number} [collectionColumns=0]
* If collectionMode is true, specifies how many columns the grid should have. Use 1 to make a line.
* If collectionLayout is 'vertical', specifies how many rows instead. Ignored if collectionRows is not set to a falsy value.
*
* @property {String} [collectionLayout='horizontal']
* If collectionMode is true, specifies whether to arrange vertically or horizontally.
*
* @property {Number} [collectionTileSize=800]
* If collectionMode is true, specifies the size, in viewport coordinates, for each TiledImage to fit into.
* The TiledImage will be centered within a square of the specified size.
*
* @property {Number} [collectionTileMargin=80]
* If collectionMode is true, specifies the margin, in viewport coordinates, between each TiledImage.
*
* @property {String|Boolean} [crossOriginPolicy=false]
* Valid values are 'Anonymous', 'use-credentials', and false. If false, canvas requests will
* not use CORS, and the canvas will be tainted.
*
* @property {Boolean} [ajaxWithCredentials=false]
* Whether to set the withCredentials XHR flag for AJAX requests.
* Note that this can be overridden at the {@link OpenSeadragon.TileSource} level.
*
* @property {Boolean} [loadTilesWithAjax=false]
* Whether to load tile data using AJAX requests.
* Note that this can be overridden at the {@link OpenSeadragon.TileSource} level.
*
* @property {Object} [ajaxHeaders={}]
* A set of headers to include when making AJAX requests for tile sources or tiles.
*
* @property {Boolean} [splitHashDataForPost=false]
* Allows to treat _first_ hash ('#') symbol as a separator for POST data:
* URL to be opened by a {@link OpenSeadragon.TileSource} can thus look like: http://some.url#postdata=here.
* The whole URL is used to fetch image info metadata and it is then split to 'http://some.url' and
* 'postdata=here'; post data is given to the {@link OpenSeadragon.TileSource} of the choice and can be further
* used within tile requests (see TileSource methods).
* NOTE: {@link OpenSeadragon.TileSource.prototype.configure} return value should contain the post data
* if you want to use it later - so that it is given to your constructor later.
* NOTE: usually, post data is expected to be ampersand-separated (just like GET parameters), and is NOT USED
* to fetch tile image data unless explicitly programmed, or if loadTilesWithAjax=false 4
* (but it is still used for the initial image info request).
* NOTE: passing POST data from URL by this feature only supports string values, however,
* TileSource can send any data using POST as long as the header is correct
* (@see OpenSeadragon.TileSource.prototype.getTilePostData)
*/
/**
* Settings for gestures generated by a pointer device.
*
* @typedef {Object} GestureSettings
* @memberof OpenSeadragon
*
* @property {Boolean} dragToPan
* Set to false to disable panning on drag gestures.
*
* @property {Boolean} scrollToZoom
* Set to false to disable zooming on scroll gestures.
*
* @property {Boolean} clickToZoom
* Set to false to disable zooming on click gestures.
*
* @property {Boolean} dblClickToZoom
* Set to false to disable zooming on double-click gestures. Note: If set to true
* then clickToZoom should be set to false to prevent multiple zooms.
*
* @property {Boolean} pinchToZoom
* Set to false to disable zooming on pinch gestures.
*
* @property {Boolean} flickEnabled
* Set to false to disable the kinetic panning effect (flick) at the end of a drag gesture.
*
* @property {Number} flickMinSpeed
* If flickEnabled is true, the minimum speed (in pixels-per-second) required to cause the kinetic panning effect (flick) at the end of a drag gesture.
*
* @property {Number} flickMomentum
* If flickEnabled is true, a constant multiplied by the velocity to determine the distance of the kinetic panning effect (flick) at the end of a drag gesture.
* A larger value will make the flick feel "lighter", while a smaller value will make the flick feel "heavier".
* Note: springStiffness and animationTime also affect the "spring" used to stop the flick animation.
*
*/
/**
* The names for the image resources used for the image navigation buttons.
*
* @typedef {Object} NavImages
* @memberof OpenSeadragon
*
* @property {Object} zoomIn - Images for the zoom-in button.
* @property {String} zoomIn.REST
* @property {String} zoomIn.GROUP
* @property {String} zoomIn.HOVER
* @property {String} zoomIn.DOWN
*
* @property {Object} zoomOut - Images for the zoom-out button.
* @property {String} zoomOut.REST
* @property {String} zoomOut.GROUP
* @property {String} zoomOut.HOVER
* @property {String} zoomOut.DOWN
*
* @property {Object} home - Images for the home button.
* @property {String} home.REST
* @property {String} home.GROUP
* @property {String} home.HOVER
* @property {String} home.DOWN
*
* @property {Object} fullpage - Images for the full-page button.
* @property {String} fullpage.REST
* @property {String} fullpage.GROUP
* @property {String} fullpage.HOVER
* @property {String} fullpage.DOWN
*
* @property {Object} rotateleft - Images for the rotate left button.
* @property {String} rotateleft.REST
* @property {String} rotateleft.GROUP
* @property {String} rotateleft.HOVER
* @property {String} rotateleft.DOWN
*
* @property {Object} rotateright - Images for the rotate right button.
* @property {String} rotateright.REST
* @property {String} rotateright.GROUP
* @property {String} rotateright.HOVER
* @property {String} rotateright.DOWN
*
* @property {Object} flip - Images for the flip button.
* @property {String} flip.REST
* @property {String} flip.GROUP
* @property {String} flip.HOVER
* @property {String} flip.DOWN
*
* @property {Object} previous - Images for the previous button.
* @property {String} previous.REST
* @property {String} previous.GROUP
* @property {String} previous.HOVER
* @property {String} previous.DOWN
*
* @property {Object} next - Images for the next button.
* @property {String} next.REST
* @property {String} next.GROUP
* @property {String} next.HOVER
* @property {String} next.DOWN
*
*/
/* eslint-disable no-redeclare */
function OpenSeadragon( options ){
return new OpenSeadragon.Viewer( options );
}
(function( $ ){
/**
* The OpenSeadragon version.
*
* @member {Object} OpenSeadragon.version
* @property {String} versionStr - The version number as a string ('major.minor.revision').
* @property {Number} major - The major version number.
* @property {Number} minor - The minor version number.
* @property {Number} revision - The revision number.
* @since 1.0.0
*/
$.version = {
versionStr: '4.1.0',
major: parseInt('4', 10),
minor: parseInt('1', 10),
revision: parseInt('0', 10)
};
/**
* Taken from jquery 1.6.1
* [[Class]] -> type pairs
* @private
*/
var class2type = {
'[object Boolean]': 'boolean',
'[object Number]': 'number',
'[object String]': 'string',
'[object Function]': 'function',
'[object AsyncFunction]': 'function',
'[object Promise]': 'promise',
'[object Array]': 'array',
'[object Date]': 'date',
'[object RegExp]': 'regexp',
'[object Object]': 'object'
},
// Save a reference to some core methods
toString = Object.prototype.toString,
hasOwn = Object.prototype.hasOwnProperty;
/**
* Taken from jQuery 1.6.1
* @function isFunction
* @memberof OpenSeadragon
* @see {@link http://www.jquery.com/ jQuery}
*/
$.isFunction = function( obj ) {
return $.type(obj) === "function";
};
/**
* Taken from jQuery 1.6.1
* @function isArray
* @memberof OpenSeadragon
* @see {@link http://www.jquery.com/ jQuery}
*/
$.isArray = Array.isArray || function( obj ) {
return $.type(obj) === "array";
};
/**
* A crude way of determining if an object is a window.
* Taken from jQuery 1.6.1
* @function isWindow
* @memberof OpenSeadragon
* @see {@link http://www.jquery.com/ jQuery}
*/
$.isWindow = function( obj ) {
return obj && typeof obj === "object" && "setInterval" in obj;
};
/**
* Taken from jQuery 1.6.1
* @function type
* @memberof OpenSeadragon
* @see {@link http://www.jquery.com/ jQuery}
*/
$.type = function( obj ) {
return ( obj === null ) || ( obj === undefined ) ?
String( obj ) :
class2type[ toString.call(obj) ] || "object";
};
/**
* Taken from jQuery 1.6.1
* @function isPlainObject
* @memberof OpenSeadragon
* @see {@link http://www.jquery.com/ jQuery}
*/
$.isPlainObject = function( obj ) {
// Must be an Object.
// Because of IE, we also have to check the presence of the constructor property.
// Make sure that DOM nodes and window objects don't pass through, as well
if ( !obj || OpenSeadragon.type(obj) !== "object" || obj.nodeType || $.isWindow( obj ) ) {
return false;
}
// Not own constructor property must be Object
if ( obj.constructor &&
!hasOwn.call(obj, "constructor") &&
!hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) {
return false;
}
// Own properties are enumerated firstly, so to speed up,
// if last one is own, then all properties are own.
var lastKey;
for (var key in obj ) {
lastKey = key;
}
return lastKey === undefined || hasOwn.call( obj, lastKey );
};
/**
* Taken from jQuery 1.6.1
* @function isEmptyObject
* @memberof OpenSeadragon
* @see {@link http://www.jquery.com/ jQuery}
*/
$.isEmptyObject = function( obj ) {
for ( var name in obj ) {
return false;
}
return true;
};
/**
* Shim around Object.freeze. Does nothing if Object.freeze is not supported.
* @param {Object} obj The object to freeze.
* @returns {Object} obj The frozen object.
*/
$.freezeObject = function(obj) {
if (Object.freeze) {
$.freezeObject = Object.freeze;
} else {
$.freezeObject = function(obj) {
return obj;
};
}
return $.freezeObject(obj);
};
/**
* True if the browser supports the HTML5 canvas element
* @member {Boolean} supportsCanvas
* @memberof OpenSeadragon
*/
$.supportsCanvas = (function () {
var canvasElement = document.createElement( 'canvas' );
return !!( $.isFunction( canvasElement.getContext ) &&
canvasElement.getContext( '2d' ) );
}());
/**
* Test whether the submitted canvas is tainted or not.
* @argument {Canvas} canvas The canvas to test.
* @returns {Boolean} True if the canvas is tainted.
*/
$.isCanvasTainted = function(canvas) {
var isTainted = false;
try {
// We test if the canvas is tainted by retrieving data from it.
// An exception will be raised if the canvas is tainted.
canvas.getContext('2d').getImageData(0, 0, 1, 1);
} catch (e) {
isTainted = true;
}
return isTainted;
};
/**
* True if the browser supports the EventTarget.addEventListener() method
* @member {Boolean} supportsAddEventListener
* @memberof OpenSeadragon
*/
$.supportsAddEventListener = (function () {
return !!(document.documentElement.addEventListener && document.addEventListener);
}());
/**
* True if the browser supports the EventTarget.removeEventListener() method
* @member {Boolean} supportsRemoveEventListener
* @memberof OpenSeadragon
*/
$.supportsRemoveEventListener = (function () {
return !!(document.documentElement.removeEventListener && document.removeEventListener);
}());
/**
* True if the browser supports the newer EventTarget.addEventListener options argument
* @member {Boolean} supportsEventListenerOptions
* @memberof OpenSeadragon
*/
$.supportsEventListenerOptions = (function () {
var supported = 0;
if ( $.supportsAddEventListener ) {
try {
var options = {
get capture() {
supported++;
return false;
},
get once() {
supported++;
return false;
},
get passive() {
supported++;
return false;
}
};
window.addEventListener("test", null, options);
window.removeEventListener("test", null, options);
} catch ( e ) {
supported = 0;
}
}
return supported >= 3;
}());
/**
* A ratio comparing the device screen's pixel density to the canvas's backing store pixel density,
* clamped to a minimum of 1. Defaults to 1 if canvas isn't supported by the browser.
* @member {Number} pixelDensityRatio
* @memberof OpenSeadragon
*/
$.getCurrentPixelDensityRatio = function() {
if ( $.supportsCanvas ) {
var context = document.createElement('canvas').getContext('2d');
var devicePixelRatio = window.devicePixelRatio || 1;
var backingStoreRatio = context.webkitBackingStorePixelRatio ||
context.mozBackingStorePixelRatio ||
context.msBackingStorePixelRatio ||
context.oBackingStorePixelRatio ||
context.backingStorePixelRatio || 1;
return Math.max(devicePixelRatio, 1) / backingStoreRatio;
} else {
return 1;
}
};
/**
* @member {Number} pixelDensityRatio
* @memberof OpenSeadragon
*/
$.pixelDensityRatio = $.getCurrentPixelDensityRatio();
}( OpenSeadragon ));
/**
* This closure defines all static methods available to the OpenSeadragon
* namespace. Many, if not most, are taken directly from jQuery for use
* to simplify and reduce common programming patterns. More static methods
* from jQuery may eventually make their way into this though we are
* attempting to avoid an explicit dependency on jQuery only because
* OpenSeadragon is a broadly useful code base and would be made less broad
* by requiring jQuery fully.
*
* Some static methods have also been refactored from the original OpenSeadragon
* project.
*/
(function( $ ){
/**
* Taken from jQuery 1.6.1
* @function extend
* @memberof OpenSeadragon
* @see {@link http://www.jquery.com/ jQuery}
*/
$.extend = function() {
var options,
name,
src,
copy,
copyIsArray,
clone,
target = arguments[ 0 ] || {},
length = arguments.length,
deep = false,
i = 1;
// Handle a deep copy situation
if ( typeof target === "boolean" ) {
deep = target;
target = arguments[ 1 ] || {};
// skip the boolean and the target
i = 2;
}
// Handle case when target is a string or something (possible in deep copy)
if ( typeof target !== "object" && !OpenSeadragon.isFunction( target ) ) {
target = {};
}
// extend jQuery itself if only one argument is passed
if ( length === i ) {
target = this;
--i;
}
for ( ; i < length; i++ ) {
// Only deal with non-null/undefined values
options = arguments[ i ];
if ( options !== null || options !== undefined ) {
// Extend the base object
for ( name in options ) {
var descriptor = Object.getOwnPropertyDescriptor(options, name);
if (descriptor !== undefined) {
if (descriptor.get || descriptor.set) {
Object.defineProperty(target, name, descriptor);
continue;
}
copy = descriptor.value;
} else {
$.console.warn('Could not copy inherited property "' + name + '".');
continue;
}
// Prevent never-ending loop
if ( target === copy ) {
continue;
}
// Recurse if we're merging plain objects or arrays
if ( deep && copy && ( OpenSeadragon.isPlainObject( copy ) || ( copyIsArray = OpenSeadragon.isArray( copy ) ) ) ) {
src = target[ name ];
if ( copyIsArray ) {
copyIsArray = false;
clone = src && OpenSeadragon.isArray( src ) ? src : [];
} else {
clone = src && OpenSeadragon.isPlainObject( src ) ? src : {};
}
// Never move original objects, clone them
target[ name ] = OpenSeadragon.extend( deep, clone, copy );
// Don't bring in undefined values
} else if ( copy !== undefined ) {
target[ name ] = copy;
}
}
}
}
// Return the modified object
return target;
};
var isIOSDevice = function () {
if (typeof navigator !== 'object') {
return false;
}
var userAgent = navigator.userAgent;
if (typeof userAgent !== 'string') {
return false;
}
return userAgent.indexOf('iPhone') !== -1 ||
userAgent.indexOf('iPad') !== -1 ||
userAgent.indexOf('iPod') !== -1;
};
$.extend( $, /** @lends OpenSeadragon */{
/**
* The default values for the optional settings documented at {@link OpenSeadragon.Options}.
* @static
* @type {Object}
*/
DEFAULT_SETTINGS: {
//DATA SOURCE DETAILS
xmlPath: null,
tileSources: null,
tileHost: null,
initialPage: 0,
crossOriginPolicy: false,
ajaxWithCredentials: false,
loadTilesWithAjax: false,
ajaxHeaders: {},
splitHashDataForPost: false,
//PAN AND ZOOM SETTINGS AND CONSTRAINTS
panHorizontal: true,
panVertical: true,
constrainDuringPan: false,
wrapHorizontal: false,
wrapVertical: false,
visibilityRatio: 0.5, //-> how much of the viewer can be negative space
minPixelRatio: 0.5, //->closer to 0 draws tiles meant for a higher zoom at this zoom
defaultZoomLevel: 0,
minZoomLevel: null,
maxZoomLevel: null,
homeFillsViewer: false,
//UI RESPONSIVENESS AND FEEL
clickTimeThreshold: 300,
clickDistThreshold: 5,
dblClickTimeThreshold: 300,
dblClickDistThreshold: 20,
springStiffness: 6.5,
animationTime: 1.2,
gestureSettingsMouse: {
dragToPan: true,
scrollToZoom: true,
clickToZoom: true,
dblClickToZoom: false,
dblClickDragToZoom: false,
pinchToZoom: false,
zoomToRefPoint: true,
flickEnabled: false,
flickMinSpeed: 120,
flickMomentum: 0.25,
pinchRotate: false
},
gestureSettingsTouch: {
dragToPan: true,
scrollToZoom: false,
clickToZoom: false,
dblClickToZoom: true,
dblClickDragToZoom: true,
pinchToZoom: true,
zoomToRefPoint: true,
flickEnabled: true,
flickMinSpeed: 120,
flickMomentum: 0.25,
pinchRotate: false
},
gestureSettingsPen: {
dragToPan: true,
scrollToZoom: false,
clickToZoom: true,
dblClickToZoom: false,
dblClickDragToZoom: false,
pinchToZoom: false,
zoomToRefPoint: true,
flickEnabled: false,
flickMinSpeed: 120,
flickMomentum: 0.25,
pinchRotate: false
},
gestureSettingsUnknown: {
dragToPan: true,
scrollToZoom: false,
clickToZoom: false,
dblClickToZoom: true,
dblClickDragToZoom: false,
pinchToZoom: true,
zoomToRefPoint: true,
flickEnabled: true,
flickMinSpeed: 120,
flickMomentum: 0.25,
pinchRotate: false
},
zoomPerClick: 2,
zoomPerScroll: 1.2,
zoomPerDblClickDrag: 1.2,
zoomPerSecond: 1.0,
blendTime: 0,
alwaysBlend: false,
autoHideControls: true,
immediateRender: false,
minZoomImageRatio: 0.9, //-> closer to 0 allows zoom out to infinity
maxZoomPixelRatio: 1.1, //-> higher allows 'over zoom' into pixels
smoothTileEdgesMinZoom: 1.1, //-> higher than maxZoomPixelRatio disables it
iOSDevice: isIOSDevice(),
pixelsPerWheelLine: 40,
pixelsPerArrowPress: 40,
autoResize: true,
preserveImageSizeOnResize: false, // requires autoResize=true
minScrollDeltaTime: 50,
rotationIncrement: 90,
//DEFAULT CONTROL SETTINGS
showSequenceControl: true, //SEQUENCE
sequenceControlAnchor: null, //SEQUENCE
preserveViewport: false, //SEQUENCE
preserveOverlays: false, //SEQUENCE
navPrevNextWrap: false, //SEQUENCE
showNavigationControl: true, //ZOOM/HOME/FULL/ROTATION
navigationControlAnchor: null, //ZOOM/HOME/FULL/ROTATION
showZoomControl: true, //ZOOM
showHomeControl: true, //HOME
showFullPageControl: true, //FULL
showRotationControl: false, //ROTATION
showFlipControl: false, //FLIP
controlsFadeDelay: 2000, //ZOOM/HOME/FULL/SEQUENCE
controlsFadeLength: 1500, //ZOOM/HOME/FULL/SEQUENCE
mouseNavEnabled: true, //GENERAL MOUSE INTERACTIVITY
//VIEWPORT NAVIGATOR SETTINGS
showNavigator: false,
navigatorElement: null,
navigatorId: null,
navigatorPosition: null,
navigatorSizeRatio: 0.2,
navigatorMaintainSizeRatio: false,
navigatorTop: null,
navigatorLeft: null,
navigatorHeight: null,
navigatorWidth: null,
navigatorAutoResize: true,
navigatorAutoFade: true,
navigatorRotate: true,
navigatorBackground: '#000',
navigatorOpacity: 0.8,
navigatorBorderColor: '#555',
navigatorDisplayRegionColor: '#900',
// INITIAL ROTATION
degrees: 0,
// INITIAL FLIP STATE
flipped: false,
// APPEARANCE
opacity: 1,
preload: false,
compositeOperation: null,
imageSmoothingEnabled: true,
placeholderFillStyle: null,
subPixelRoundingForTransparency: null,
//REFERENCE STRIP SETTINGS
showReferenceStrip: false,
referenceStripScroll: 'horizontal',
referenceStripElement: null,
referenceStripHeight: null,
referenceStripWidth: null,
referenceStripPosition: 'BOTTOM_LEFT',
referenceStripSizeRatio: 0.2,
//COLLECTION VISUALIZATION SETTINGS
collectionRows: 3, //or columns depending on layout
collectionColumns: 0, //columns in horizontal layout, rows in vertical layout
collectionLayout: 'horizontal', //vertical
collectionMode: false,
collectionTileSize: 800,
collectionTileMargin: 80,
//PERFORMANCE SETTINGS
imageLoaderLimit: 0,
maxImageCacheCount: 200,
timeout: 30000,
useCanvas: true, // Use canvas element for drawing if available
tileRetryMax: 0,
tileRetryDelay: 2500,
//INTERFACE RESOURCE SETTINGS
prefixUrl: "/images/",
navImages: {
zoomIn: {
REST: 'zoomin_rest.png',
GROUP: 'zoomin_grouphover.png',
HOVER: 'zoomin_hover.png',
DOWN: 'zoomin_pressed.png'
},
zoomOut: {
REST: 'zoomout_rest.png',
GROUP: 'zoomout_grouphover.png',
HOVER: 'zoomout_hover.png',
DOWN: 'zoomout_pressed.png'
},
home: {
REST: 'home_rest.png',
GROUP: 'home_grouphover.png',
HOVER: 'home_hover.png',
DOWN: 'home_pressed.png'
},
fullpage: {
REST: 'fullpage_rest.png',
GROUP: 'fullpage_grouphover.png',
HOVER: 'fullpage_hover.png',
DOWN: 'fullpage_pressed.png'
},
rotateleft: {
REST: 'rotateleft_rest.png',
GROUP: 'rotateleft_grouphover.png',
HOVER: 'rotateleft_hover.png',
DOWN: 'rotateleft_pressed.png'
},
rotateright: {
REST: 'rotateright_rest.png',
GROUP: 'rotateright_grouphover.png',
HOVER: 'rotateright_hover.png',
DOWN: 'rotateright_pressed.png'
},
flip: { // Flip icon designed by Yaroslav Samoylov from the Noun Project and modified by Nelson Campos ncampos@criteriamarathon.com, https://thenounproject.com/term/flip/136289/
REST: 'flip_rest.png',
GROUP: 'flip_grouphover.png',
HOVER: 'flip_hover.png',
DOWN: 'flip_pressed.png'
},
previous: {
REST: 'previous_rest.png',
GROUP: 'previous_grouphover.png',
HOVER: 'previous_hover.png',
DOWN: 'previous_pressed.png'
},
next: {
REST: 'next_rest.png',
GROUP: 'next_grouphover.png',
HOVER: 'next_hover.png',
DOWN: 'next_pressed.png'
}
},
//DEVELOPER SETTINGS
debugMode: false,
debugGridColor: ['#437AB2', '#1B9E77', '#D95F02', '#7570B3', '#E7298A', '#66A61E', '#E6AB02', '#A6761D', '#666666'],
silenceMultiImageWarnings: false
},
/**
* TODO: get rid of this. I can't see how it's required at all. Looks
* like an early legacy code artifact.
* @static
* @ignore
*/
SIGNAL: "----seadragon----",
/**
* Returns a function which invokes the method as if it were a method belonging to the object.
* @function
* @param {Object} object
* @param {Function} method
* @returns {Function}
*/
delegate: function( object, method ) {
return function(){
var args = arguments;
if ( args === undefined ){
args = [];
}
return method.apply( object, args );
};
},
/**
* An enumeration of Browser vendors.
* @static
* @type {Object}
* @property {Number} UNKNOWN
* @property {Number} IE
* @property {Number} FIREFOX
* @property {Number} SAFARI
* @property {Number} CHROME
* @property {Number} OPERA
* @property {Number} EDGE
* @property {Number} CHROMEEDGE
*/
BROWSERS: {
UNKNOWN: 0,
IE: 1,
FIREFOX: 2,
SAFARI: 3,
CHROME: 4,
OPERA: 5,
EDGE: 6,
CHROMEEDGE: 7
},
/**
* An enumeration of when subpixel rounding should occur.
* @static
* @type {Object}
* @property {Number} NEVER Never apply subpixel rounding for transparency.
* @property {Number} ONLY_AT_REST Do not apply subpixel rounding for transparency during animation (panning, zoom, rotation) and apply it once animation is over.
* @property {Number} ALWAYS Apply subpixel rounding for transparency during animation and when animation is over.
*/
SUBPIXEL_ROUNDING_OCCURRENCES: {
NEVER: 0,
ONLY_AT_REST: 1,
ALWAYS: 2
},
/**
* Keep track of which {@link Viewer}s have been created.
* - Key: {@link Element} to which a Viewer is attached.
* - Value: {@link Viewer} of the element defined by the key.
* @private
* @static
* @type {Object}
*/
_viewers: new Map(),
/**
* Returns the {@link Viewer} attached to a given DOM element. If there is
* no viewer attached to the provided element, undefined is returned.
* @function
* @param {String|Element} element Accepts an id or element.
* @returns {Viewer} The viewer attached to the given element, or undefined.
*/
getViewer: function(element) {
return $._viewers.get(this.getElement(element));
},
/**
* Returns a DOM Element for the given id or element.
* @function
* @param {String|Element} element Accepts an id or element.
* @returns {Element} The element with the given id, null, or the element itself.
*/
getElement: function( element ) {
if ( typeof ( element ) === "string" ) {
element = document.getElementById( element );
}
return element;
},
/**
* Determines the position of the upper-left corner of the element.
* @function
* @param {Element|String} element - the element we want the position for.
* @returns {OpenSeadragon.Point} - the position of the upper left corner of the element.
*/
getElementPosition: function( element ) {
var result = new $.Point(),
isFixed,
offsetParent;
element = $.getElement( element );
isFixed = $.getElementStyle( element ).position === "fixed";
offsetParent = getOffsetParent( element, isFixed );
while ( offsetParent ) {
result.x += element.offsetLeft;
result.y += element.offsetTop;
if ( isFixed ) {
result = result.plus( $.getPageScroll() );
}
element = offsetParent;
isFixed = $.getElementStyle( element ).position === "fixed";
offsetParent = getOffsetParent( element, isFixed );
}
return result;
},
/**
* Determines the position of the upper-left corner of the element adjusted for current page and/or element scroll.
* @function
* @param {Element|String} element - the element we want the position for.
* @returns {OpenSeadragon.Point} - the position of the upper left corner of the element adjusted for current page and/or element scroll.
*/
getElementOffset: function( element ) {
element = $.getElement( element );
var doc = element && element.ownerDocument,
docElement,
win,
boundingRect = { top: 0, left: 0 };
if ( !doc ) {
return new $.Point();
}
docElement = doc.documentElement;
if ( typeof element.getBoundingClientRect !== typeof undefined ) {
boundingRect = element.getBoundingClientRect();
}
win = ( doc === doc.window ) ?
doc :
( doc.nodeType === 9 ) ?
doc.defaultView || doc.parentWindow :
false;
return new $.Point(
boundingRect.left + ( win.pageXOffset || docElement.scrollLeft ) - ( docElement.clientLeft || 0 ),
boundingRect.top + ( win.pageYOffset || docElement.scrollTop ) - ( docElement.clientTop || 0 )
);
},
/**
* Determines the height and width of the given element.
* @function
* @param {Element|String} element
* @returns {OpenSeadragon.Point}
*/
getElementSize: function( element ) {
element = $.getElement( element );
return new $.Point(
element.clientWidth,
element.clientHeight
);
},
/**
* Returns the CSSStyle object for the given element.
* @function
* @param {Element|String} element
* @returns {CSSStyle}
*/
getElementStyle:
document.documentElement.currentStyle ?
function( element ) {
element = $.getElement( element );
return element.currentStyle;
} :
function( element ) {
element = $.getElement( element );
return window.getComputedStyle( element, "" );
},
/**
* Returns the property with the correct vendor prefix appended.
* @param {String} property the property name
* @returns {String} the property with the correct prefix or null if not
* supported.
*/
getCssPropertyWithVendorPrefix: function(property) {
var memo = {};
$.getCssPropertyWithVendorPrefix = function(property) {
if (memo[property] !== undefined) {
return memo[property];
}
var style = document.createElement('div').style;
var result = null;
if (style[property] !== undefined) {
result = property;
} else {
var prefixes = ['Webkit', 'Moz', 'MS', 'O',
'webkit', 'moz', 'ms', 'o'];
var suffix = $.capitalizeFirstLetter(property);
for (var i = 0; i < prefixes.length; i++) {
var prop = prefixes[i] + suffix;
if (style[prop] !== undefined) {
result = prop;
break;
}
}
}
memo[property] = result;
return result;
};
return $.getCssPropertyWithVendorPrefix(property);
},
/**
* Capitalizes the first letter of a string
* @param {String} string
* @returns {String} The string with the first letter capitalized
*/
capitalizeFirstLetter: function(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
},
/**
* Compute the modulo of a number but makes sure to always return
* a positive value (also known as Euclidean modulo).
* @param {Number} number the number to compute the modulo of
* @param {Number} modulo the modulo
* @returns {Number} the result of the modulo of number
*/
positiveModulo: function(number, modulo) {
var result = number % modulo;
if (result < 0) {
result += modulo;
}
return result;
},
/**
* Determines if a point is within the bounding rectangle of the given element (hit-test).
* @function
* @param {Element|String} element
* @param {OpenSeadragon.Point} point
* @returns {Boolean}
*/
pointInElement: function( element, point ) {
element = $.getElement( element );
var offset = $.getElementOffset( element ),
size = $.getElementSize( element );
return point.x >= offset.x && point.x < offset.x + size.x && point.y < offset.y + size.y && point.y >= offset.y;
},
/**
* Gets the position of the mouse on the screen for a given event.
* @function
* @param {Event} [event]
* @returns {OpenSeadragon.Point}
*/
getMousePosition: function( event ) {
if ( typeof ( event.pageX ) === "number" ) {
$.getMousePosition = function( event ){
var result = new $.Point();
result.x = event.pageX;
result.y = event.pageY;
return result;
};
} else if ( typeof ( event.clientX ) === "number" ) {
$.getMousePosition = function( event ){
var result = new $.Point();
result.x =
event.clientX +
document.body.scrollLeft +
document.documentElement.scrollLeft;
result.y =
event.clientY +
document.body.scrollTop +
document.documentElement.scrollTop;
return result;
};
} else {
throw new Error(
"Unknown event mouse position, no known technique."
);
}
return $.getMousePosition( event );
},
/**
* Determines the page's current scroll position.
* @function
* @returns {OpenSeadragon.Point}
*/
getPageScroll: function() {
var docElement = document.documentElement || {},
body = document.body || {};
if ( typeof ( window.pageXOffset ) === "number" ) {
$.getPageScroll = function(){
return new $.Point(
window.pageXOffset,
window.pageYOffset
);
};
} else if ( body.scrollLeft || body.scrollTop ) {
$.getPageScroll = function(){
return new $.Point(
document.body.scrollLeft,
document.body.scrollTop
);
};
} else if ( docElement.scrollLeft || docElement.scrollTop ) {
$.getPageScroll = function(){
return new $.Point(
document.documentElement.scrollLeft,
document.documentElement.scrollTop
);
};
} else {
// We can't reassign the function yet, as there was no scroll.
return new $.Point(0, 0);
}
return $.getPageScroll();
},
/**
* Set the page scroll position.
* @function
* @returns {OpenSeadragon.Point}
*/
setPageScroll: function( scroll ) {
if ( typeof ( window.scrollTo ) !== "undefined" ) {
$.setPageScroll = function( scroll ) {
window.scrollTo( scroll.x, scroll.y );
};
} else {
var originalScroll = $.getPageScroll();
if ( originalScroll.x === scroll.x &&
originalScroll.y === scroll.y ) {
// We are already correctly positioned and there
// is no way to detect the correct method.
return;
}
document.body.scrollLeft = scroll.x;
document.body.scrollTop = scroll.y;
var currentScroll = $.getPageScroll();
if ( currentScroll.x !== originalScroll.x &&
currentScroll.y !== originalScroll.y ) {
$.setPageScroll = function( scroll ) {
document.body.scrollLeft = scroll.x;
document.body.scrollTop = scroll.y;
};
return;
}
document.documentElement.scrollLeft = scroll.x;
document.documentElement.scrollTop = scroll.y;
currentScroll = $.getPageScroll();
if ( currentScroll.x !== originalScroll.x &&
currentScroll.y !== originalScroll.y ) {
$.setPageScroll = function( scroll ) {
document.documentElement.scrollLeft = scroll.x;
document.documentElement.scrollTop = scroll.y;
};
return;
}
// We can't find anything working, so we do nothing.
$.setPageScroll = function( scroll ) {
};
}
$.setPageScroll( scroll );
},
/**
* Determines the size of the browsers window.
* @function
* @returns {OpenSeadragon.Point}
*/
getWindowSize: function() {
var docElement = document.documentElement || {},
body = document.body || {};
if ( typeof ( window.innerWidth ) === 'number' ) {
$.getWindowSize = function(){
return new $.Point(
window.innerWidth,
window.innerHeight
);
};
} else if ( docElement.clientWidth || docElement.clientHeight ) {
$.getWindowSize = function(){
return new $.Point(
document.documentElement.clientWidth,
document.documentElement.clientHeight
);
};
} else if ( body.clientWidth || body.clientHeight ) {
$.getWindowSize = function(){
return new $.Point(
document.body.clientWidth,
document.body.clientHeight
);
};
} else {
throw new Error("Unknown window size, no known technique.");
}
return $.getWindowSize();
},
/**
* Wraps the given element in a nest of divs so that the element can
* be easily centered using CSS tables
* @function
* @param {Element|String} element
* @returns {Element} outermost wrapper element
*/
makeCenteredNode: function( element ) {
// Convert a possible ID to an actual HTMLElement
element = $.getElement( element );
/*
CSS tables require you to have a display:table/row/cell hierarchy so we need to create
three nested wrapper divs:
*/
var wrappers = [
$.makeNeutralElement( 'div' ),
$.makeNeutralElement( 'div' ),
$.makeNeutralElement( 'div' )
];
// It feels like we should be able to pass style dicts to makeNeutralElement:
$.extend(wrappers[0].style, {
display: "table",
height: "100%",
width: "100%"
});
$.extend(wrappers[1].style, {
display: "table-row"
});
$.extend(wrappers[2].style, {
display: "table-cell",
verticalAlign: "middle",
textAlign: "center"
});
wrappers[0].appendChild(wrappers[1]);
wrappers[1].appendChild(wrappers[2]);
wrappers[2].appendChild(element);
return wrappers[0];
},
/**
* Creates an easily positionable element of the given type that therefor
* serves as an excellent container element.
* @function
* @param {String} tagName
* @returns {Element}
*/
makeNeutralElement: function( tagName ) {
var element = document.createElement( tagName ),
style = element.style;
style.background = "transparent none";
style.border = "none";
style.margin = "0px";
style.padding = "0px";
style.position = "static";
return element;
},
/**
* Returns the current milliseconds, using Date.now() if available
* @function
*/
now: function( ) {
if (Date.now) {
$.now = Date.now;
} else {
$.now = function() {
return new Date().getTime();
};
}
return $.now();
},
/**
* Ensures an image is loaded correctly to support alpha transparency.
* @function
* @param {String} src
* @returns {Element}
*/
makeTransparentImage: function( src ) {
var img = $.makeNeutralElement( "img" );
img.src = src;
return img;
},
/**
* Sets the opacity of the specified element.
* @function
* @param {Element|String} element
* @param {Number} opacity
* @param {Boolean} [usesAlpha]
*/
setElementOpacity: function( element, opacity, usesAlpha ) {
var ieOpacity,
ieFilter;
element = $.getElement( element );
if ( usesAlpha && !$.Browser.alpha ) {
opacity = Math.round( opacity );
}
if ( $.Browser.opacity ) {
element.style.opacity = opacity < 1 ? opacity : "";
} else {
if ( opacity < 1 ) {
ieOpacity = Math.round( 100 * opacity );
ieFilter = "alpha(opacity=" + ieOpacity + ")";
element.style.filter = ieFilter;
} else {
element.style.filter = "";
}
}
},
/**
* Sets the specified element's touch-action style attribute to 'none'.
* @function
* @param {Element|String} element
*/
setElementTouchActionNone: function( element ) {
element = $.getElement( element );
if ( typeof element.style.touchAction !== 'undefined' ) {
element.style.touchAction = 'none';
} else if ( typeof element.style.msTouchAction !== 'undefined' ) {
element.style.msTouchAction = 'none';
}
},
/**
* Sets the specified element's pointer-events style attribute to the passed value.
* @function
* @param {Element|String} element
* @param {String} value
*/
setElementPointerEvents: function( element, value ) {
element = $.getElement( element );
if (typeof element.style !== 'undefined' && typeof element.style.pointerEvents !== 'undefined' ) {
element.style.pointerEvents = value;
}
},
/**
* Sets the specified element's pointer-events style attribute to 'none'.
* @function
* @param {Element|String} element
*/
setElementPointerEventsNone: function( element ) {
$.setElementPointerEvents( element, 'none' );
},
/**
* Add the specified CSS class to the element if not present.
* @function
* @param {Element|String} element
* @param {String} className
*/
addClass: function( element, className ) {
element = $.getElement( element );
if (!element.className) {
element.className = className;
} else if ( ( ' ' + element.className + ' ' ).
indexOf( ' ' + className + ' ' ) === -1 ) {
element.className += ' ' + className;
}
},
/**
* Find the first index at which an element is found in an array or -1
* if not present.
*
* Code taken and adapted from
* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/indexOf#Compatibility
*
* @function
* @param {Array} array The array from which to find the element
* @param {Object} searchElement The element to find
* @param {Number} [fromIndex=0] Index to start research.
* @returns {Number} The index of the element in the array.
*/
indexOf: function( array, searchElement, fromIndex ) {
if ( Array.prototype.indexOf ) {
this.indexOf = function( array, searchElement, fromIndex ) {
return array.indexOf( searchElement, fromIndex );
};
} else {
this.indexOf = function( array, searchElement, fromIndex ) {
var i,
pivot = ( fromIndex ) ? fromIndex : 0,
length;
if ( !array ) {
throw new TypeError( );
}
length = array.length;
if ( length === 0 || pivot >= length ) {
return -1;
}
if ( pivot < 0 ) {
pivot = length - Math.abs( pivot );
}
for ( i = pivot; i < length; i++ ) {
if ( array[i] === searchElement ) {
return i;
}
}
return -1;
};
}
return this.indexOf( array, searchElement, fromIndex );
},
/**
* Remove the specified CSS class from the element.
* @function
* @param {Element|String} element
* @param {String} className
*/
removeClass: function( element, className ) {
var oldClasses,
newClasses = [],
i;
element = $.getElement( element );
oldClasses = element.className.split( /\s+/ );
for ( i = 0; i < oldClasses.length; i++ ) {
if ( oldClasses[ i ] && oldClasses[ i ] !== className ) {
newClasses.push( oldClasses[ i ] );
}
}
element.className = newClasses.join(' ');
},
/**
* Convert passed addEventListener() options to boolean or options object,
* depending on browser support.
* @function
* @param {Boolean|Object} [options] Boolean useCapture, or if [supportsEventListenerOptions]{@link OpenSeadragon.supportsEventListenerOptions}, can be an object
* @param {Boolean} [options.capture]
* @param {Boolean} [options.passive]
* @param {Boolean} [options.once]
* @returns {String} The protocol (http:, https:, file:, ftp: ...)
*/
normalizeEventListenerOptions: function (options) {
var opts;
if ( typeof options !== 'undefined' ) {
if ( typeof options === 'boolean' ) {
// Legacy Boolean useCapture
opts = $.supportsEventListenerOptions ? { capture: options } : options;
} else {
// Options object
opts = $.supportsEventListenerOptions ? options :
( ( typeof options.capture !== 'undefined' ) ? options.capture : false );
}
} else {
// No options specified - Legacy optional useCapture argument
// (for IE, first supported on version 9, so we'll pass a Boolean)
opts = $.supportsEventListenerOptions ? { capture: false } : false;
}
return opts;
},
/**
* Adds an event listener for the given element, eventName and handler.
* @function
* @param {Element|String} element
* @param {String} eventName
* @param {Function} handler
* @param {Boolean|Object} [options] Boolean useCapture, or if [supportsEventListenerOptions]{@link OpenSeadragon.supportsEventListenerOptions}, can be an object
* @param {Boolean} [options.capture]
* @param {Boolean} [options.passive]
* @param {Boolean} [options.once]
*/
addEvent: (function () {
if ( $.supportsAddEventListener ) {
return function ( element, eventName, handler, options ) {
options = $.normalizeEventListenerOptions(options);
element = $.getElement( element );
element.addEventListener( eventName, handler, options );
};
} else if ( document.documentElement.attachEvent && document.attachEvent ) {
return function ( element, eventName, handler ) {
element = $.getElement( element );
element.attachEvent( 'on' + eventName, handler );
};
} else {
throw new Error( "No known event model." );
}
}()),
/**
* Remove a given event listener for the given element, event type and
* handler.
* @function
* @param {Element|String} element
* @param {String} eventName
* @param {Function} handler
* @param {Boolean|Object} [options] Boolean useCapture, or if [supportsEventListenerOptions]{@link OpenSeadragon.supportsEventListenerOptions}, can be an object
* @param {Boolean} [options.capture]
*/
removeEvent: (function () {
if ( $.supportsRemoveEventListener ) {
return function ( element, eventName, handler, options ) {
options = $.normalizeEventListenerOptions(options);
element = $.getElement( element );
element.removeEventListener( eventName, handler, options );
};
} else if ( document.documentElement.detachEvent && document.detachEvent ) {
return function( element, eventName, handler ) {
element = $.getElement( element );
element.detachEvent( 'on' + eventName, handler );
};
} else {
throw new Error( "No known event model." );
}
}()),
/**
* Cancels the default browser behavior had the event propagated all
* the way up the DOM to the window object.
* @function
* @param {Event} [event]
*/
cancelEvent: function( event ) {
event.preventDefault();
},
/**
* Returns true if {@link OpenSeadragon.cancelEvent|cancelEvent} has been called on
* the event, otherwise returns false.
* @function
* @param {Event} [event]
*/
eventIsCanceled: function( event ) {
return event.defaultPrevented;
},
/**
* Stops the propagation of the event through the DOM in the capturing and bubbling phases.
* @function
* @param {Event} [event]
*/
stopEvent: function( event ) {
event.stopPropagation();
},
/**
* Similar to OpenSeadragon.delegate, but it does not immediately call
* the method on the object, returning a function which can be called
* repeatedly to delegate the method. It also allows additional arguments
* to be passed during construction which will be added during each
* invocation, and each invocation can add additional arguments as well.
*
* @function
* @param {Object} object
* @param {Function} method
* @param [args] any additional arguments are passed as arguments to the
* created callback
* @returns {Function}
*/
createCallback: function( object, method ) {
//TODO: This pattern is painful to use and debug. It's much cleaner
// to use pinning plus anonymous functions. Get rid of this
// pattern!
var initialArgs = [],
i;
for ( i = 2; i < arguments.length; i++ ) {
initialArgs.push( arguments[ i ] );
}
return function() {
var args = initialArgs.concat( [] ),
i;
for ( i = 0; i < arguments.length; i++ ) {
args.push( arguments[ i ] );
}
return method.apply( object, args );
};
},
/**
* Retrieves the value of a url parameter from the window.location string.
* @function
* @param {String} key
* @returns {String} The value of the url parameter or null if no param matches.
*/
getUrlParameter: function( key ) {
// eslint-disable-next-line no-use-before-define
var value = URLPARAMS[ key ];
return value ? value : null;
},
/**
* Retrieves the protocol used by the url. The url can either be absolute
* or relative.
* @function
* @private
* @param {String} url The url to retrieve the protocol from.
* @returns {String} The protocol (http:, https:, file:, ftp: ...)
*/
getUrlProtocol: function( url ) {
var match = url.match(/^([a-z]+:)\/\//i);
if ( match === null ) {
// Relative URL, retrive the protocol from window.location
return window.location.protocol;
}
return match[1].toLowerCase();
},
/**
* Create an XHR object
* @private
* @param {type} [local] If set to true, the XHR will be file: protocol
* compatible if possible (but may raise a warning in the browser).
* @returns {XMLHttpRequest}
*/
createAjaxRequest: function( local ) {
// IE11 does not support window.ActiveXObject so we just try to
// create one to see if it is supported.
// See: http://msdn.microsoft.com/en-us/library/ie/dn423948%28v=vs.85%29.aspx
var supportActiveX;
try {
/* global ActiveXObject:true */
supportActiveX = !!new ActiveXObject( "Microsoft.XMLHTTP" );
} catch( e ) {
supportActiveX = false;
}
if ( supportActiveX ) {
if ( window.XMLHttpRequest ) {
$.createAjaxRequest = function( local ) {
if ( local ) {
return new ActiveXObject( "Microsoft.XMLHTTP" );
}
return new XMLHttpRequest();
};
} else {
$.createAjaxRequest = function() {
return new ActiveXObject( "Microsoft.XMLHTTP" );
};
}
} else if ( window.XMLHttpRequest ) {
$.createAjaxRequest = function() {
return new XMLHttpRequest();
};
} else {
throw new Error( "Browser doesn't support XMLHttpRequest." );
}
return $.createAjaxRequest( local );
},
/**
* Makes an AJAX request.
* @param {Object} options
* @param {String} options.url - the url to request
* @param {Function} options.success - a function to call on a successful response
* @param {Function} options.error - a function to call on when an error occurs
* @param {Object} options.headers - headers to add to the AJAX request
* @param {String} options.responseType - the response type of the AJAX request
* @param {String} options.postData - HTTP POST data (usually but not necessarily in k=v&k2=v2... form,
* see TileSource::getPostData), GET method used if null
* @param {Boolean} [options.withCredentials=false] - whether to set the XHR's withCredentials
* @throws {Error}
* @returns {XMLHttpRequest}
*/
makeAjaxRequest: function( url, onSuccess, onError ) {
var withCredentials;
var headers;
var responseType;
var postData;
// Note that our preferred API is that you pass in a single object; the named
// arguments are for legacy support.
if( $.isPlainObject( url ) ){
onSuccess = url.success;
onError = url.error;
withCredentials = url.withCredentials;
headers = url.headers;
responseType = url.responseType || null;
postData = url.postData || null;
url = url.url;
}
var protocol = $.getUrlProtocol( url );
var request = $.createAjaxRequest( protocol === "file:" );
if ( !$.isFunction( onSuccess ) ) {
throw new Error( "makeAjaxRequest requires a success callback" );
}
request.onreadystatechange = function() {
// 4 = DONE (https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest#Properties)
if ( request.readyState === 4 ) {
request.onreadystatechange = function(){};
// With protocols other than http/https, a successful request status is in
// the 200's on Firefox and 0 on other browsers
if ( (request.status >= 200 && request.status < 300) ||
( request.status === 0 &&
protocol !== "http:" &&
protocol !== "https:" )) {
onSuccess( request );
} else {
if ( $.isFunction( onError ) ) {
onError( request );
} else {
$.console.error( "AJAX request returned %d: %s", request.status, url );
}
}
}
};
var method = postData ? "POST" : "GET";
try {
request.open( method, url, true );
if (responseType) {
request.responseType = responseType;
}
if (headers) {
for (var headerName in headers) {
if (Object.prototype.hasOwnProperty.call(headers, headerName) && headers[headerName]) {
request.setRequestHeader(headerName, headers[headerName]);
}
}
}
if (withCredentials) {
request.withCredentials = true;
}
request.send(postData);
} catch (e) {
$.console.error( "%s while making AJAX request: %s", e.name, e.message );
request.onreadystatechange = function(){};
if ( $.isFunction( onError ) ) {
onError( request, e );
}
}
return request;
},
/**
* Taken from jQuery 1.6.1
* @function
* @param {Object} options
* @param {String} options.url
* @param {Function} options.callback
* @param {String} [options.param='callback'] The name of the url parameter
* to request the jsonp provider with.
* @param {String} [options.callbackName=] The name of the callback to
* request the jsonp provider with.
*/
jsonp: function( options ){
var script,
url = options.url,
head = document.head ||
document.getElementsByTagName( "head" )[ 0 ] ||
document.documentElement,
jsonpCallback = options.callbackName || 'openseadragon' + $.now(),
previous = window[ jsonpCallback ],
replace = "$1" + jsonpCallback + "$2",
callbackParam = options.param || 'callback',
callback = options.callback;
url = url.replace( /(=)\?(&|$)|\?\?/i, replace );
// Add callback manually
url += (/\?/.test( url ) ? "&" : "?") + callbackParam + "=" + jsonpCallback;
// Install callback
window[ jsonpCallback ] = function( response ) {
if ( !previous ){
try{
delete window[ jsonpCallback ];
}catch(e){
//swallow
}
} else {
window[ jsonpCallback ] = previous;
}
if( callback && $.isFunction( callback ) ){
callback( response );
}
};
script = document.createElement( "script" );
//TODO: having an issue with async info requests
if( undefined !== options.async || false !== options.async ){
script.async = "async";
}
if ( options.scriptCharset ) {
script.charset = options.scriptCharset;
}
script.src = url;
// Attach handlers for all browsers
script.onload = script.onreadystatechange = function( _, isAbort ) {
if ( isAbort || !script.readyState || /loaded|complete/.test( script.readyState ) ) {
// Handle memory leak in IE
script.onload = script.onreadystatechange = null;
// Remove the script
if ( head && script.parentNode ) {
head.removeChild( script );
}
// Dereference the script
script = undefined;
}
};
// Use insertBefore instead of appendChild to circumvent an IE6 bug.
// This arises when a base node is used (#2709 and #4378).
head.insertBefore( script, head.firstChild );
},
/**
* Fully deprecated. Will throw an error.
* @function
* @deprecated use {@link OpenSeadragon.Viewer#open}
*/
createFromDZI: function() {
throw "OpenSeadragon.createFromDZI is deprecated, use Viewer.open.";
},
/**
* Parses an XML string into a DOM Document.
* @function
* @param {String} string
* @returns {Document}
*/
parseXml: function( string ) {
if ( window.DOMParser ) {
$.parseXml = function( string ) {
var xmlDoc = null,
parser;
parser = new DOMParser();
xmlDoc = parser.parseFromString( string, "text/xml" );
return xmlDoc;
};
} else if ( window.ActiveXObject ) {
$.parseXml = function( string ) {
var xmlDoc = null;
xmlDoc = new ActiveXObject( "Microsoft.XMLDOM" );
xmlDoc.async = false;
xmlDoc.loadXML( string );
return xmlDoc;
};
} else {
throw new Error( "Browser doesn't support XML DOM." );
}
return $.parseXml( string );
},
/**
* Parses a JSON string into a Javascript object.
* @function
* @param {String} string
* @returns {Object}
*/
parseJSON: function(string) {
$.parseJSON = window.JSON.parse;
return $.parseJSON(string);
},
/**
* Reports whether the image format is supported for tiling in this
* version.
* @function
* @param {String} [extension]
* @returns {Boolean}
*/
imageFormatSupported: function( extension ) {
extension = extension ? extension : "";
// eslint-disable-next-line no-use-before-define
return !!FILEFORMATS[ extension.toLowerCase() ];
},
/**
* Updates supported image formats with user-specified values.
* Preexisting formats that are not being updated are left unchanged.
* By default, the defined formats are
*
{
* bmp: false,
* jpeg: true,
* jpg: true,
* png: true,
* tif: false,
* wdp: false
* }
*
* @function
* @example
* // sets webp as supported and png as unsupported
* setImageFormatsSupported({webp: true, png: false});
* @param {Object} formats An object containing format extensions as
* keys and booleans as values.
*/
setImageFormatsSupported: function(formats) {
// eslint-disable-next-line no-use-before-define
$.extend(FILEFORMATS, formats);
}
});
//TODO: $.console is often used inside a try/catch block which generally
// prevents allowings errors to occur with detection until a debugger
// is attached. Although I've been guilty of the same anti-pattern
// I eventually was convinced that errors should naturally propagate in
// all but the most special cases.
/**
* A convenient alias for console when available, and a simple null
* function when console is unavailable.
* @static
* @private
*/
var nullfunction = function( msg ){
//document.location.hash = msg;
};
$.console = window.console || {
log: nullfunction,
debug: nullfunction,
info: nullfunction,
warn: nullfunction,
error: nullfunction,
assert: nullfunction
};
/**
* The current browser vendor, version, and related information regarding detected features.
* @member {Object} Browser
* @memberof OpenSeadragon
* @static
* @type {Object}
* @property {OpenSeadragon.BROWSERS} vendor - One of the {@link OpenSeadragon.BROWSERS} enumeration values.
* @property {Number} version
* @property {Boolean} alpha - Does the browser support image alpha transparency.
*/
$.Browser = {
vendor: $.BROWSERS.UNKNOWN,
version: 0,
alpha: true
};
var FILEFORMATS = {
bmp: false,
jpeg: true,
jpg: true,
png: true,
tif: false,
wdp: false
},
URLPARAMS = {};
(function() {
//A small auto-executing routine to determine the browser vendor,
//version and supporting feature sets.
var ver = navigator.appVersion,
ua = navigator.userAgent,
regex;
//console.error( 'appName: ' + navigator.appName );
//console.error( 'appVersion: ' + navigator.appVersion );
//console.error( 'userAgent: ' + navigator.userAgent );
switch( navigator.appName ){
case "Microsoft Internet Explorer":
if( !!window.attachEvent &&
!!window.ActiveXObject ) {
$.Browser.vendor = $.BROWSERS.IE;
$.Browser.version = parseFloat(
ua.substring(
ua.indexOf( "MSIE" ) + 5,
ua.indexOf( ";", ua.indexOf( "MSIE" ) ) )
);
}
break;
case "Netscape":
if (window.addEventListener) {
if ( ua.indexOf( "Edge" ) >= 0 ) {
$.Browser.vendor = $.BROWSERS.EDGE;
$.Browser.version = parseFloat(
ua.substring( ua.indexOf( "Edge" ) + 5 )
);
} else if ( ua.indexOf( "Edg" ) >= 0 ) {
$.Browser.vendor = $.BROWSERS.CHROMEEDGE;
$.Browser.version = parseFloat(
ua.substring( ua.indexOf( "Edg" ) + 4 )
);
} else if ( ua.indexOf( "Firefox" ) >= 0 ) {
$.Browser.vendor = $.BROWSERS.FIREFOX;
$.Browser.version = parseFloat(
ua.substring( ua.indexOf( "Firefox" ) + 8 )
);
} else if ( ua.indexOf( "Safari" ) >= 0 ) {
$.Browser.vendor = ua.indexOf( "Chrome" ) >= 0 ?
$.BROWSERS.CHROME :
$.BROWSERS.SAFARI;
$.Browser.version = parseFloat(
ua.substring(
ua.substring( 0, ua.indexOf( "Safari" ) ).lastIndexOf( "/" ) + 1,
ua.indexOf( "Safari" )
)
);
} else {
regex = new RegExp( "Trident/.*rv:([0-9]{1,}[.0-9]{0,})");
if ( regex.exec( ua ) !== null ) {
$.Browser.vendor = $.BROWSERS.IE;
$.Browser.version = parseFloat( RegExp.$1 );
}
}
}
break;
case "Opera":
$.Browser.vendor = $.BROWSERS.OPERA;
$.Browser.version = parseFloat( ver );
break;
}
// ignore '?' portion of query string
var query = window.location.search.substring( 1 ),
parts = query.split('&'),
part,
sep,
i;
for ( i = 0; i < parts.length; i++ ) {
part = parts[ i ];
sep = part.indexOf( '=' );
if ( sep > 0 ) {
var key = part.substring( 0, sep ),
value = part.substring( sep + 1 );
try {
URLPARAMS[ key ] = decodeURIComponent( value );
} catch (e) {
$.console.error( "Ignoring malformed URL parameter: %s=%s", key, value );
}
}
}
//determine if this browser supports image alpha transparency
$.Browser.alpha = !(
$.Browser.vendor === $.BROWSERS.CHROME && $.Browser.version < 2
);
//determine if this browser supports element.style.opacity
$.Browser.opacity = true;
if ( $.Browser.vendor === $.BROWSERS.IE && $.Browser.version < 11 ) {
$.console.error('Internet Explorer versions < 11 are not supported by OpenSeadragon');
}
})();
// Adding support for HTML5's requestAnimationFrame as suggested by acdha.
// Implementation taken from matt synder's post here:
// http://mattsnider.com/cross-browser-and-legacy-supported-requestframeanimation/
(function( w ) {
// most browsers have an implementation
var requestAnimationFrame = w.requestAnimationFrame ||
w.mozRequestAnimationFrame ||
w.webkitRequestAnimationFrame ||
w.msRequestAnimationFrame;
var cancelAnimationFrame = w.cancelAnimationFrame ||
w.mozCancelAnimationFrame ||
w.webkitCancelAnimationFrame ||
w.msCancelAnimationFrame;
// polyfill, when necessary
if ( requestAnimationFrame && cancelAnimationFrame ) {
// We can't assign these window methods directly to $ because they
// expect their "this" to be "window", so we call them in wrappers.
$.requestAnimationFrame = function(){
return requestAnimationFrame.apply( w, arguments );
};
$.cancelAnimationFrame = function(){
return cancelAnimationFrame.apply( w, arguments );
};
} else {
var aAnimQueue = [],
processing = [],
iRequestId = 0,
iIntervalId;
// create a mock requestAnimationFrame function
$.requestAnimationFrame = function( callback ) {
aAnimQueue.push( [ ++iRequestId, callback ] );
if ( !iIntervalId ) {
iIntervalId = setInterval( function() {
if ( aAnimQueue.length ) {
var time = $.now();
// Process all of the currently outstanding frame
// requests, but none that get added during the
// processing.
// Swap the arrays so we don't have to create a new
// array every frame.
var temp = processing;
processing = aAnimQueue;
aAnimQueue = temp;
while ( processing.length ) {
processing.shift()[ 1 ]( time );
}
} else {
// don't continue the interval, if unnecessary
clearInterval( iIntervalId );
iIntervalId = undefined;
}
}, 1000 / 50); // estimating support for 50 frames per second
}
return iRequestId;
};
// create a mock cancelAnimationFrame function
$.cancelAnimationFrame = function( requestId ) {
// find the request ID and remove it
var i, j;
for ( i = 0, j = aAnimQueue.length; i < j; i += 1 ) {
if ( aAnimQueue[ i ][ 0 ] === requestId ) {
aAnimQueue.splice( i, 1 );
return;
}
}
// If it's not in the queue, it may be in the set we're currently
// processing (if cancelAnimationFrame is called from within a
// requestAnimationFrame callback).
for ( i = 0, j = processing.length; i < j; i += 1 ) {
if ( processing[ i ][ 0 ] === requestId ) {
processing.splice( i, 1 );
return;
}
}
};
}
})( window );
/**
* @private
* @inner
* @function
* @param {Element} element
* @param {Boolean} [isFixed]
* @returns {Element}
*/
function getOffsetParent( element, isFixed ) {
if ( isFixed && element !== document.body ) {
return document.body;
} else {
return element.offsetParent;
}
}
}(OpenSeadragon));
// Universal Module Definition, supports CommonJS, AMD and simple script tag
(function (root, factory) {
if (typeof define === 'function' && define.amd) {
// expose as amd module
define([], factory);
} else if (typeof module === 'object' && module.exports) {
// expose as commonjs module
module.exports = factory();
} else {
// expose as window.OpenSeadragon
root.OpenSeadragon = factory();
}
}(this, function () {
return OpenSeadragon;
}));
/*
* OpenSeadragon - full-screen support functions
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2022 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ) {
/**
* Determine native full screen support we can get from the browser.
* @member fullScreenApi
* @memberof OpenSeadragon
* @type {object}
* @property {Boolean} supportsFullScreen Return true if full screen API is supported.
* @property {Function} isFullScreen Return true if currently in full screen mode.
* @property {Function} getFullScreenElement Return the element currently in full screen mode.
* @property {Function} requestFullScreen Make a request to go in full screen mode.
* @property {Function} exitFullScreen Make a request to exit full screen mode.
* @property {Function} cancelFullScreen Deprecated, use exitFullScreen instead.
* @property {String} fullScreenEventName Event fired when the full screen mode change.
* @property {String} fullScreenErrorEventName Event fired when a request to go
* in full screen mode failed.
*/
var fullScreenApi = {
supportsFullScreen: false,
isFullScreen: function() { return false; },
getFullScreenElement: function() { return null; },
requestFullScreen: function() {},
exitFullScreen: function() {},
cancelFullScreen: function() {},
fullScreenEventName: '',
fullScreenErrorEventName: ''
};
// check for native support
if ( document.exitFullscreen ) {
// W3C standard
fullScreenApi.supportsFullScreen = true;
fullScreenApi.getFullScreenElement = function() {
return document.fullscreenElement;
};
fullScreenApi.requestFullScreen = function( element ) {
return element.requestFullscreen();
};
fullScreenApi.exitFullScreen = function() {
document.exitFullscreen();
};
fullScreenApi.fullScreenEventName = "fullscreenchange";
fullScreenApi.fullScreenErrorEventName = "fullscreenerror";
} else if ( document.msExitFullscreen ) {
// IE 11
fullScreenApi.supportsFullScreen = true;
fullScreenApi.getFullScreenElement = function() {
return document.msFullscreenElement;
};
fullScreenApi.requestFullScreen = function( element ) {
return element.msRequestFullscreen();
};
fullScreenApi.exitFullScreen = function() {
document.msExitFullscreen();
};
fullScreenApi.fullScreenEventName = "MSFullscreenChange";
fullScreenApi.fullScreenErrorEventName = "MSFullscreenError";
} else if ( document.webkitExitFullscreen ) {
// Recent webkit
fullScreenApi.supportsFullScreen = true;
fullScreenApi.getFullScreenElement = function() {
return document.webkitFullscreenElement;
};
fullScreenApi.requestFullScreen = function( element ) {
return element.webkitRequestFullscreen();
};
fullScreenApi.exitFullScreen = function() {
document.webkitExitFullscreen();
};
fullScreenApi.fullScreenEventName = "webkitfullscreenchange";
fullScreenApi.fullScreenErrorEventName = "webkitfullscreenerror";
} else if ( document.webkitCancelFullScreen ) {
// Old webkit
fullScreenApi.supportsFullScreen = true;
fullScreenApi.getFullScreenElement = function() {
return document.webkitCurrentFullScreenElement;
};
fullScreenApi.requestFullScreen = function( element ) {
return element.webkitRequestFullScreen();
};
fullScreenApi.exitFullScreen = function() {
document.webkitCancelFullScreen();
};
fullScreenApi.fullScreenEventName = "webkitfullscreenchange";
fullScreenApi.fullScreenErrorEventName = "webkitfullscreenerror";
} else if ( document.mozCancelFullScreen ) {
// Firefox
fullScreenApi.supportsFullScreen = true;
fullScreenApi.getFullScreenElement = function() {
return document.mozFullScreenElement;
};
fullScreenApi.requestFullScreen = function( element ) {
return element.mozRequestFullScreen();
};
fullScreenApi.exitFullScreen = function() {
document.mozCancelFullScreen();
};
fullScreenApi.fullScreenEventName = "mozfullscreenchange";
fullScreenApi.fullScreenErrorEventName = "mozfullscreenerror";
}
fullScreenApi.isFullScreen = function() {
return fullScreenApi.getFullScreenElement() !== null;
};
fullScreenApi.cancelFullScreen = function() {
$.console.error("cancelFullScreen is deprecated. Use exitFullScreen instead.");
fullScreenApi.exitFullScreen();
};
// export api
$.extend( $, fullScreenApi );
})( OpenSeadragon );
/*
* OpenSeadragon - EventSource
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2022 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function($){
/**
* Event handler method signature used by all OpenSeadragon events.
*
* @callback EventHandler
* @memberof OpenSeadragon
* @param {Object} event - See individual events for event-specific properties.
*/
/**
* @class EventSource
* @classdesc For use by classes which want to support custom, non-browser events.
*
* @memberof OpenSeadragon
*/
$.EventSource = function() {
this.events = {};
};
/** @lends OpenSeadragon.EventSource.prototype */
$.EventSource.prototype = {
/**
* Add an event handler to be triggered only once (or a given number of times)
* for a given event. It is not removable with removeHandler().
* @function
* @param {String} eventName - Name of event to register.
* @param {OpenSeadragon.EventHandler} handler - Function to call when event
* is triggered.
* @param {Object} [userData=null] - Arbitrary object to be passed unchanged
* to the handler.
* @param {Number} [times=1] - The number of times to handle the event
* before removing it.
* @param {Number} [priority=0] - Handler priority. By default, all priorities are 0. Higher number = priority.
*/
addOnceHandler: function(eventName, handler, userData, times, priority) {
var self = this;
times = times || 1;
var count = 0;
var onceHandler = function(event) {
count++;
if (count === times) {
self.removeHandler(eventName, onceHandler);
}
return handler(event);
};
this.addHandler(eventName, onceHandler, userData, priority);
},
/**
* Add an event handler for a given event.
* @function
* @param {String} eventName - Name of event to register.
* @param {OpenSeadragon.EventHandler} handler - Function to call when event is triggered.
* @param {Object} [userData=null] - Arbitrary object to be passed unchanged to the handler.
* @param {Number} [priority=0] - Handler priority. By default, all priorities are 0. Higher number = priority.
*/
addHandler: function ( eventName, handler, userData, priority ) {
var events = this.events[ eventName ];
if ( !events ) {
this.events[ eventName ] = events = [];
}
if ( handler && $.isFunction( handler ) ) {
var index = events.length,
event = { handler: handler, userData: userData || null, priority: priority || 0 };
events[ index ] = event;
while ( index > 0 && events[ index - 1 ].priority < events[ index ].priority ) {
events[ index ] = events[ index - 1 ];
events[ index - 1 ] = event;
index--;
}
}
},
/**
* Remove a specific event handler for a given event.
* @function
* @param {String} eventName - Name of event for which the handler is to be removed.
* @param {OpenSeadragon.EventHandler} handler - Function to be removed.
*/
removeHandler: function ( eventName, handler ) {
var events = this.events[ eventName ],
handlers = [],
i;
if ( !events ) {
return;
}
if ( $.isArray( events ) ) {
for ( i = 0; i < events.length; i++ ) {
if ( events[i].handler !== handler ) {
handlers.push( events[ i ] );
}
}
this.events[ eventName ] = handlers;
}
},
/**
* Get the amount of handlers registered for a given event.
* @param {String} eventName - Name of event to inspect.
* @returns {number} amount of events
*/
numberOfHandlers: function (eventName) {
var events = this.events[ eventName ];
if ( !events ) {
return 0;
}
return events.length;
},
/**
* Remove all event handlers for a given event type. If no type is given all
* event handlers for every event type are removed.
* @function
* @param {String} eventName - Name of event for which all handlers are to be removed.
*/
removeAllHandlers: function( eventName ) {
if ( eventName ){
this.events[ eventName ] = [];
} else{
for ( var eventType in this.events ) {
this.events[ eventType ] = [];
}
}
},
/**
* Get a function which iterates the list of all handlers registered for a given event, calling the handler for each.
* @function
* @param {String} eventName - Name of event to get handlers for.
*/
getHandler: function ( eventName) {
var events = this.events[ eventName ];
if ( !events || !events.length ) {
return null;
}
events = events.length === 1 ?
[ events[ 0 ] ] :
Array.apply( null, events );
return function ( source, args ) {
var i,
length = events.length;
for ( i = 0; i < length; i++ ) {
if ( events[ i ] ) {
args.eventSource = source;
args.userData = events[ i ].userData;
events[ i ].handler( args );
}
}
};
},
/**
* Trigger an event, optionally passing additional information.
* @function
* @param {String} eventName - Name of event to register.
* @param {Object} eventArgs - Event-specific data.
*/
raiseEvent: function( eventName, eventArgs ) {
//uncomment if you want to get a log of all events
//$.console.log( eventName );
var handler = this.getHandler( eventName );
if ( handler ) {
return handler( this, eventArgs || {} );
}
return undefined;
}
};
}( OpenSeadragon ));
/*
* OpenSeadragon - MouseTracker
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2022 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function ( $ ) {
// All MouseTracker instances
var MOUSETRACKERS = [];
// dictionary from hash to private properties
var THIS = {};
/**
* @class MouseTracker
* @classdesc Provides simplified handling of common pointer device (mouse, touch, pen, etc.) gestures
* and keyboard events on a specified element.
* @memberof OpenSeadragon
* @param {Object} options
* Allows configurable properties to be entirely specified by passing
* an options object to the constructor. The constructor also supports
* the original positional arguments 'element', 'clickTimeThreshold',
* and 'clickDistThreshold' in that order.
* @param {Element|String} options.element
* A reference to an element or an element id for which the pointer/key
* events will be monitored.
* @param {Boolean} [options.startDisabled=false]
* If true, event tracking on the element will not start until
* {@link OpenSeadragon.MouseTracker.setTracking|setTracking} is called.
* @param {Number} options.clickTimeThreshold
* The number of milliseconds within which a pointer down-up event combination
* will be treated as a click gesture.
* @param {Number} options.clickDistThreshold
* The maximum distance allowed between a pointer down event and a pointer up event
* to be treated as a click gesture.
* @param {Number} options.dblClickTimeThreshold
* The number of milliseconds within which two pointer down-up event combinations
* will be treated as a double-click gesture.
* @param {Number} options.dblClickDistThreshold
* The maximum distance allowed between two pointer click events
* to be treated as a click gesture.
* @param {Number} [options.stopDelay=50]
* The number of milliseconds without pointer move before the stop
* event is fired.
* @param {OpenSeadragon.EventHandler} [options.preProcessEventHandler=null]
* An optional handler for controlling DOM event propagation and processing.
* @param {OpenSeadragon.EventHandler} [options.contextMenuHandler=null]
* An optional handler for contextmenu.
* @param {OpenSeadragon.EventHandler} [options.enterHandler=null]
* An optional handler for pointer enter.
* @param {OpenSeadragon.EventHandler} [options.leaveHandler=null]
* An optional handler for pointer leave.
* @param {OpenSeadragon.EventHandler} [options.exitHandler=null]
* An optional handler for pointer leave. Deprecated. Use leaveHandler instead.
* @param {OpenSeadragon.EventHandler} [options.overHandler=null]
* An optional handler for pointer over.
* @param {OpenSeadragon.EventHandler} [options.outHandler=null]
* An optional handler for pointer out.
* @param {OpenSeadragon.EventHandler} [options.pressHandler=null]
* An optional handler for pointer press.
* @param {OpenSeadragon.EventHandler} [options.nonPrimaryPressHandler=null]
* An optional handler for pointer non-primary button press.
* @param {OpenSeadragon.EventHandler} [options.releaseHandler=null]
* An optional handler for pointer release.
* @param {OpenSeadragon.EventHandler} [options.nonPrimaryReleaseHandler=null]
* An optional handler for pointer non-primary button release.
* @param {OpenSeadragon.EventHandler} [options.moveHandler=null]
* An optional handler for pointer move.
* @param {OpenSeadragon.EventHandler} [options.scrollHandler=null]
* An optional handler for mouse wheel scroll.
* @param {OpenSeadragon.EventHandler} [options.clickHandler=null]
* An optional handler for pointer click.
* @param {OpenSeadragon.EventHandler} [options.dblClickHandler=null]
* An optional handler for pointer double-click.
* @param {OpenSeadragon.EventHandler} [options.dragHandler=null]
* An optional handler for the drag gesture.
* @param {OpenSeadragon.EventHandler} [options.dragEndHandler=null]
* An optional handler for after a drag gesture.
* @param {OpenSeadragon.EventHandler} [options.pinchHandler=null]
* An optional handler for the pinch gesture.
* @param {OpenSeadragon.EventHandler} [options.keyDownHandler=null]
* An optional handler for keydown.
* @param {OpenSeadragon.EventHandler} [options.keyUpHandler=null]
* An optional handler for keyup.
* @param {OpenSeadragon.EventHandler} [options.keyHandler=null]
* An optional handler for keypress.
* @param {OpenSeadragon.EventHandler} [options.focusHandler=null]
* An optional handler for focus.
* @param {OpenSeadragon.EventHandler} [options.blurHandler=null]
* An optional handler for blur.
* @param {Object} [options.userData=null]
* Arbitrary object to be passed unchanged to any attached handler methods.
*/
$.MouseTracker = function ( options ) {
MOUSETRACKERS.push( this );
var args = arguments;
if ( !$.isPlainObject( options ) ) {
options = {
element: args[ 0 ],
clickTimeThreshold: args[ 1 ],
clickDistThreshold: args[ 2 ]
};
}
this.hash = Math.random(); // An unique hash for this tracker.
/**
* The element for which pointer events are being monitored.
* @member {Element} element
* @memberof OpenSeadragon.MouseTracker#
*/
this.element = $.getElement( options.element );
/**
* The number of milliseconds within which a pointer down-up event combination
* will be treated as a click gesture.
* @member {Number} clickTimeThreshold
* @memberof OpenSeadragon.MouseTracker#
*/
this.clickTimeThreshold = options.clickTimeThreshold || $.DEFAULT_SETTINGS.clickTimeThreshold;
/**
* The maximum distance allowed between a pointer down event and a pointer up event
* to be treated as a click gesture.
* @member {Number} clickDistThreshold
* @memberof OpenSeadragon.MouseTracker#
*/
this.clickDistThreshold = options.clickDistThreshold || $.DEFAULT_SETTINGS.clickDistThreshold;
/**
* The number of milliseconds within which two pointer down-up event combinations
* will be treated as a double-click gesture.
* @member {Number} dblClickTimeThreshold
* @memberof OpenSeadragon.MouseTracker#
*/
this.dblClickTimeThreshold = options.dblClickTimeThreshold || $.DEFAULT_SETTINGS.dblClickTimeThreshold;
/**
* The maximum distance allowed between two pointer click events
* to be treated as a double-click gesture.
* @member {Number} dblClickDistThreshold
* @memberof OpenSeadragon.MouseTracker#
*/
this.dblClickDistThreshold = options.dblClickDistThreshold || $.DEFAULT_SETTINGS.dblClickDistThreshold;
/*eslint-disable no-multi-spaces*/
this.userData = options.userData || null;
this.stopDelay = options.stopDelay || 50;
this.preProcessEventHandler = options.preProcessEventHandler || null;
this.contextMenuHandler = options.contextMenuHandler || null;
this.enterHandler = options.enterHandler || null;
this.leaveHandler = options.leaveHandler || null;
this.exitHandler = options.exitHandler || null; // Deprecated v2.5.0
this.overHandler = options.overHandler || null;
this.outHandler = options.outHandler || null;
this.pressHandler = options.pressHandler || null;
this.nonPrimaryPressHandler = options.nonPrimaryPressHandler || null;
this.releaseHandler = options.releaseHandler || null;
this.nonPrimaryReleaseHandler = options.nonPrimaryReleaseHandler || null;
this.moveHandler = options.moveHandler || null;
this.scrollHandler = options.scrollHandler || null;
this.clickHandler = options.clickHandler || null;
this.dblClickHandler = options.dblClickHandler || null;
this.dragHandler = options.dragHandler || null;
this.dragEndHandler = options.dragEndHandler || null;
this.pinchHandler = options.pinchHandler || null;
this.stopHandler = options.stopHandler || null;
this.keyDownHandler = options.keyDownHandler || null;
this.keyUpHandler = options.keyUpHandler || null;
this.keyHandler = options.keyHandler || null;
this.focusHandler = options.focusHandler || null;
this.blurHandler = options.blurHandler || null;
/*eslint-enable no-multi-spaces*/
//Store private properties in a scope sealed hash map
var _this = this;
/**
* @private
* @property {Boolean} tracking
* Are we currently tracking pointer events for this element.
*/
THIS[ this.hash ] = {
click: function ( event ) { onClick( _this, event ); },
dblclick: function ( event ) { onDblClick( _this, event ); },
keydown: function ( event ) { onKeyDown( _this, event ); },
keyup: function ( event ) { onKeyUp( _this, event ); },
keypress: function ( event ) { onKeyPress( _this, event ); },
focus: function ( event ) { onFocus( _this, event ); },
blur: function ( event ) { onBlur( _this, event ); },
contextmenu: function ( event ) { onContextMenu( _this, event ); },
wheel: function ( event ) { onWheel( _this, event ); },
mousewheel: function ( event ) { onMouseWheel( _this, event ); },
DOMMouseScroll: function ( event ) { onMouseWheel( _this, event ); },
MozMousePixelScroll: function ( event ) { onMouseWheel( _this, event ); },
losecapture: function ( event ) { onLoseCapture( _this, event ); },
mouseenter: function ( event ) { onPointerEnter( _this, event ); },
mouseleave: function ( event ) { onPointerLeave( _this, event ); },
mouseover: function ( event ) { onPointerOver( _this, event ); },
mouseout: function ( event ) { onPointerOut( _this, event ); },
mousedown: function ( event ) { onPointerDown( _this, event ); },
mouseup: function ( event ) { onPointerUp( _this, event ); },
mousemove: function ( event ) { onPointerMove( _this, event ); },
touchstart: function ( event ) { onTouchStart( _this, event ); },
touchend: function ( event ) { onTouchEnd( _this, event ); },
touchmove: function ( event ) { onTouchMove( _this, event ); },
touchcancel: function ( event ) { onTouchCancel( _this, event ); },
gesturestart: function ( event ) { onGestureStart( _this, event ); }, // Safari/Safari iOS
gesturechange: function ( event ) { onGestureChange( _this, event ); }, // Safari/Safari iOS
gotpointercapture: function ( event ) { onGotPointerCapture( _this, event ); },
lostpointercapture: function ( event ) { onLostPointerCapture( _this, event ); },
pointerenter: function ( event ) { onPointerEnter( _this, event ); },
pointerleave: function ( event ) { onPointerLeave( _this, event ); },
pointerover: function ( event ) { onPointerOver( _this, event ); },
pointerout: function ( event ) { onPointerOut( _this, event ); },
pointerdown: function ( event ) { onPointerDown( _this, event ); },
pointerup: function ( event ) { onPointerUp( _this, event ); },
pointermove: function ( event ) { onPointerMove( _this, event ); },
pointercancel: function ( event ) { onPointerCancel( _this, event ); },
pointerupcaptured: function ( event ) { onPointerUpCaptured( _this, event ); },
pointermovecaptured: function ( event ) { onPointerMoveCaptured( _this, event ); },
tracking: false,
// Active pointers lists. Array of GesturePointList objects, one for each pointer device type.
// GesturePointList objects are added each time a pointer is tracked by a new pointer device type (see getActivePointersListByType()).
// Active pointers are any pointer being tracked for this element which are in the hit-test area
// of the element (for hover-capable devices) and/or have contact or a button press initiated in the element.
activePointersLists: [],
// Tracking for double-click gesture
lastClickPos: null,
dblClickTimeOut: null,
// Tracking for pinch gesture
pinchGPoints: [],
lastPinchDist: 0,
currentPinchDist: 0,
lastPinchCenter: null,
currentPinchCenter: null,
// Tracking for drag
sentDragEvent: false
};
this.hasGestureHandlers = !!( this.pressHandler || this.nonPrimaryPressHandler ||
this.releaseHandler || this.nonPrimaryReleaseHandler ||
this.clickHandler || this.dblClickHandler ||
this.dragHandler || this.dragEndHandler ||
this.pinchHandler );
this.hasScrollHandler = !!this.scrollHandler;
if ( $.MouseTracker.havePointerEvents ) {
$.setElementPointerEvents( this.element, 'auto' );
}
if (this.exitHandler) {
$.console.error("MouseTracker.exitHandler is deprecated. Use MouseTracker.leaveHandler instead.");
}
if ( !options.startDisabled ) {
this.setTracking( true );
}
};
/** @lends OpenSeadragon.MouseTracker.prototype */
$.MouseTracker.prototype = {
/**
* Clean up any events or objects created by the tracker.
* @function
*/
destroy: function () {
var i;
stopTracking( this );
this.element = null;
for ( i = 0; i < MOUSETRACKERS.length; i++ ) {
if ( MOUSETRACKERS[ i ] === this ) {
MOUSETRACKERS.splice( i, 1 );
break;
}
}
THIS[ this.hash ] = null;
delete THIS[ this.hash ];
},
/**
* Are we currently tracking events on this element.
* @deprecated Just use this.tracking
* @function
* @returns {Boolean} Are we currently tracking events on this element.
*/
isTracking: function () {
return THIS[ this.hash ].tracking;
},
/**
* Enable or disable whether or not we are tracking events on this element.
* @function
* @param {Boolean} track True to start tracking, false to stop tracking.
* @returns {OpenSeadragon.MouseTracker} Chainable.
*/
setTracking: function ( track ) {
if ( track ) {
startTracking( this );
} else {
stopTracking( this );
}
//chain
return this;
},
/**
* Returns the {@link OpenSeadragon.MouseTracker.GesturePointList|GesturePointList} for the given pointer device type,
* creating and caching a new {@link OpenSeadragon.MouseTracker.GesturePointList|GesturePointList} if one doesn't already exist for the type.
* @function
* @param {String} type - The pointer device type: "mouse", "touch", "pen", etc.
* @returns {OpenSeadragon.MouseTracker.GesturePointList}
*/
getActivePointersListByType: function ( type ) {
var delegate = THIS[ this.hash ],
i,
len = delegate.activePointersLists.length,
list;
for ( i = 0; i < len; i++ ) {
if ( delegate.activePointersLists[ i ].type === type ) {
return delegate.activePointersLists[ i ];
}
}
list = new $.MouseTracker.GesturePointList( type );
delegate.activePointersLists.push( list );
return list;
},
/**
* Returns the total number of pointers currently active on the tracked element.
* @function
* @returns {Number}
*/
getActivePointerCount: function () {
var delegate = THIS[ this.hash ],
i,
len = delegate.activePointersLists.length,
count = 0;
for ( i = 0; i < len; i++ ) {
count += delegate.activePointersLists[ i ].getLength();
}
return count;
},
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {OpenSeadragon.MouseTracker.EventProcessInfo} eventInfo
*/
preProcessEventHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Object} event.originalEvent
* The original event object.
* @param {Boolean} event.preventDefault
* Set to true to prevent the default user-agent's handling of the contextmenu event.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
contextMenuHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Number} event.buttons
* Current buttons pressed.
* Combination of bit flags 0: none, 1: primary (or touch contact), 2: secondary, 4: aux (often middle), 8: X1 (often back), 16: X2 (often forward), 32: pen eraser.
* @param {Number} event.pointers
* Number of pointers (all types) active in the tracked element.
* @param {Boolean} event.insideElementPressed
* True if the left mouse button is currently being pressed and was
* initiated inside the tracked element, otherwise false.
* @param {Boolean} event.buttonDownAny
* Was the button down anywhere in the screen during the event. Deprecated. Use buttons instead.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
enterHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @since v2.5.0
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Number} event.buttons
* Current buttons pressed.
* Combination of bit flags 0: none, 1: primary (or touch contact), 2: secondary, 4: aux (often middle), 8: X1 (often back), 16: X2 (often forward), 32: pen eraser.
* @param {Number} event.pointers
* Number of pointers (all types) active in the tracked element.
* @param {Boolean} event.insideElementPressed
* True if the left mouse button is currently being pressed and was
* initiated inside the tracked element, otherwise false.
* @param {Boolean} event.buttonDownAny
* Was the button down anywhere in the screen during the event. Deprecated. Use buttons instead.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
leaveHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @deprecated v2.5.0 Use leaveHandler instead
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Number} event.buttons
* Current buttons pressed.
* Combination of bit flags 0: none, 1: primary (or touch contact), 2: secondary, 4: aux (often middle), 8: X1 (often back), 16: X2 (often forward), 32: pen eraser.
* @param {Number} event.pointers
* Number of pointers (all types) active in the tracked element.
* @param {Boolean} event.insideElementPressed
* True if the left mouse button is currently being pressed and was
* initiated inside the tracked element, otherwise false.
* @param {Boolean} event.buttonDownAny
* Was the button down anywhere in the screen during the event. Deprecated. Use buttons instead.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
exitHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @since v2.5.0
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Number} event.buttons
* Current buttons pressed.
* Combination of bit flags 0: none, 1: primary (or touch contact), 2: secondary, 4: aux (often middle), 8: X1 (often back), 16: X2 (often forward), 32: pen eraser.
* @param {Number} event.pointers
* Number of pointers (all types) active in the tracked element.
* @param {Boolean} event.insideElementPressed
* True if the left mouse button is currently being pressed and was
* initiated inside the tracked element, otherwise false.
* @param {Boolean} event.buttonDownAny
* Was the button down anywhere in the screen during the event. Deprecated. Use buttons instead.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
overHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @since v2.5.0
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Number} event.buttons
* Current buttons pressed.
* Combination of bit flags 0: none, 1: primary (or touch contact), 2: secondary, 4: aux (often middle), 8: X1 (often back), 16: X2 (often forward), 32: pen eraser.
* @param {Number} event.pointers
* Number of pointers (all types) active in the tracked element.
* @param {Boolean} event.insideElementPressed
* True if the left mouse button is currently being pressed and was
* initiated inside the tracked element, otherwise false.
* @param {Boolean} event.buttonDownAny
* Was the button down anywhere in the screen during the event. Deprecated. Use buttons instead.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
outHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Number} event.buttons
* Current buttons pressed.
* Combination of bit flags 0: none, 1: primary (or touch contact), 2: secondary, 4: aux (often middle), 8: X1 (often back), 16: X2 (often forward), 32: pen eraser.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
pressHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Number} event.button
* Button which caused the event.
* -1: none, 0: primary/left, 1: aux/middle, 2: secondary/right, 3: X1/back, 4: X2/forward, 5: pen eraser.
* @param {Number} event.buttons
* Current buttons pressed.
* Combination of bit flags 0: none, 1: primary (or touch contact), 2: secondary, 4: aux (often middle), 8: X1 (often back), 16: X2 (often forward), 32: pen eraser.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
nonPrimaryPressHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Number} event.buttons
* Current buttons pressed.
* Combination of bit flags 0: none, 1: primary (or touch contact), 2: secondary, 4: aux (often middle), 8: X1 (often back), 16: X2 (often forward), 32: pen eraser.
* @param {Boolean} event.insideElementPressed
* True if the left mouse button is currently being pressed and was
* initiated inside the tracked element, otherwise false.
* @param {Boolean} event.insideElementReleased
* True if the cursor inside the tracked element when the button was released.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
releaseHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Number} event.button
* Button which caused the event.
* -1: none, 0: primary/left, 1: aux/middle, 2: secondary/right, 3: X1/back, 4: X2/forward, 5: pen eraser.
* @param {Number} event.buttons
* Current buttons pressed.
* Combination of bit flags 0: none, 1: primary (or touch contact), 2: secondary, 4: aux (often middle), 8: X1 (often back), 16: X2 (often forward), 32: pen eraser.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
nonPrimaryReleaseHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Number} event.buttons
* Current buttons pressed.
* Combination of bit flags 0: none, 1: primary (or touch contact), 2: secondary, 4: aux (often middle), 8: X1 (often back), 16: X2 (often forward), 32: pen eraser.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
moveHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Number} event.scroll
* The scroll delta for the event.
* @param {Boolean} event.shift
* True if the shift key was pressed during this event.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead. Touch devices no longer generate scroll event.
* @param {Object} event.originalEvent
* The original event object.
* @param {Boolean} event.preventDefault
* Set to true to prevent the default user-agent's handling of the wheel event.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
scrollHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Boolean} event.quick
* True only if the clickDistThreshold and clickTimeThreshold are both passed. Useful for ignoring drag events.
* @param {Boolean} event.shift
* True if the shift key was pressed during this event.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Element} event.originalTarget
* The DOM element clicked on.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
clickHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Boolean} event.shift
* True if the shift key was pressed during this event.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
dblClickHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Number} event.buttons
* Current buttons pressed.
* Combination of bit flags 0: none, 1: primary (or touch contact), 2: secondary, 4: aux (often middle), 8: X1 (often back), 16: X2 (often forward), 32: pen eraser.
* @param {OpenSeadragon.Point} event.delta
* The x,y components of the difference between the current position and the last drag event position. Useful for ignoring or weighting the events.
* @param {Number} event.speed
* Current computed speed, in pixels per second.
* @param {Number} event.direction
* Current computed direction, expressed as an angle counterclockwise relative to the positive X axis (-pi to pi, in radians). Only valid if speed > 0.
* @param {Boolean} event.shift
* True if the shift key was pressed during this event.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
dragHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {OpenSeadragon.Point} event.position
* The position of the event relative to the tracked element.
* @param {Number} event.speed
* Speed at the end of a drag gesture, in pixels per second.
* @param {Number} event.direction
* Direction at the end of a drag gesture, expressed as an angle counterclockwise relative to the positive X axis (-pi to pi, in radians). Only valid if speed > 0.
* @param {Boolean} event.shift
* True if the shift key was pressed during this event.
* @param {Boolean} event.isTouchEvent
* True if the original event is a touch event, otherwise false. Deprecated. Use pointerType and/or originalEvent instead.
* @param {Object} event.originalEvent
* The original event object.
* @param {Object} event.userData
* Arbitrary user-defined object.
*/
dragEndHandler: function () { },
/**
* Implement or assign implementation to these handlers during or after
* calling the constructor.
* @function
* @param {Object} event
* @param {OpenSeadragon.MouseTracker} event.eventSource
* A reference to the tracker instance.
* @param {String} event.pointerType
* "mouse", "touch", "pen", etc.
* @param {Array.var viewer = new OpenSeadragon.Viewer(options);
var viewer = OpenSeadragon(options);
rendered
is the context with the pre-drawn image.
* @param {Number} [scale=1] - Apply a scale to position and size
* @param {OpenSeadragon.Point} [translate] - A translation vector
* @param {Boolean} [shouldRoundPositionAndSize] - Tells whether to round
* position and size of tiles supporting alpha channel in non-transparency
* context.
* @param {OpenSeadragon.TileSource} source - The source specification of the tile.
*/
drawCanvas: function( context, drawingHandler, scale, translate, shouldRoundPositionAndSize, source) {
var position = this.position.times($.pixelDensityRatio),
size = this.size.times($.pixelDensityRatio),
rendered;
if (!this.context2D && !this.cacheImageRecord) {
$.console.warn(
'[Tile.drawCanvas] attempting to draw tile %s when it\'s not cached',
this.toString());
return;
}
rendered = this.getCanvasContext();
if ( !this.loaded || !rendered ){
$.console.warn(
"Attempting to draw tile %s when it's not yet loaded.",
this.toString()
);
return;
}
context.save();
context.globalAlpha = this.opacity;
if (typeof scale === 'number' && scale !== 1) {
// draw tile at a different scale
position = position.times(scale);
size = size.times(scale);
}
if (translate instanceof $.Point) {
// shift tile position slightly
position = position.plus(translate);
}
//if we are supposed to be rendering fully opaque rectangle,
//ie its done fading or fading is turned off, and if we are drawing
//an image with an alpha channel, then the only way
//to avoid seeing the tile underneath is to clear the rectangle
if (context.globalAlpha === 1 && this.hasTransparency) {
if (shouldRoundPositionAndSize) {
// Round to the nearest whole pixel so we don't get seams from overlap.
position.x = Math.round(position.x);
position.y = Math.round(position.y);
size.x = Math.round(size.x);
size.y = Math.round(size.y);
}
//clearing only the inside of the rectangle occupied
//by the png prevents edge flikering
context.clearRect(
position.x,
position.y,
size.x,
size.y
);
}
// This gives the application a chance to make image manipulation
// changes as we are rendering the image
drawingHandler({context: context, tile: this, rendered: rendered});
var sourceWidth, sourceHeight;
if (this.sourceBounds) {
sourceWidth = Math.min(this.sourceBounds.width, rendered.canvas.width);
sourceHeight = Math.min(this.sourceBounds.height, rendered.canvas.height);
} else {
sourceWidth = rendered.canvas.width;
sourceHeight = rendered.canvas.height;
}
context.translate(position.x + size.x / 2, 0);
if (this.flipped) {
context.scale(-1, 1);
}
context.drawImage(
rendered.canvas,
0,
0,
sourceWidth,
sourceHeight,
-size.x / 2,
position.y,
size.x,
size.y
);
context.restore();
},
/**
* Get the ratio between current and original size.
* @function
* @returns {Float}
*/
getScaleForEdgeSmoothing: function() {
var context;
if (this.cacheImageRecord) {
context = this.cacheImageRecord.getRenderedContext();
} else if (this.context2D) {
context = this.context2D;
} else {
$.console.warn(
'[Tile.drawCanvas] attempting to get tile scale %s when tile\'s not cached',
this.toString());
return 1;
}
return context.canvas.width / (this.size.x * $.pixelDensityRatio);
},
/**
* Get a translation vector that when applied to the tile position produces integer coordinates.
* Needed to avoid swimming and twitching.
* @function
* @param {Number} [scale=1] - Scale to be applied to position.
* @returns {OpenSeadragon.Point}
*/
getTranslationForEdgeSmoothing: function(scale, canvasSize, sketchCanvasSize) {
// The translation vector must have positive values, otherwise the image goes a bit off
// the sketch canvas to the top and left and we must use negative coordinates to repaint it
// to the main canvas. In that case, some browsers throw:
// INDEX_SIZE_ERR: DOM Exception 1: Index or size was negative, or greater than the allowed value.
var x = Math.max(1, Math.ceil((sketchCanvasSize.x - canvasSize.x) / 2));
var y = Math.max(1, Math.ceil((sketchCanvasSize.y - canvasSize.y) / 2));
return new $.Point(x, y).minus(
this.position
.times($.pixelDensityRatio)
.times(scale || 1)
.apply(function(x) {
return x % 1;
})
);
},
/**
* Removes tile from its container.
* @function
*/
unload: function() {
if ( this.imgElement && this.imgElement.parentNode ) {
this.imgElement.parentNode.removeChild( this.imgElement );
}
if ( this.element && this.element.parentNode ) {
this.element.parentNode.removeChild( this.element );
}
this.element = null;
this.imgElement = null;
this.loaded = false;
this.loading = false;
}
};
}( OpenSeadragon ));
/*
* OpenSeadragon - Overlay
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2022 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function($) {
/**
* An enumeration of positions that an overlay may be assigned relative to
* the viewport.
* It is identical to OpenSeadragon.Placement but is kept for backward
* compatibility.
* @member OverlayPlacement
* @memberof OpenSeadragon
* @see OpenSeadragon.Placement
* @static
* @readonly
* @type {Object}
* @property {Number} CENTER
* @property {Number} TOP_LEFT
* @property {Number} TOP
* @property {Number} TOP_RIGHT
* @property {Number} RIGHT
* @property {Number} BOTTOM_RIGHT
* @property {Number} BOTTOM
* @property {Number} BOTTOM_LEFT
* @property {Number} LEFT
*/
$.OverlayPlacement = $.Placement;
/**
* An enumeration of possible ways to handle overlays rotation
* @member OverlayRotationMode
* @memberOf OpenSeadragon
* @static
* @readonly
* @property {Number} NO_ROTATION The overlay ignore the viewport rotation.
* @property {Number} EXACT The overlay use CSS 3 transforms to rotate with
* the viewport. If the overlay contains text, it will get rotated as well.
* @property {Number} BOUNDING_BOX The overlay adjusts for rotation by
* taking the size of the bounding box of the rotated bounds.
* Only valid for overlays with Rect location and scalable in both directions.
*/
$.OverlayRotationMode = $.freezeObject({
NO_ROTATION: 1,
EXACT: 2,
BOUNDING_BOX: 3
});
/**
* @class Overlay
* @classdesc Provides a way to float an HTML element on top of the viewer element.
*
* @memberof OpenSeadragon
* @param {Object} options
* @param {Element} options.element
* @param {OpenSeadragon.Point|OpenSeadragon.Rect} options.location - The
* location of the overlay on the image. If a {@link OpenSeadragon.Point}
* is specified, the overlay will be located at this location with respect
* to the placement option. If a {@link OpenSeadragon.Rect} is specified,
* the overlay will be placed at this location with the corresponding width
* and height and placement TOP_LEFT.
* @param {OpenSeadragon.Placement} [options.placement=OpenSeadragon.Placement.TOP_LEFT]
* Defines what part of the overlay should be at the specified options.location
* @param {OpenSeadragon.Overlay.OnDrawCallback} [options.onDraw]
* @param {Boolean} [options.checkResize=true] Set to false to avoid to
* check the size of the overlay every time it is drawn in the directions
* which are not scaled. It will improve performances but will cause a
* misalignment if the overlay size changes.
* @param {Number} [options.width] The width of the overlay in viewport
* coordinates. If specified, the width of the overlay will be adjusted when
* the zoom changes.
* @param {Number} [options.height] The height of the overlay in viewport
* coordinates. If specified, the height of the overlay will be adjusted when
* the zoom changes.
* @param {Boolean} [options.rotationMode=OpenSeadragon.OverlayRotationMode.EXACT]
* How to handle the rotation of the viewport.
*/
$.Overlay = function(element, location, placement) {
/**
* onDraw callback signature used by {@link OpenSeadragon.Overlay}.
*
* @callback OnDrawCallback
* @memberof OpenSeadragon.Overlay
* @param {OpenSeadragon.Point} position
* @param {OpenSeadragon.Point} size
* @param {Element} element
*/
var options;
if ($.isPlainObject(element)) {
options = element;
} else {
options = {
element: element,
location: location,
placement: placement
};
}
this.element = options.element;
this.style = options.element.style;
this._init(options);
};
/** @lends OpenSeadragon.Overlay.prototype */
$.Overlay.prototype = {
// private
_init: function(options) {
this.location = options.location;
this.placement = options.placement === undefined ?
$.Placement.TOP_LEFT : options.placement;
this.onDraw = options.onDraw;
this.checkResize = options.checkResize === undefined ?
true : options.checkResize;
// When this.width is not null, the overlay get scaled horizontally
this.width = options.width === undefined ? null : options.width;
// When this.height is not null, the overlay get scaled vertically
this.height = options.height === undefined ? null : options.height;
this.rotationMode = options.rotationMode || $.OverlayRotationMode.EXACT;
// Having a rect as location is a syntactic sugar
if (this.location instanceof $.Rect) {
this.width = this.location.width;
this.height = this.location.height;
this.location = this.location.getTopLeft();
this.placement = $.Placement.TOP_LEFT;
}
// Deprecated properties kept for backward compatibility.
this.scales = this.width !== null && this.height !== null;
this.bounds = new $.Rect(
this.location.x, this.location.y, this.width, this.height);
this.position = this.location;
},
/**
* Internal function to adjust the position of an overlay
* depending on it size and placement.
* @function
* @param {OpenSeadragon.Point} position
* @param {OpenSeadragon.Point} size
*/
adjust: function(position, size) {
var properties = $.Placement.properties[this.placement];
if (!properties) {
return;
}
if (properties.isHorizontallyCentered) {
position.x -= size.x / 2;
} else if (properties.isRight) {
position.x -= size.x;
}
if (properties.isVerticallyCentered) {
position.y -= size.y / 2;
} else if (properties.isBottom) {
position.y -= size.y;
}
},
/**
* @function
*/
destroy: function() {
var element = this.element;
var style = this.style;
if (element.parentNode) {
element.parentNode.removeChild(element);
//this should allow us to preserve overlays when required between
//pages
if (element.prevElementParent) {
style.display = 'none';
//element.prevElementParent.insertBefore(
// element,
// element.prevNextSibling
//);
document.body.appendChild(element);
}
}
// clear the onDraw callback
this.onDraw = null;
style.top = "";
style.left = "";
style.position = "";
if (this.width !== null) {
style.width = "";
}
if (this.height !== null) {
style.height = "";
}
var transformOriginProp = $.getCssPropertyWithVendorPrefix(
'transformOrigin');
var transformProp = $.getCssPropertyWithVendorPrefix(
'transform');
if (transformOriginProp && transformProp) {
style[transformOriginProp] = "";
style[transformProp] = "";
}
},
/**
* @function
* @param {Element} container
*/
drawHTML: function(container, viewport) {
var element = this.element;
if (element.parentNode !== container) {
//save the source parent for later if we need it
element.prevElementParent = element.parentNode;
element.prevNextSibling = element.nextSibling;
container.appendChild(element);
// have to set position before calculating size, fix #1116
this.style.position = "absolute";
// this.size is used by overlays which don't get scaled in at
// least one direction when this.checkResize is set to false.
this.size = $.getElementSize(element);
}
var positionAndSize = this._getOverlayPositionAndSize(viewport);
var position = positionAndSize.position;
var size = this.size = positionAndSize.size;
var rotate = positionAndSize.rotate;
// call the onDraw callback if it exists to allow one to overwrite
// the drawing/positioning/sizing of the overlay
if (this.onDraw) {
this.onDraw(position, size, this.element);
} else {
var style = this.style;
style.left = position.x + "px";
style.top = position.y + "px";
if (this.width !== null) {
style.width = size.x + "px";
}
if (this.height !== null) {
style.height = size.y + "px";
}
var transformOriginProp = $.getCssPropertyWithVendorPrefix(
'transformOrigin');
var transformProp = $.getCssPropertyWithVendorPrefix(
'transform');
if (transformOriginProp && transformProp) {
if (rotate) {
style[transformOriginProp] = this._getTransformOrigin();
style[transformProp] = "rotate(" + rotate + "deg)";
} else {
style[transformOriginProp] = "";
style[transformProp] = "";
}
}
style.display = 'block';
}
},
// private
_getOverlayPositionAndSize: function(viewport) {
var position = viewport.pixelFromPoint(this.location, true);
var size = this._getSizeInPixels(viewport);
this.adjust(position, size);
var rotate = 0;
if (viewport.getRotation(true) &&
this.rotationMode !== $.OverlayRotationMode.NO_ROTATION) {
// BOUNDING_BOX is only valid if both directions get scaled.
// Get replaced by EXACT otherwise.
if (this.rotationMode === $.OverlayRotationMode.BOUNDING_BOX &&
this.width !== null && this.height !== null) {
var rect = new $.Rect(position.x, position.y, size.x, size.y);
var boundingBox = this._getBoundingBox(rect, viewport.getRotation(true));
position = boundingBox.getTopLeft();
size = boundingBox.getSize();
} else {
rotate = viewport.getRotation(true);
}
}
return {
position: position,
size: size,
rotate: rotate
};
},
// private
_getSizeInPixels: function(viewport) {
var width = this.size.x;
var height = this.size.y;
if (this.width !== null || this.height !== null) {
var scaledSize = viewport.deltaPixelsFromPointsNoRotate(
new $.Point(this.width || 0, this.height || 0), true);
if (this.width !== null) {
width = scaledSize.x;
}
if (this.height !== null) {
height = scaledSize.y;
}
}
if (this.checkResize &&
(this.width === null || this.height === null)) {
var eltSize = this.size = $.getElementSize(this.element);
if (this.width === null) {
width = eltSize.x;
}
if (this.height === null) {
height = eltSize.y;
}
}
return new $.Point(width, height);
},
// private
_getBoundingBox: function(rect, degrees) {
var refPoint = this._getPlacementPoint(rect);
return rect.rotate(degrees, refPoint).getBoundingBox();
},
// private
_getPlacementPoint: function(rect) {
var result = new $.Point(rect.x, rect.y);
var properties = $.Placement.properties[this.placement];
if (properties) {
if (properties.isHorizontallyCentered) {
result.x += rect.width / 2;
} else if (properties.isRight) {
result.x += rect.width;
}
if (properties.isVerticallyCentered) {
result.y += rect.height / 2;
} else if (properties.isBottom) {
result.y += rect.height;
}
}
return result;
},
// private
_getTransformOrigin: function() {
var result = "";
var properties = $.Placement.properties[this.placement];
if (!properties) {
return result;
}
if (properties.isLeft) {
result = "left";
} else if (properties.isRight) {
result = "right";
}
if (properties.isTop) {
result += " top";
} else if (properties.isBottom) {
result += " bottom";
}
return result;
},
/**
* Changes the overlay settings.
* @function
* @param {OpenSeadragon.Point|OpenSeadragon.Rect|Object} location
* If an object is specified, the options are the same than the constructor
* except for the element which can not be changed.
* @param {OpenSeadragon.Placement} placement
*/
update: function(location, placement) {
var options = $.isPlainObject(location) ? location : {
location: location,
placement: placement
};
this._init({
location: options.location || this.location,
placement: options.placement !== undefined ?
options.placement : this.placement,
onDraw: options.onDraw || this.onDraw,
checkResize: options.checkResize || this.checkResize,
width: options.width !== undefined ? options.width : this.width,
height: options.height !== undefined ? options.height : this.height,
rotationMode: options.rotationMode || this.rotationMode
});
},
/**
* Returns the current bounds of the overlay in viewport coordinates
* @function
* @param {OpenSeadragon.Viewport} viewport the viewport
* @returns {OpenSeadragon.Rect} overlay bounds
*/
getBounds: function(viewport) {
$.console.assert(viewport,
'A viewport must now be passed to Overlay.getBounds.');
var width = this.width;
var height = this.height;
if (width === null || height === null) {
var size = viewport.deltaPointsFromPixelsNoRotate(this.size, true);
if (width === null) {
width = size.x;
}
if (height === null) {
height = size.y;
}
}
var location = this.location.clone();
this.adjust(location, new $.Point(width, height));
return this._adjustBoundsForRotation(
viewport, new $.Rect(location.x, location.y, width, height));
},
// private
_adjustBoundsForRotation: function(viewport, bounds) {
if (!viewport ||
viewport.getRotation(true) === 0 ||
this.rotationMode === $.OverlayRotationMode.EXACT) {
return bounds;
}
if (this.rotationMode === $.OverlayRotationMode.BOUNDING_BOX) {
// If overlay not fully scalable, BOUNDING_BOX falls back to EXACT
if (this.width === null || this.height === null) {
return bounds;
}
// It is easier to just compute the position and size and
// convert to viewport coordinates.
var positionAndSize = this._getOverlayPositionAndSize(viewport);
return viewport.viewerElementToViewportRectangle(new $.Rect(
positionAndSize.position.x,
positionAndSize.position.y,
positionAndSize.size.x,
positionAndSize.size.y));
}
// NO_ROTATION case
return bounds.rotate(-viewport.getRotation(true),
this._getPlacementPoint(bounds));
}
};
}(OpenSeadragon));
/*
* OpenSeadragon - Drawer
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2022 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
/**
* @class Drawer
* @memberof OpenSeadragon
* @classdesc Handles rendering of tiles for an {@link OpenSeadragon.Viewer}.
* @param {Object} options - Options for this Drawer.
* @param {OpenSeadragon.Viewer} options.viewer - The Viewer that owns this Drawer.
* @param {OpenSeadragon.Viewport} options.viewport - Reference to Viewer viewport.
* @param {Element} options.element - Parent element.
* @param {Number} [options.debugGridColor] - See debugGridColor in {@link OpenSeadragon.Options} for details.
*/
$.Drawer = function( options ) {
$.console.assert( options.viewer, "[Drawer] options.viewer is required" );
//backward compatibility for positional args while preferring more
//idiomatic javascript options object as the only argument
var args = arguments;
if( !$.isPlainObject( options ) ){
options = {
source: args[ 0 ], // Reference to Viewer tile source.
viewport: args[ 1 ], // Reference to Viewer viewport.
element: args[ 2 ] // Parent element.
};
}
$.console.assert( options.viewport, "[Drawer] options.viewport is required" );
$.console.assert( options.element, "[Drawer] options.element is required" );
if ( options.source ) {
$.console.error( "[Drawer] options.source is no longer accepted; use TiledImage instead" );
}
this.viewer = options.viewer;
this.viewport = options.viewport;
this.debugGridColor = typeof options.debugGridColor === 'string' ? [options.debugGridColor] : options.debugGridColor || $.DEFAULT_SETTINGS.debugGridColor;
if (options.opacity) {
$.console.error( "[Drawer] options.opacity is no longer accepted; set the opacity on the TiledImage instead" );
}
this.useCanvas = $.supportsCanvas && ( this.viewer ? this.viewer.useCanvas : true );
/**
* The parent element of this Drawer instance, passed in when the Drawer was created.
* The parent of {@link OpenSeadragon.Drawer#canvas}.
* @member {Element} container
* @memberof OpenSeadragon.Drawer#
*/
this.container = $.getElement( options.element );
/**
* A <canvas> element if the browser supports them, otherwise a <div> element.
* Child element of {@link OpenSeadragon.Drawer#container}.
* @member {Element} canvas
* @memberof OpenSeadragon.Drawer#
*/
this.canvas = $.makeNeutralElement( this.useCanvas ? "canvas" : "div" );
/**
* 2d drawing context for {@link OpenSeadragon.Drawer#canvas} if it's a <canvas> element, otherwise null.
* @member {Object} context
* @memberof OpenSeadragon.Drawer#
*/
this.context = this.useCanvas ? this.canvas.getContext( "2d" ) : null;
/**
* Sketch canvas used to temporarily draw tiles which cannot be drawn directly
* to the main canvas due to opacity. Lazily initialized.
*/
this.sketchCanvas = null;
this.sketchContext = null;
/**
* @member {Element} element
* @memberof OpenSeadragon.Drawer#
* @deprecated Alias for {@link OpenSeadragon.Drawer#container}.
*/
this.element = this.container;
// We force our container to ltr because our drawing math doesn't work in rtl.
// This issue only affects our canvas renderer, but we do it always for consistency.
// Note that this means overlays you want to be rtl need to be explicitly set to rtl.
this.container.dir = 'ltr';
// check canvas available width and height, set canvas width and height such that the canvas backing store is set to the proper pixel density
if (this.useCanvas) {
var viewportSize = this._calculateCanvasSize();
this.canvas.width = viewportSize.x;
this.canvas.height = viewportSize.y;
}
this.canvas.style.width = "100%";
this.canvas.style.height = "100%";
this.canvas.style.position = "absolute";
$.setElementOpacity( this.canvas, this.opacity, true );
// Allow pointer events to pass through the canvas element so implicit
// pointer capture works on touch devices
$.setElementPointerEventsNone( this.canvas );
$.setElementTouchActionNone( this.canvas );
// explicit left-align
this.container.style.textAlign = "left";
this.container.appendChild( this.canvas );
// Image smoothing for canvas rendering (only if canvas is used).
// Canvas default is "true", so this will only be changed if user specified "false".
this._imageSmoothingEnabled = true;
};
/** @lends OpenSeadragon.Drawer.prototype */
$.Drawer.prototype = {
// deprecated
addOverlay: function( element, location, placement, onDraw ) {
$.console.error("drawer.addOverlay is deprecated. Use viewer.addOverlay instead.");
this.viewer.addOverlay( element, location, placement, onDraw );
return this;
},
// deprecated
updateOverlay: function( element, location, placement ) {
$.console.error("drawer.updateOverlay is deprecated. Use viewer.updateOverlay instead.");
this.viewer.updateOverlay( element, location, placement );
return this;
},
// deprecated
removeOverlay: function( element ) {
$.console.error("drawer.removeOverlay is deprecated. Use viewer.removeOverlay instead.");
this.viewer.removeOverlay( element );
return this;
},
// deprecated
clearOverlays: function() {
$.console.error("drawer.clearOverlays is deprecated. Use viewer.clearOverlays instead.");
this.viewer.clearOverlays();
return this;
},
/**
* This function converts the given point from to the drawer coordinate by
* multiplying it with the pixel density.
* This function does not take rotation into account, thus assuming provided
* point is at 0 degree.
* @param {OpenSeadragon.Point} point - the pixel point to convert
* @returns {OpenSeadragon.Point} Point in drawer coordinate system.
*/
viewportCoordToDrawerCoord: function(point) {
var vpPoint = this.viewport.pixelFromPointNoRotate(point, true);
return new $.Point(
vpPoint.x * $.pixelDensityRatio,
vpPoint.y * $.pixelDensityRatio
);
},
/**
* This function will create multiple polygon paths on the drawing context by provided polygons,
* then clip the context to the paths.
* @param {OpenSeadragon.Point[][]} polygons - an array of polygons. A polygon is an array of OpenSeadragon.Point
* @param {Boolean} useSketch - Whether to use the sketch canvas or not.
*/
clipWithPolygons: function (polygons, useSketch) {
if (!this.useCanvas) {
return;
}
var context = this._getContext(useSketch);
context.beginPath();
polygons.forEach(function (polygon) {
polygon.forEach(function (coord, i) {
context[i === 0 ? 'moveTo' : 'lineTo'](coord.x, coord.y);
});
});
context.clip();
},
/**
* Set the opacity of the drawer.
* @param {Number} opacity
* @returns {OpenSeadragon.Drawer} Chainable.
*/
setOpacity: function( opacity ) {
$.console.error("drawer.setOpacity is deprecated. Use tiledImage.setOpacity instead.");
var world = this.viewer.world;
for (var i = 0; i < world.getItemCount(); i++) {
world.getItemAt( i ).setOpacity( opacity );
}
return this;
},
/**
* Get the opacity of the drawer.
* @returns {Number}
*/
getOpacity: function() {
$.console.error("drawer.getOpacity is deprecated. Use tiledImage.getOpacity instead.");
var world = this.viewer.world;
var maxOpacity = 0;
for (var i = 0; i < world.getItemCount(); i++) {
var opacity = world.getItemAt( i ).getOpacity();
if ( opacity > maxOpacity ) {
maxOpacity = opacity;
}
}
return maxOpacity;
},
// deprecated
needsUpdate: function() {
$.console.error( "[Drawer.needsUpdate] this function is deprecated. Use World.needsDraw instead." );
return this.viewer.world.needsDraw();
},
// deprecated
numTilesLoaded: function() {
$.console.error( "[Drawer.numTilesLoaded] this function is deprecated. Use TileCache.numTilesLoaded instead." );
return this.viewer.tileCache.numTilesLoaded();
},
// deprecated
reset: function() {
$.console.error( "[Drawer.reset] this function is deprecated. Use World.resetItems instead." );
this.viewer.world.resetItems();
return this;
},
// deprecated
update: function() {
$.console.error( "[Drawer.update] this function is deprecated. Use Drawer.clear and World.draw instead." );
this.clear();
this.viewer.world.draw();
return this;
},
/**
* @returns {Boolean} True if rotation is supported.
*/
canRotate: function() {
return this.useCanvas;
},
/**
* Destroy the drawer (unload current loaded tiles)
*/
destroy: function() {
//force unloading of current canvas (1x1 will be gc later, trick not necessarily needed)
this.canvas.width = 1;
this.canvas.height = 1;
this.sketchCanvas = null;
this.sketchContext = null;
},
/**
* Clears the Drawer so it's ready to draw another frame.
*/
clear: function() {
this.canvas.innerHTML = "";
if ( this.useCanvas ) {
var viewportSize = this._calculateCanvasSize();
if( this.canvas.width !== viewportSize.x ||
this.canvas.height !== viewportSize.y ) {
this.canvas.width = viewportSize.x;
this.canvas.height = viewportSize.y;
this._updateImageSmoothingEnabled(this.context);
if ( this.sketchCanvas !== null ) {
var sketchCanvasSize = this._calculateSketchCanvasSize();
this.sketchCanvas.width = sketchCanvasSize.x;
this.sketchCanvas.height = sketchCanvasSize.y;
this._updateImageSmoothingEnabled(this.sketchContext);
}
}
this._clear();
}
},
_clear: function (useSketch, bounds) {
if (!this.useCanvas) {
return;
}
var context = this._getContext(useSketch);
if (bounds) {
context.clearRect(bounds.x, bounds.y, bounds.width, bounds.height);
} else {
var canvas = context.canvas;
context.clearRect(0, 0, canvas.width, canvas.height);
}
},
/**
* Scale from OpenSeadragon viewer rectangle to drawer rectangle
* (ignoring rotation)
* @param {OpenSeadragon.Rect} rectangle - The rectangle in viewport coordinate system.
* @returns {OpenSeadragon.Rect} Rectangle in drawer coordinate system.
*/
viewportToDrawerRectangle: function(rectangle) {
var topLeft = this.viewport.pixelFromPointNoRotate(rectangle.getTopLeft(), true);
var size = this.viewport.deltaPixelsFromPointsNoRotate(rectangle.getSize(), true);
return new $.Rect(
topLeft.x * $.pixelDensityRatio,
topLeft.y * $.pixelDensityRatio,
size.x * $.pixelDensityRatio,
size.y * $.pixelDensityRatio
);
},
/**
* Draws the given tile.
* @param {OpenSeadragon.Tile} tile - The tile to draw.
* @param {Function} drawingHandler - Method for firing the drawing event if using canvas.
* drawingHandler({context, tile, rendered})
* @param {Boolean} useSketch - Whether to use the sketch canvas or not.
* where rendered
is the context with the pre-drawn image.
* @param {Float} [scale=1] - Apply a scale to tile position and size. Defaults to 1.
* @param {OpenSeadragon.Point} [translate] A translation vector to offset tile position
* @param {Boolean} [shouldRoundPositionAndSize] - Tells whether to round
* position and size of tiles supporting alpha channel in non-transparency
* context.
* @param {OpenSeadragon.TileSource} source - The source specification of the tile.
*/
drawTile: function( tile, drawingHandler, useSketch, scale, translate, shouldRoundPositionAndSize, source) {
$.console.assert(tile, '[Drawer.drawTile] tile is required');
$.console.assert(drawingHandler, '[Drawer.drawTile] drawingHandler is required');
if (this.useCanvas) {
var context = this._getContext(useSketch);
scale = scale || 1;
tile.drawCanvas(context, drawingHandler, scale, translate, shouldRoundPositionAndSize, source);
} else {
tile.drawHTML( this.canvas );
}
},
_getContext: function( useSketch ) {
var context = this.context;
if ( useSketch ) {
if (this.sketchCanvas === null) {
this.sketchCanvas = document.createElement( "canvas" );
var sketchCanvasSize = this._calculateSketchCanvasSize();
this.sketchCanvas.width = sketchCanvasSize.x;
this.sketchCanvas.height = sketchCanvasSize.y;
this.sketchContext = this.sketchCanvas.getContext( "2d" );
// If the viewport is not currently rotated, the sketchCanvas
// will have the same size as the main canvas. However, if
// the viewport get rotated later on, we will need to resize it.
if (this.viewport.getRotation() === 0) {
var self = this;
this.viewer.addHandler('rotate', function resizeSketchCanvas() {
if (self.viewport.getRotation() === 0) {
return;
}
self.viewer.removeHandler('rotate', resizeSketchCanvas);
var sketchCanvasSize = self._calculateSketchCanvasSize();
self.sketchCanvas.width = sketchCanvasSize.x;
self.sketchCanvas.height = sketchCanvasSize.y;
});
}
this._updateImageSmoothingEnabled(this.sketchContext);
}
context = this.sketchContext;
}
return context;
},
// private
saveContext: function( useSketch ) {
if (!this.useCanvas) {
return;
}
this._getContext( useSketch ).save();
},
// private
restoreContext: function( useSketch ) {
if (!this.useCanvas) {
return;
}
this._getContext( useSketch ).restore();
},
// private
setClip: function(rect, useSketch) {
if (!this.useCanvas) {
return;
}
var context = this._getContext( useSketch );
context.beginPath();
context.rect(rect.x, rect.y, rect.width, rect.height);
context.clip();
},
// private
drawRectangle: function(rect, fillStyle, useSketch) {
if (!this.useCanvas) {
return;
}
var context = this._getContext( useSketch );
context.save();
context.fillStyle = fillStyle;
context.fillRect(rect.x, rect.y, rect.width, rect.height);
context.restore();
},
/**
* Blends the sketch canvas in the main canvas.
* @param {Object} options The options
* @param {Float} options.opacity The opacity of the blending.
* @param {Float} [options.scale=1] The scale at which tiles were drawn on
* the sketch. Default is 1.
* Use scale to draw at a lower scale and then enlarge onto the main canvas.
* @param {OpenSeadragon.Point} [options.translate] A translation vector
* that was used to draw the tiles
* @param {String} [options.compositeOperation] - How the image is
* composited onto other images; see compositeOperation in
* {@link OpenSeadragon.Options} for possible values.
* @param {OpenSeadragon.Rect} [options.bounds] The part of the sketch
* canvas to blend in the main canvas. If specified, options.scale and
* options.translate get ignored.
*/
blendSketch: function(opacity, scale, translate, compositeOperation) {
var options = opacity;
if (!$.isPlainObject(options)) {
options = {
opacity: opacity,
scale: scale,
translate: translate,
compositeOperation: compositeOperation
};
}
if (!this.useCanvas || !this.sketchCanvas) {
return;
}
opacity = options.opacity;
compositeOperation = options.compositeOperation;
var bounds = options.bounds;
this.context.save();
this.context.globalAlpha = opacity;
if (compositeOperation) {
this.context.globalCompositeOperation = compositeOperation;
}
if (bounds) {
// Internet Explorer, Microsoft Edge, and Safari have problems
// when you call context.drawImage with negative x or y
// or x + width or y + height greater than the canvas width or height respectively.
if (bounds.x < 0) {
bounds.width += bounds.x;
bounds.x = 0;
}
if (bounds.x + bounds.width > this.canvas.width) {
bounds.width = this.canvas.width - bounds.x;
}
if (bounds.y < 0) {
bounds.height += bounds.y;
bounds.y = 0;
}
if (bounds.y + bounds.height > this.canvas.height) {
bounds.height = this.canvas.height - bounds.y;
}
this.context.drawImage(
this.sketchCanvas,
bounds.x,
bounds.y,
bounds.width,
bounds.height,
bounds.x,
bounds.y,
bounds.width,
bounds.height
);
} else {
scale = options.scale || 1;
translate = options.translate;
var position = translate instanceof $.Point ?
translate : new $.Point(0, 0);
var widthExt = 0;
var heightExt = 0;
if (translate) {
var widthDiff = this.sketchCanvas.width - this.canvas.width;
var heightDiff = this.sketchCanvas.height - this.canvas.height;
widthExt = Math.round(widthDiff / 2);
heightExt = Math.round(heightDiff / 2);
}
this.context.drawImage(
this.sketchCanvas,
position.x - widthExt * scale,
position.y - heightExt * scale,
(this.canvas.width + 2 * widthExt) * scale,
(this.canvas.height + 2 * heightExt) * scale,
-widthExt,
-heightExt,
this.canvas.width + 2 * widthExt,
this.canvas.height + 2 * heightExt
);
}
this.context.restore();
},
// private
drawDebugInfo: function(tile, count, i, tiledImage) {
if ( !this.useCanvas ) {
return;
}
var colorIndex = this.viewer.world.getIndexOfItem(tiledImage) % this.debugGridColor.length;
var context = this.context;
context.save();
context.lineWidth = 2 * $.pixelDensityRatio;
context.font = 'small-caps bold ' + (13 * $.pixelDensityRatio) + 'px arial';
context.strokeStyle = this.debugGridColor[colorIndex];
context.fillStyle = this.debugGridColor[colorIndex];
if (this.viewport.getRotation(true) % 360 !== 0 ) {
this._offsetForRotation({degrees: this.viewport.getRotation(true)});
}
if (tiledImage.getRotation(true) % 360 !== 0) {
this._offsetForRotation({
degrees: tiledImage.getRotation(true),
point: tiledImage.viewport.pixelFromPointNoRotate(
tiledImage._getRotationPoint(true), true)
});
}
if (tiledImage.viewport.getRotation(true) % 360 === 0 &&
tiledImage.getRotation(true) % 360 === 0) {
if(tiledImage._drawer.viewer.viewport.getFlip()) {
tiledImage._drawer._flip();
}
}
context.strokeRect(
tile.position.x * $.pixelDensityRatio,
tile.position.y * $.pixelDensityRatio,
tile.size.x * $.pixelDensityRatio,
tile.size.y * $.pixelDensityRatio
);
var tileCenterX = (tile.position.x + (tile.size.x / 2)) * $.pixelDensityRatio;
var tileCenterY = (tile.position.y + (tile.size.y / 2)) * $.pixelDensityRatio;
// Rotate the text the right way around.
context.translate( tileCenterX, tileCenterY );
context.rotate( Math.PI / 180 * -this.viewport.getRotation(true) );
context.translate( -tileCenterX, -tileCenterY );
if( tile.x === 0 && tile.y === 0 ){
context.fillText(
"Zoom: " + this.viewport.getZoom(),
tile.position.x * $.pixelDensityRatio,
(tile.position.y - 30) * $.pixelDensityRatio
);
context.fillText(
"Pan: " + this.viewport.getBounds().toString(),
tile.position.x * $.pixelDensityRatio,
(tile.position.y - 20) * $.pixelDensityRatio
);
}
context.fillText(
"Level: " + tile.level,
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 20) * $.pixelDensityRatio
);
context.fillText(
"Column: " + tile.x,
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 30) * $.pixelDensityRatio
);
context.fillText(
"Row: " + tile.y,
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 40) * $.pixelDensityRatio
);
context.fillText(
"Order: " + i + " of " + count,
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 50) * $.pixelDensityRatio
);
context.fillText(
"Size: " + tile.size.toString(),
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 60) * $.pixelDensityRatio
);
context.fillText(
"Position: " + tile.position.toString(),
(tile.position.x + 10) * $.pixelDensityRatio,
(tile.position.y + 70) * $.pixelDensityRatio
);
if (this.viewport.getRotation(true) % 360 !== 0 ) {
this._restoreRotationChanges();
}
if (tiledImage.getRotation(true) % 360 !== 0) {
this._restoreRotationChanges();
}
if (tiledImage.viewport.getRotation(true) % 360 === 0 &&
tiledImage.getRotation(true) % 360 === 0) {
if(tiledImage._drawer.viewer.viewport.getFlip()) {
tiledImage._drawer._flip();
}
}
context.restore();
},
// private
debugRect: function(rect) {
if ( this.useCanvas ) {
var context = this.context;
context.save();
context.lineWidth = 2 * $.pixelDensityRatio;
context.strokeStyle = this.debugGridColor[0];
context.fillStyle = this.debugGridColor[0];
context.strokeRect(
rect.x * $.pixelDensityRatio,
rect.y * $.pixelDensityRatio,
rect.width * $.pixelDensityRatio,
rect.height * $.pixelDensityRatio
);
context.restore();
}
},
/**
* Turns image smoothing on or off for this viewer. Note: Ignored in some (especially older) browsers that do not support this property.
*
* @function
* @param {Boolean} [imageSmoothingEnabled] - Whether or not the image is
* drawn smoothly on the canvas; see imageSmoothingEnabled in
* {@link OpenSeadragon.Options} for more explanation.
*/
setImageSmoothingEnabled: function(imageSmoothingEnabled){
if ( this.useCanvas ) {
this._imageSmoothingEnabled = imageSmoothingEnabled;
this._updateImageSmoothingEnabled(this.context);
this.viewer.forceRedraw();
}
},
// private
_updateImageSmoothingEnabled: function(context){
context.msImageSmoothingEnabled = this._imageSmoothingEnabled;
context.imageSmoothingEnabled = this._imageSmoothingEnabled;
},
/**
* Get the canvas size
* @param {Boolean} sketch If set to true return the size of the sketch canvas
* @returns {OpenSeadragon.Point} The size of the canvas
*/
getCanvasSize: function(sketch) {
var canvas = this._getContext(sketch).canvas;
return new $.Point(canvas.width, canvas.height);
},
getCanvasCenter: function() {
return new $.Point(this.canvas.width / 2, this.canvas.height / 2);
},
// private
_offsetForRotation: function(options) {
var point = options.point ?
options.point.times($.pixelDensityRatio) :
this.getCanvasCenter();
var context = this._getContext(options.useSketch);
context.save();
context.translate(point.x, point.y);
if(this.viewer.viewport.flipped){
context.rotate(Math.PI / 180 * -options.degrees);
context.scale(-1, 1);
} else{
context.rotate(Math.PI / 180 * options.degrees);
}
context.translate(-point.x, -point.y);
},
// private
_flip: function(options) {
options = options || {};
var point = options.point ?
options.point.times($.pixelDensityRatio) :
this.getCanvasCenter();
var context = this._getContext(options.useSketch);
context.translate(point.x, 0);
context.scale(-1, 1);
context.translate(-point.x, 0);
},
// private
_restoreRotationChanges: function(useSketch) {
var context = this._getContext(useSketch);
context.restore();
},
// private
_calculateCanvasSize: function() {
var pixelDensityRatio = $.pixelDensityRatio;
var viewportSize = this.viewport.getContainerSize();
return {
// canvas width and height are integers
x: Math.round(viewportSize.x * pixelDensityRatio),
y: Math.round(viewportSize.y * pixelDensityRatio)
};
},
// private
_calculateSketchCanvasSize: function() {
var canvasSize = this._calculateCanvasSize();
if (this.viewport.getRotation() === 0) {
return canvasSize;
}
// If the viewport is rotated, we need a larger sketch canvas in order
// to support edge smoothing.
var sketchCanvasSize = Math.ceil(Math.sqrt(
canvasSize.x * canvasSize.x +
canvasSize.y * canvasSize.y));
return {
x: sketchCanvasSize,
y: sketchCanvasSize
};
}
};
}( OpenSeadragon ));
/*
* OpenSeadragon - Viewport
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2022 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
/**
* @class Viewport
* @memberof OpenSeadragon
* @classdesc Handles coordinate-related functionality (zoom, pan, rotation, etc.)
* for an {@link OpenSeadragon.Viewer}.
* @param {Object} options - Options for this Viewport.
* @param {Object} [options.margins] - See viewportMargins in {@link OpenSeadragon.Options}.
* @param {Number} [options.springStiffness] - See springStiffness in {@link OpenSeadragon.Options}.
* @param {Number} [options.animationTime] - See animationTime in {@link OpenSeadragon.Options}.
* @param {Number} [options.minZoomImageRatio] - See minZoomImageRatio in {@link OpenSeadragon.Options}.
* @param {Number} [options.maxZoomPixelRatio] - See maxZoomPixelRatio in {@link OpenSeadragon.Options}.
* @param {Number} [options.visibilityRatio] - See visibilityRatio in {@link OpenSeadragon.Options}.
* @param {Boolean} [options.wrapHorizontal] - See wrapHorizontal in {@link OpenSeadragon.Options}.
* @param {Boolean} [options.wrapVertical] - See wrapVertical in {@link OpenSeadragon.Options}.
* @param {Number} [options.defaultZoomLevel] - See defaultZoomLevel in {@link OpenSeadragon.Options}.
* @param {Number} [options.minZoomLevel] - See minZoomLevel in {@link OpenSeadragon.Options}.
* @param {Number} [options.maxZoomLevel] - See maxZoomLevel in {@link OpenSeadragon.Options}.
* @param {Number} [options.degrees] - See degrees in {@link OpenSeadragon.Options}.
* @param {Boolean} [options.homeFillsViewer] - See homeFillsViewer in {@link OpenSeadragon.Options}.
* @param {Boolean} [options.silenceMultiImageWarnings] - See silenceMultiImageWarnings in {@link OpenSeadragon.Options}.
*/
$.Viewport = function( options ) {
//backward compatibility for positional args while preferring more
//idiomatic javascript options object as the only argument
var args = arguments;
if (args.length && args[0] instanceof $.Point) {
options = {
containerSize: args[0],
contentSize: args[1],
config: args[2]
};
}
//options.config and the general config argument are deprecated
//in favor of the more direct specification of optional settings
//being passed directly on the options object
if ( options.config ){
$.extend( true, options, options.config );
delete options.config;
}
this._margins = $.extend({
left: 0,
top: 0,
right: 0,
bottom: 0
}, options.margins || {});
delete options.margins;
options.initialDegrees = options.degrees;
delete options.degrees;
$.extend( true, this, {
//required settings
containerSize: null,
contentSize: null,
//internal state properties
zoomPoint: null,
rotationPivot: null,
viewer: null,
//configurable options
springStiffness: $.DEFAULT_SETTINGS.springStiffness,
animationTime: $.DEFAULT_SETTINGS.animationTime,
minZoomImageRatio: $.DEFAULT_SETTINGS.minZoomImageRatio,
maxZoomPixelRatio: $.DEFAULT_SETTINGS.maxZoomPixelRatio,
visibilityRatio: $.DEFAULT_SETTINGS.visibilityRatio,
wrapHorizontal: $.DEFAULT_SETTINGS.wrapHorizontal,
wrapVertical: $.DEFAULT_SETTINGS.wrapVertical,
defaultZoomLevel: $.DEFAULT_SETTINGS.defaultZoomLevel,
minZoomLevel: $.DEFAULT_SETTINGS.minZoomLevel,
maxZoomLevel: $.DEFAULT_SETTINGS.maxZoomLevel,
initialDegrees: $.DEFAULT_SETTINGS.degrees,
flipped: $.DEFAULT_SETTINGS.flipped,
homeFillsViewer: $.DEFAULT_SETTINGS.homeFillsViewer,
silenceMultiImageWarnings: $.DEFAULT_SETTINGS.silenceMultiImageWarnings
}, options );
this._updateContainerInnerSize();
this.centerSpringX = new $.Spring({
initial: 0,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this.centerSpringY = new $.Spring({
initial: 0,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this.zoomSpring = new $.Spring({
exponential: true,
initial: 1,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this.degreesSpring = new $.Spring({
initial: options.initialDegrees,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this._oldCenterX = this.centerSpringX.current.value;
this._oldCenterY = this.centerSpringY.current.value;
this._oldZoom = this.zoomSpring.current.value;
this._oldDegrees = this.degreesSpring.current.value;
this._setContentBounds(new $.Rect(0, 0, 1, 1), 1);
this.goHome(true);
this.update();
};
/** @lends OpenSeadragon.Viewport.prototype */
$.Viewport.prototype = {
// deprecated
get degrees () {
$.console.warn('Accessing [Viewport.degrees] is deprecated. Use viewport.getRotation instead.');
return this.getRotation();
},
// deprecated
set degrees (degrees) {
$.console.warn('Setting [Viewport.degrees] is deprecated. Use viewport.rotateTo, viewport.rotateBy, or viewport.setRotation instead.');
this.rotateTo(degrees);
},
/**
* Updates the viewport's home bounds and constraints for the given content size.
* @function
* @param {OpenSeadragon.Point} contentSize - size of the content in content units
* @returns {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:reset-size
*/
resetContentSize: function(contentSize) {
$.console.assert(contentSize, "[Viewport.resetContentSize] contentSize is required");
$.console.assert(contentSize instanceof $.Point, "[Viewport.resetContentSize] contentSize must be an OpenSeadragon.Point");
$.console.assert(contentSize.x > 0, "[Viewport.resetContentSize] contentSize.x must be greater than 0");
$.console.assert(contentSize.y > 0, "[Viewport.resetContentSize] contentSize.y must be greater than 0");
this._setContentBounds(new $.Rect(0, 0, 1, contentSize.y / contentSize.x), contentSize.x);
return this;
},
// deprecated
setHomeBounds: function(bounds, contentFactor) {
$.console.error("[Viewport.setHomeBounds] this function is deprecated; The content bounds should not be set manually.");
this._setContentBounds(bounds, contentFactor);
},
// Set the viewport's content bounds
// @param {OpenSeadragon.Rect} bounds - the new bounds in viewport coordinates
// without rotation
// @param {Number} contentFactor - how many content units per viewport unit
// @fires OpenSeadragon.Viewer.event:reset-size
// @private
_setContentBounds: function(bounds, contentFactor) {
$.console.assert(bounds, "[Viewport._setContentBounds] bounds is required");
$.console.assert(bounds instanceof $.Rect, "[Viewport._setContentBounds] bounds must be an OpenSeadragon.Rect");
$.console.assert(bounds.width > 0, "[Viewport._setContentBounds] bounds.width must be greater than 0");
$.console.assert(bounds.height > 0, "[Viewport._setContentBounds] bounds.height must be greater than 0");
this._contentBoundsNoRotate = bounds.clone();
this._contentSizeNoRotate = this._contentBoundsNoRotate.getSize().times(
contentFactor);
this._contentBounds = bounds.rotate(this.getRotation()).getBoundingBox();
this._contentSize = this._contentBounds.getSize().times(contentFactor);
this._contentAspectRatio = this._contentSize.x / this._contentSize.y;
if (this.viewer) {
/**
* Raised when the viewer's content size or home bounds are reset
* (see {@link OpenSeadragon.Viewport#resetContentSize}).
*
* @event reset-size
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised this event.
* @property {OpenSeadragon.Point} contentSize
* @property {OpenSeadragon.Rect} contentBounds - Content bounds.
* @property {OpenSeadragon.Rect} homeBounds - Content bounds.
* Deprecated use contentBounds instead.
* @property {Number} contentFactor
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent('reset-size', {
contentSize: this._contentSizeNoRotate.clone(),
contentFactor: contentFactor,
homeBounds: this._contentBoundsNoRotate.clone(),
contentBounds: this._contentBounds.clone()
});
}
},
/**
* Returns the home zoom in "viewport zoom" value.
* @function
* @returns {Number} The home zoom in "viewport zoom".
*/
getHomeZoom: function() {
if (this.defaultZoomLevel) {
return this.defaultZoomLevel;
}
var aspectFactor = this._contentAspectRatio / this.getAspectRatio();
var output;
if (this.homeFillsViewer) { // fill the viewer and clip the image
output = aspectFactor >= 1 ? aspectFactor : 1;
} else {
output = aspectFactor >= 1 ? 1 : aspectFactor;
}
return output / this._contentBounds.width;
},
/**
* Returns the home bounds in viewport coordinates.
* @function
* @returns {OpenSeadragon.Rect} The home bounds in vewport coordinates.
*/
getHomeBounds: function() {
return this.getHomeBoundsNoRotate().rotate(-this.getRotation());
},
/**
* Returns the home bounds in viewport coordinates.
* This method ignores the viewport rotation. Use
* {@link OpenSeadragon.Viewport#getHomeBounds} to take it into account.
* @function
* @returns {OpenSeadragon.Rect} The home bounds in vewport coordinates.
*/
getHomeBoundsNoRotate: function() {
var center = this._contentBounds.getCenter();
var width = 1.0 / this.getHomeZoom();
var height = width / this.getAspectRatio();
return new $.Rect(
center.x - (width / 2.0),
center.y - (height / 2.0),
width,
height
);
},
/**
* @function
* @param {Boolean} immediately
* @fires OpenSeadragon.Viewer.event:home
*/
goHome: function(immediately) {
if (this.viewer) {
/**
* Raised when the "home" operation occurs (see {@link OpenSeadragon.Viewport#goHome}).
*
* @event home
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised this event.
* @property {Boolean} immediately
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent('home', {
immediately: immediately
});
}
return this.fitBounds(this.getHomeBounds(), immediately);
},
/**
* @function
*/
getMinZoom: function() {
var homeZoom = this.getHomeZoom(),
zoom = this.minZoomLevel ?
this.minZoomLevel :
this.minZoomImageRatio * homeZoom;
return zoom;
},
/**
* @function
*/
getMaxZoom: function() {
var zoom = this.maxZoomLevel;
if (!zoom) {
zoom = this._contentSize.x * this.maxZoomPixelRatio / this._containerInnerSize.x;
zoom /= this._contentBounds.width;
}
return Math.max( zoom, this.getHomeZoom() );
},
/**
* @function
*/
getAspectRatio: function() {
return this._containerInnerSize.x / this._containerInnerSize.y;
},
/**
* @function
* @returns {OpenSeadragon.Point} The size of the container, in screen coordinates.
*/
getContainerSize: function() {
return new $.Point(
this.containerSize.x,
this.containerSize.y
);
},
/**
* The margins push the "home" region in from the sides by the specified amounts.
* @function
* @returns {Object} Properties (Numbers, in screen coordinates): left, top, right, bottom.
*/
getMargins: function() {
return $.extend({}, this._margins); // Make a copy so we are not returning our original
},
/**
* The margins push the "home" region in from the sides by the specified amounts.
* @function
* @param {Object} margins - Properties (Numbers, in screen coordinates): left, top, right, bottom.
*/
setMargins: function(margins) {
$.console.assert($.type(margins) === 'object', '[Viewport.setMargins] margins must be an object');
this._margins = $.extend({
left: 0,
top: 0,
right: 0,
bottom: 0
}, margins);
this._updateContainerInnerSize();
if (this.viewer) {
this.viewer.forceRedraw();
}
},
/**
* Returns the bounds of the visible area in viewport coordinates.
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
* @returns {OpenSeadragon.Rect} The location you are zoomed/panned to, in viewport coordinates.
*/
getBounds: function(current) {
return this.getBoundsNoRotate(current).rotate(-this.getRotation(current));
},
/**
* Returns the bounds of the visible area in viewport coordinates.
* This method ignores the viewport rotation. Use
* {@link OpenSeadragon.Viewport#getBounds} to take it into account.
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
* @returns {OpenSeadragon.Rect} The location you are zoomed/panned to, in viewport coordinates.
*/
getBoundsNoRotate: function(current) {
var center = this.getCenter(current);
var width = 1.0 / this.getZoom(current);
var height = width / this.getAspectRatio();
return new $.Rect(
center.x - (width / 2.0),
center.y - (height / 2.0),
width,
height
);
},
/**
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
* @returns {OpenSeadragon.Rect} The location you are zoomed/panned to,
* including the space taken by margins, in viewport coordinates.
*/
getBoundsWithMargins: function(current) {
return this.getBoundsNoRotateWithMargins(current).rotate(
-this.getRotation(current), this.getCenter(current));
},
/**
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
* @returns {OpenSeadragon.Rect} The location you are zoomed/panned to,
* including the space taken by margins, in viewport coordinates.
*/
getBoundsNoRotateWithMargins: function(current) {
var bounds = this.getBoundsNoRotate(current);
var factor = this._containerInnerSize.x * this.getZoom(current);
bounds.x -= this._margins.left / factor;
bounds.y -= this._margins.top / factor;
bounds.width += (this._margins.left + this._margins.right) / factor;
bounds.height += (this._margins.top + this._margins.bottom) / factor;
return bounds;
},
/**
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
*/
getCenter: function( current ) {
var centerCurrent = new $.Point(
this.centerSpringX.current.value,
this.centerSpringY.current.value
),
centerTarget = new $.Point(
this.centerSpringX.target.value,
this.centerSpringY.target.value
),
oldZoomPixel,
zoom,
width,
height,
bounds,
newZoomPixel,
deltaZoomPixels,
deltaZoomPoints;
if ( current ) {
return centerCurrent;
} else if ( !this.zoomPoint ) {
return centerTarget;
}
oldZoomPixel = this.pixelFromPoint(this.zoomPoint, true);
zoom = this.getZoom();
width = 1.0 / zoom;
height = width / this.getAspectRatio();
bounds = new $.Rect(
centerCurrent.x - width / 2.0,
centerCurrent.y - height / 2.0,
width,
height
);
newZoomPixel = this._pixelFromPoint(this.zoomPoint, bounds);
deltaZoomPixels = newZoomPixel.minus( oldZoomPixel ).rotate(-this.getRotation(true));
deltaZoomPoints = deltaZoomPixels.divide( this._containerInnerSize.x * zoom );
return centerTarget.plus( deltaZoomPoints );
},
/**
* @function
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
*/
getZoom: function( current ) {
if ( current ) {
return this.zoomSpring.current.value;
} else {
return this.zoomSpring.target.value;
}
},
// private
_applyZoomConstraints: function(zoom) {
return Math.max(
Math.min(zoom, this.getMaxZoom()),
this.getMinZoom());
},
/**
* @function
* @private
* @param {OpenSeadragon.Rect} bounds
* @returns {OpenSeadragon.Rect} constrained bounds.
*/
_applyBoundaryConstraints: function(bounds) {
var newBounds = this.viewportToViewerElementRectangle(bounds).getBoundingBox();
var cb = this.viewportToViewerElementRectangle(this._contentBoundsNoRotate).getBoundingBox();
var xConstrained = false;
var yConstrained = false;
if (this.wrapHorizontal) {
//do nothing
} else {
var boundsRight = newBounds.x + newBounds.width;
var contentRight = cb.x + cb.width;
var horizontalThreshold, leftDx, rightDx;
if (newBounds.width > cb.width) {
horizontalThreshold = this.visibilityRatio * cb.width;
} else {
horizontalThreshold = this.visibilityRatio * newBounds.width;
}
leftDx = cb.x - boundsRight + horizontalThreshold;
rightDx = contentRight - newBounds.x - horizontalThreshold;
if (horizontalThreshold > cb.width) {
newBounds.x += (leftDx + rightDx) / 2;
xConstrained = true;
} else if (rightDx < 0) {
newBounds.x += rightDx;
xConstrained = true;
} else if (leftDx > 0) {
newBounds.x += leftDx;
xConstrained = true;
}
}
if (this.wrapVertical) {
//do nothing
} else {
var boundsBottom = newBounds.y + newBounds.height;
var contentBottom = cb.y + cb.height;
var verticalThreshold, topDy, bottomDy;
if (newBounds.height > cb.height) {
verticalThreshold = this.visibilityRatio * cb.height;
} else{
verticalThreshold = this.visibilityRatio * newBounds.height;
}
topDy = cb.y - boundsBottom + verticalThreshold;
bottomDy = contentBottom - newBounds.y - verticalThreshold;
if (verticalThreshold > cb.height) {
newBounds.y += (topDy + bottomDy) / 2;
yConstrained = true;
} else if (bottomDy < 0) {
newBounds.y += bottomDy;
yConstrained = true;
} else if (topDy > 0) {
newBounds.y += topDy;
yConstrained = true;
}
}
var constraintApplied = xConstrained || yConstrained;
var newViewportBounds = constraintApplied ? this.viewerElementToViewportRectangle(newBounds) : bounds.clone();
newViewportBounds.xConstrained = xConstrained;
newViewportBounds.yConstrained = yConstrained;
newViewportBounds.constraintApplied = constraintApplied;
return newViewportBounds;
},
/**
* @function
* @private
* @param {Boolean} [immediately=false] - whether the function that triggered this event was
* called with the "immediately" flag
*/
_raiseConstraintsEvent: function(immediately) {
if (this.viewer) {
/**
* Raised when the viewport constraints are applied (see {@link OpenSeadragon.Viewport#applyConstraints}).
*
* @event constrain
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised this event.
* @property {Boolean} immediately - whether the function that triggered this event was
* called with the "immediately" flag
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent( 'constrain', {
immediately: immediately
});
}
},
/**
* Enforces the minZoom, maxZoom and visibilityRatio constraints by
* zooming and panning to the closest acceptable zoom and location.
* @function
* @param {Boolean} [immediately=false]
* @returns {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:constrain if constraints were applied
*/
applyConstraints: function(immediately) {
var actualZoom = this.getZoom();
var constrainedZoom = this._applyZoomConstraints(actualZoom);
if (actualZoom !== constrainedZoom) {
this.zoomTo(constrainedZoom, this.zoomPoint, immediately);
}
var constrainedBounds = this.getConstrainedBounds(false);
if(constrainedBounds.constraintApplied){
this.fitBounds(constrainedBounds, immediately);
this._raiseConstraintsEvent(immediately);
}
return this;
},
/**
* Equivalent to {@link OpenSeadragon.Viewport#applyConstraints}
* @function
* @param {Boolean} [immediately=false]
* @returns {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:constrain
*/
ensureVisible: function(immediately) {
return this.applyConstraints(immediately);
},
/**
* @function
* @private
* @param {OpenSeadragon.Rect} bounds
* @param {Object} options (immediately=false, constraints=false)
* @returns {OpenSeadragon.Viewport} Chainable.
*/
_fitBounds: function(bounds, options) {
options = options || {};
var immediately = options.immediately || false;
var constraints = options.constraints || false;
var aspect = this.getAspectRatio();
var center = bounds.getCenter();
// Compute width and height of bounding box.
var newBounds = new $.Rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
bounds.degrees + this.getRotation())
.getBoundingBox();
if (newBounds.getAspectRatio() >= aspect) {
newBounds.height = newBounds.width / aspect;
} else {
newBounds.width = newBounds.height * aspect;
}
// Compute x and y from width, height and center position
newBounds.x = center.x - newBounds.width / 2;
newBounds.y = center.y - newBounds.height / 2;
var newZoom = 1.0 / newBounds.width;
if (immediately) {
this.panTo(center, true);
this.zoomTo(newZoom, null, true);
if(constraints){
this.applyConstraints(true);
}
return this;
}
var currentCenter = this.getCenter(true);
var currentZoom = this.getZoom(true);
this.panTo(currentCenter, true);
this.zoomTo(currentZoom, null, true);
var oldBounds = this.getBounds();
var oldZoom = this.getZoom();
if (oldZoom === 0 || Math.abs(newZoom / oldZoom - 1) < 0.00000001) {
this.zoomTo(newZoom, null, true);
this.panTo(center, immediately);
if(constraints){
this.applyConstraints(false);
}
return this;
}
if(constraints){
this.panTo(center, false);
newZoom = this._applyZoomConstraints(newZoom);
this.zoomTo(newZoom, null, false);
var constrainedBounds = this.getConstrainedBounds();
this.panTo(currentCenter, true);
this.zoomTo(currentZoom, null, true);
this.fitBounds(constrainedBounds);
} else {
var rotatedNewBounds = newBounds.rotate(-this.getRotation());
var referencePoint = rotatedNewBounds.getTopLeft().times(newZoom)
.minus(oldBounds.getTopLeft().times(oldZoom))
.divide(newZoom - oldZoom);
this.zoomTo(newZoom, referencePoint, immediately);
}
return this;
},
/**
* Makes the viewport zoom and pan so that the specified bounds take
* as much space as possible in the viewport.
* Note: this method ignores the constraints (minZoom, maxZoom and
* visibilityRatio).
* Use {@link OpenSeadragon.Viewport#fitBoundsWithConstraints} to enforce
* them.
* @function
* @param {OpenSeadragon.Rect} bounds
* @param {Boolean} [immediately=false]
* @returns {OpenSeadragon.Viewport} Chainable.
*/
fitBounds: function(bounds, immediately) {
return this._fitBounds(bounds, {
immediately: immediately,
constraints: false
});
},
/**
* Makes the viewport zoom and pan so that the specified bounds take
* as much space as possible in the viewport while enforcing the constraints
* (minZoom, maxZoom and visibilityRatio).
* Note: because this method enforces the constraints, part of the
* provided bounds may end up outside of the viewport.
* Use {@link OpenSeadragon.Viewport#fitBounds} to ignore them.
* @function
* @param {OpenSeadragon.Rect} bounds
* @param {Boolean} [immediately=false]
* @returns {OpenSeadragon.Viewport} Chainable.
*/
fitBoundsWithConstraints: function(bounds, immediately) {
return this._fitBounds(bounds, {
immediately: immediately,
constraints: true
});
},
/**
* Zooms so the image just fills the viewer vertically.
* @param {Boolean} immediately
* @returns {OpenSeadragon.Viewport} Chainable.
*/
fitVertically: function(immediately) {
var box = new $.Rect(
this._contentBounds.x + (this._contentBounds.width / 2),
this._contentBounds.y,
0,
this._contentBounds.height);
return this.fitBounds(box, immediately);
},
/**
* Zooms so the image just fills the viewer horizontally.
* @param {Boolean} immediately
* @returns {OpenSeadragon.Viewport} Chainable.
*/
fitHorizontally: function(immediately) {
var box = new $.Rect(
this._contentBounds.x,
this._contentBounds.y + (this._contentBounds.height / 2),
this._contentBounds.width,
0);
return this.fitBounds(box, immediately);
},
/**
* Returns bounds taking constraints into account
* Added to improve constrained panning
* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
* @returns {OpenSeadragon.Rect} The bounds in viewport coordinates after applying constraints. The returned $.Rect
* contains additional properties constraintsApplied, xConstrained and yConstrained.
* These flags indicate whether the viewport bounds were modified by the constraints
* of the viewer rectangle, and in which dimension(s).
*/
getConstrainedBounds: function(current) {
var bounds,
constrainedBounds;
bounds = this.getBounds(current);
constrainedBounds = this._applyBoundaryConstraints(bounds);
return constrainedBounds;
},
/**
* @function
* @param {OpenSeadragon.Point} delta
* @param {Boolean} immediately
* @returns {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:pan
*/
panBy: function( delta, immediately ) {
var center = new $.Point(
this.centerSpringX.target.value,
this.centerSpringY.target.value
);
return this.panTo( center.plus( delta ), immediately );
},
/**
* @function
* @param {OpenSeadragon.Point} center
* @param {Boolean} immediately
* @returns {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:pan
*/
panTo: function( center, immediately ) {
if ( immediately ) {
this.centerSpringX.resetTo( center.x );
this.centerSpringY.resetTo( center.y );
} else {
this.centerSpringX.springTo( center.x );
this.centerSpringY.springTo( center.y );
}
if( this.viewer ){
/**
* Raised when the viewport is panned (see {@link OpenSeadragon.Viewport#panBy} and {@link OpenSeadragon.Viewport#panTo}).
*
* @event pan
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised this event.
* @property {OpenSeadragon.Point} center
* @property {Boolean} immediately
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent( 'pan', {
center: center,
immediately: immediately
});
}
return this;
},
/**
* @function
* @returns {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:zoom
*/
zoomBy: function(factor, refPoint, immediately) {
return this.zoomTo(
this.zoomSpring.target.value * factor, refPoint, immediately);
},
/**
* Zooms to the specified zoom level
* @function
* @param {Number} zoom The zoom level to zoom to.
* @param {OpenSeadragon.Point} [refPoint] The point which will stay at
* the same screen location. Defaults to the viewport center.
* @param {Boolean} [immediately=false]
* @returns {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:zoom
*/
zoomTo: function(zoom, refPoint, immediately) {
var _this = this;
this.zoomPoint = refPoint instanceof $.Point &&
!isNaN(refPoint.x) &&
!isNaN(refPoint.y) ?
refPoint :
null;
if (immediately) {
this._adjustCenterSpringsForZoomPoint(function() {
_this.zoomSpring.resetTo(zoom);
});
} else {
this.zoomSpring.springTo(zoom);
}
if (this.viewer) {
/**
* Raised when the viewport zoom level changes (see {@link OpenSeadragon.Viewport#zoomBy} and {@link OpenSeadragon.Viewport#zoomTo}).
*
* @event zoom
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised this event.
* @property {Number} zoom
* @property {OpenSeadragon.Point} refPoint
* @property {Boolean} immediately
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent('zoom', {
zoom: zoom,
refPoint: refPoint,
immediately: immediately
});
}
return this;
},
/**
* Rotates this viewport to the angle specified.
* @function
* @param {Number} degrees The degrees to set the rotation to.
* @param {Boolean} [immediately=false] Whether to animate to the new angle
* or rotate immediately.
* * @returns {OpenSeadragon.Viewport} Chainable.
*/
setRotation: function(degrees, immediately) {
return this.rotateTo(degrees, null, immediately);
},
/**
* Gets the current rotation in degrees.
* @function
* @param {Boolean} [current=false] True for current rotation, false for target.
* @returns {Number} The current rotation in degrees.
*/
getRotation: function(current) {
return current ?
this.degreesSpring.current.value :
this.degreesSpring.target.value;
},
/**
* Rotates this viewport to the angle specified around a pivot point. Alias for rotateTo.
* @function
* @param {Number} degrees The degrees to set the rotation to.
* @param {OpenSeadragon.Point} [pivot] (Optional) point in viewport coordinates
* around which the rotation should be performed. Defaults to the center of the viewport.
* @param {Boolean} [immediately=false] Whether to animate to the new angle
* or rotate immediately.
* * @returns {OpenSeadragon.Viewport} Chainable.
*/
setRotationWithPivot: function(degrees, pivot, immediately) {
return this.rotateTo(degrees, pivot, immediately);
},
/**
* Rotates this viewport to the angle specified.
* @function
* @param {Number} degrees The degrees to set the rotation to.
* @param {OpenSeadragon.Point} [pivot] (Optional) point in viewport coordinates
* around which the rotation should be performed. Defaults to the center of the viewport.
* @param {Boolean} [immediately=false] Whether to animate to the new angle
* or rotate immediately.
* @returns {OpenSeadragon.Viewport} Chainable.
*/
rotateTo: function(degrees, pivot, immediately){
if (!this.viewer || !this.viewer.drawer.canRotate()) {
return this;
}
if (this.degreesSpring.target.value === degrees &&
this.degreesSpring.isAtTargetValue()) {
return this;
}
this.rotationPivot = pivot instanceof $.Point &&
!isNaN(pivot.x) &&
!isNaN(pivot.y) ?
pivot :
null;
if (immediately) {
if(this.rotationPivot){
var changeInDegrees = degrees - this._oldDegrees;
if(!changeInDegrees){
this.rotationPivot = null;
return this;
}
this._rotateAboutPivot(degrees);
} else{
this.degreesSpring.resetTo(degrees);
}
} else {
var normalizedFrom = $.positiveModulo(this.degreesSpring.current.value, 360);
var normalizedTo = $.positiveModulo(degrees, 360);
var diff = normalizedTo - normalizedFrom;
if (diff > 180) {
normalizedTo -= 360;
} else if (diff < -180) {
normalizedTo += 360;
}
var reverseDiff = normalizedFrom - normalizedTo;
this.degreesSpring.resetTo(degrees + reverseDiff);
this.degreesSpring.springTo(degrees);
}
this._setContentBounds(
this.viewer.world.getHomeBounds(),
this.viewer.world.getContentFactor());
this.viewer.forceRedraw();
/**
* Raised when rotation has been changed.
*
* @event rotate
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
* @property {Number} degrees - The number of degrees the rotation was set to.
* @property {Boolean} immediately - Whether the rotation happened immediately or was animated
* @property {OpenSeadragon.Point} pivot - The point in viewport coordinates around which the rotation (if any) happened
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent('rotate', {degrees: degrees, immediately: !!immediately, pivot: this.rotationPivot || this.getCenter()});
return this;
},
/**
* Rotates this viewport by the angle specified.
* @function
* @param {Number} degrees The degrees by which to rotate the viewport.
* @param {OpenSeadragon.Point} [pivot] (Optional) point in viewport coordinates
* around which the rotation should be performed. Defaults to the center of the viewport.
* * @param {Boolean} [immediately=false] Whether to animate to the new angle
* or rotate immediately.
* @returns {OpenSeadragon.Viewport} Chainable.
*/
rotateBy: function(degrees, pivot, immediately){
return this.rotateTo(this.degreesSpring.target.value + degrees, pivot, immediately);
},
/**
* @function
* @returns {OpenSeadragon.Viewport} Chainable.
* @fires OpenSeadragon.Viewer.event:resize
*/
resize: function( newContainerSize, maintain ) {
var oldBounds = this.getBoundsNoRotate(),
newBounds = oldBounds,
widthDeltaFactor;
this.containerSize.x = newContainerSize.x;
this.containerSize.y = newContainerSize.y;
this._updateContainerInnerSize();
if ( maintain ) {
// TODO: widthDeltaFactor will always be 1; probably not what's intended
widthDeltaFactor = newContainerSize.x / this.containerSize.x;
newBounds.width = oldBounds.width * widthDeltaFactor;
newBounds.height = newBounds.width / this.getAspectRatio();
}
if( this.viewer ){
/**
* Raised when a viewer resize operation is initiated (see {@link OpenSeadragon.Viewport#resize}).
* This event happens before the viewport bounds have been updated.
* See also {@link OpenSeadragon.Viewer#after-resize} which reflects
* the new viewport bounds following the resize action.
*
* @event resize
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised this event.
* @property {OpenSeadragon.Point} newContainerSize
* @property {Boolean} maintain
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent( 'resize', {
newContainerSize: newContainerSize,
maintain: maintain
});
}
var output = this.fitBounds( newBounds, true );
if( this.viewer ){
/**
* Raised after the viewer is resized (see {@link OpenSeadragon.Viewport#resize}).
* See also {@link OpenSeadragon.Viewer#resize} event which happens
* before the new bounds have been calculated and applied.
*
* @event after-resize
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised this event.
* @property {OpenSeadragon.Point} newContainerSize
* @property {Boolean} maintain
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent( 'after-resize', {
newContainerSize: newContainerSize,
maintain: maintain
});
}
return output;
},
// private
_updateContainerInnerSize: function() {
this._containerInnerSize = new $.Point(
Math.max(1, this.containerSize.x - (this._margins.left + this._margins.right)),
Math.max(1, this.containerSize.y - (this._margins.top + this._margins.bottom))
);
},
/**
* Update the zoom, degrees, and center (X and Y) springs.
* @function
* @returns {Boolean} True if any change has been made, false otherwise.
*/
update: function() {
var _this = this;
this._adjustCenterSpringsForZoomPoint(function() {
_this.zoomSpring.update();
});
if(this.degreesSpring.isAtTargetValue()){
this.rotationPivot = null;
}
this.centerSpringX.update();
this.centerSpringY.update();
if(this.rotationPivot){
this._rotateAboutPivot(true);
}
else{
this.degreesSpring.update();
}
var changed = this.centerSpringX.current.value !== this._oldCenterX ||
this.centerSpringY.current.value !== this._oldCenterY ||
this.zoomSpring.current.value !== this._oldZoom ||
this.degreesSpring.current.value !== this._oldDegrees;
this._oldCenterX = this.centerSpringX.current.value;
this._oldCenterY = this.centerSpringY.current.value;
this._oldZoom = this.zoomSpring.current.value;
this._oldDegrees = this.degreesSpring.current.value;
return changed;
},
// private - pass true to use spring, or a number for degrees for immediate rotation
_rotateAboutPivot: function(degreesOrUseSpring){
var useSpring = degreesOrUseSpring === true;
var delta = this.rotationPivot.minus(this.getCenter());
this.centerSpringX.shiftBy(delta.x);
this.centerSpringY.shiftBy(delta.y);
if(useSpring){
this.degreesSpring.update();
} else {
this.degreesSpring.resetTo(degreesOrUseSpring);
}
var changeInDegrees = this.degreesSpring.current.value - this._oldDegrees;
var rdelta = delta.rotate(changeInDegrees * -1).times(-1);
this.centerSpringX.shiftBy(rdelta.x);
this.centerSpringY.shiftBy(rdelta.y);
},
// private
_adjustCenterSpringsForZoomPoint: function(zoomSpringHandler) {
if (this.zoomPoint) {
var oldZoomPixel = this.pixelFromPoint(this.zoomPoint, true);
zoomSpringHandler();
var newZoomPixel = this.pixelFromPoint(this.zoomPoint, true);
var deltaZoomPixels = newZoomPixel.minus(oldZoomPixel);
var deltaZoomPoints = this.deltaPointsFromPixels(
deltaZoomPixels, true);
this.centerSpringX.shiftBy(deltaZoomPoints.x);
this.centerSpringY.shiftBy(deltaZoomPoints.y);
if (this.zoomSpring.isAtTargetValue()) {
this.zoomPoint = null;
}
} else {
zoomSpringHandler();
}
},
/**
* Convert a delta (translation vector) from viewport coordinates to pixels
* coordinates. This method does not take rotation into account.
* Consider using deltaPixelsFromPoints if you need to account for rotation.
* @param {OpenSeadragon.Point} deltaPoints - The translation vector to convert.
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
deltaPixelsFromPointsNoRotate: function(deltaPoints, current) {
return deltaPoints.times(
this._containerInnerSize.x * this.getZoom(current)
);
},
/**
* Convert a delta (translation vector) from viewport coordinates to pixels
* coordinates.
* @param {OpenSeadragon.Point} deltaPoints - The translation vector to convert.
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
deltaPixelsFromPoints: function(deltaPoints, current) {
return this.deltaPixelsFromPointsNoRotate(
deltaPoints.rotate(this.getRotation(current)),
current);
},
/**
* Convert a delta (translation vector) from pixels coordinates to viewport
* coordinates. This method does not take rotation into account.
* Consider using deltaPointsFromPixels if you need to account for rotation.
* @param {OpenSeadragon.Point} deltaPixels - The translation vector to convert.
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
deltaPointsFromPixelsNoRotate: function(deltaPixels, current) {
return deltaPixels.divide(
this._containerInnerSize.x * this.getZoom(current)
);
},
/**
* Convert a delta (translation vector) from pixels coordinates to viewport
* coordinates.
* @param {OpenSeadragon.Point} deltaPixels - The translation vector to convert.
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
deltaPointsFromPixels: function(deltaPixels, current) {
return this.deltaPointsFromPixelsNoRotate(deltaPixels, current)
.rotate(-this.getRotation(current));
},
/**
* Convert viewport coordinates to pixels coordinates.
* This method does not take rotation into account.
* Consider using pixelFromPoint if you need to account for rotation.
* @param {OpenSeadragon.Point} point the viewport coordinates
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
pixelFromPointNoRotate: function(point, current) {
return this._pixelFromPointNoRotate(
point, this.getBoundsNoRotate(current));
},
/**
* Convert viewport coordinates to pixel coordinates.
* @param {OpenSeadragon.Point} point the viewport coordinates
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
pixelFromPoint: function(point, current) {
return this._pixelFromPoint(point, this.getBoundsNoRotate(current));
},
// private
_pixelFromPointNoRotate: function(point, bounds) {
return point.minus(
bounds.getTopLeft()
).times(
this._containerInnerSize.x / bounds.width
).plus(
new $.Point(this._margins.left, this._margins.top)
);
},
// private
_pixelFromPoint: function(point, bounds) {
return this._pixelFromPointNoRotate(
point.rotate(this.getRotation(true), this.getCenter(true)),
bounds);
},
/**
* Convert pixel coordinates to viewport coordinates.
* This method does not take rotation into account.
* Consider using pointFromPixel if you need to account for rotation.
* @param {OpenSeadragon.Point} pixel Pixel coordinates
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
pointFromPixelNoRotate: function(pixel, current) {
var bounds = this.getBoundsNoRotate(current);
return pixel.minus(
new $.Point(this._margins.left, this._margins.top)
).divide(
this._containerInnerSize.x / bounds.width
).plus(
bounds.getTopLeft()
);
},
/**
* Convert pixel coordinates to viewport coordinates.
* @param {OpenSeadragon.Point} pixel Pixel coordinates
* @param {Boolean} [current=false] - Pass true for the current location;
* defaults to false (target location).
* @returns {OpenSeadragon.Point}
*/
pointFromPixel: function(pixel, current) {
return this.pointFromPixelNoRotate(pixel, current).rotate(
-this.getRotation(current),
this.getCenter(current)
);
},
// private
_viewportToImageDelta: function( viewerX, viewerY ) {
var scale = this._contentBoundsNoRotate.width;
return new $.Point(
viewerX * this._contentSizeNoRotate.x / scale,
viewerY * this._contentSizeNoRotate.x / scale);
},
/**
* Translates from OpenSeadragon viewer coordinate system to image coordinate system.
* This method can be called either by passing X,Y coordinates or an
* OpenSeadragon.Point
* Note: not accurate with multi-image; use TiledImage.viewportToImageCoordinates instead.
* @function
* @param {(OpenSeadragon.Point|Number)} viewerX either a point or the X
* coordinate in viewport coordinate system.
* @param {Number} [viewerY] Y coordinate in viewport coordinate system.
* @returns {OpenSeadragon.Point} a point representing the coordinates in the image.
*/
viewportToImageCoordinates: function(viewerX, viewerY) {
if (viewerX instanceof $.Point) {
//they passed a point instead of individual components
return this.viewportToImageCoordinates(viewerX.x, viewerX.y);
}
if (this.viewer) {
var count = this.viewer.world.getItemCount();
if (count > 1) {
if (!this.silenceMultiImageWarnings) {
$.console.error('[Viewport.viewportToImageCoordinates] is not accurate ' +
'with multi-image; use TiledImage.viewportToImageCoordinates instead.');
}
} else if (count === 1) {
// It is better to use TiledImage.viewportToImageCoordinates
// because this._contentBoundsNoRotate can not be relied on
// with clipping.
var item = this.viewer.world.getItemAt(0);
return item.viewportToImageCoordinates(viewerX, viewerY, true);
}
}
return this._viewportToImageDelta(
viewerX - this._contentBoundsNoRotate.x,
viewerY - this._contentBoundsNoRotate.y);
},
// private
_imageToViewportDelta: function( imageX, imageY ) {
var scale = this._contentBoundsNoRotate.width;
return new $.Point(
imageX / this._contentSizeNoRotate.x * scale,
imageY / this._contentSizeNoRotate.x * scale);
},
/**
* Translates from image coordinate system to OpenSeadragon viewer coordinate system
* This method can be called either by passing X,Y coordinates or an
* OpenSeadragon.Point
* Note: not accurate with multi-image; use TiledImage.imageToViewportCoordinates instead.
* @function
* @param {(OpenSeadragon.Point | Number)} imageX the point or the
* X coordinate in image coordinate system.
* @param {Number} [imageY] Y coordinate in image coordinate system.
* @returns {OpenSeadragon.Point} a point representing the coordinates in the viewport.
*/
imageToViewportCoordinates: function(imageX, imageY) {
if (imageX instanceof $.Point) {
//they passed a point instead of individual components
return this.imageToViewportCoordinates(imageX.x, imageX.y);
}
if (this.viewer) {
var count = this.viewer.world.getItemCount();
if (count > 1) {
if (!this.silenceMultiImageWarnings) {
$.console.error('[Viewport.imageToViewportCoordinates] is not accurate ' +
'with multi-image; use TiledImage.imageToViewportCoordinates instead.');
}
} else if (count === 1) {
// It is better to use TiledImage.viewportToImageCoordinates
// because this._contentBoundsNoRotate can not be relied on
// with clipping.
var item = this.viewer.world.getItemAt(0);
return item.imageToViewportCoordinates(imageX, imageY, true);
}
}
var point = this._imageToViewportDelta(imageX, imageY);
point.x += this._contentBoundsNoRotate.x;
point.y += this._contentBoundsNoRotate.y;
return point;
},
/**
* Translates from a rectangle which describes a portion of the image in
* pixel coordinates to OpenSeadragon viewport rectangle coordinates.
* This method can be called either by passing X,Y,width,height or an
* OpenSeadragon.Rect
* Note: not accurate with multi-image; use TiledImage.imageToViewportRectangle instead.
* @function
* @param {(OpenSeadragon.Rect | Number)} imageX the rectangle or the X
* coordinate of the top left corner of the rectangle in image coordinate system.
* @param {Number} [imageY] the Y coordinate of the top left corner of the rectangle
* in image coordinate system.
* @param {Number} [pixelWidth] the width in pixel of the rectangle.
* @param {Number} [pixelHeight] the height in pixel of the rectangle.
* @returns {OpenSeadragon.Rect} This image's bounds in viewport coordinates
*/
imageToViewportRectangle: function(imageX, imageY, pixelWidth, pixelHeight) {
var rect = imageX;
if (!(rect instanceof $.Rect)) {
//they passed individual components instead of a rectangle
rect = new $.Rect(imageX, imageY, pixelWidth, pixelHeight);
}
if (this.viewer) {
var count = this.viewer.world.getItemCount();
if (count > 1) {
if (!this.silenceMultiImageWarnings) {
$.console.error('[Viewport.imageToViewportRectangle] is not accurate ' +
'with multi-image; use TiledImage.imageToViewportRectangle instead.');
}
} else if (count === 1) {
// It is better to use TiledImage.imageToViewportRectangle
// because this._contentBoundsNoRotate can not be relied on
// with clipping.
var item = this.viewer.world.getItemAt(0);
return item.imageToViewportRectangle(
imageX, imageY, pixelWidth, pixelHeight, true);
}
}
var coordA = this.imageToViewportCoordinates(rect.x, rect.y);
var coordB = this._imageToViewportDelta(rect.width, rect.height);
return new $.Rect(
coordA.x,
coordA.y,
coordB.x,
coordB.y,
rect.degrees
);
},
/**
* Translates from a rectangle which describes a portion of
* the viewport in point coordinates to image rectangle coordinates.
* This method can be called either by passing X,Y,width,height or an
* OpenSeadragon.Rect
* Note: not accurate with multi-image; use TiledImage.viewportToImageRectangle instead.
* @function
* @param {(OpenSeadragon.Rect | Number)} viewerX either a rectangle or
* the X coordinate of the top left corner of the rectangle in viewport
* coordinate system.
* @param {Number} [viewerY] the Y coordinate of the top left corner of the rectangle
* in viewport coordinate system.
* @param {Number} [pointWidth] the width of the rectangle in viewport coordinate system.
* @param {Number} [pointHeight] the height of the rectangle in viewport coordinate system.
*/
viewportToImageRectangle: function(viewerX, viewerY, pointWidth, pointHeight) {
var rect = viewerX;
if (!(rect instanceof $.Rect)) {
//they passed individual components instead of a rectangle
rect = new $.Rect(viewerX, viewerY, pointWidth, pointHeight);
}
if (this.viewer) {
var count = this.viewer.world.getItemCount();
if (count > 1) {
if (!this.silenceMultiImageWarnings) {
$.console.error('[Viewport.viewportToImageRectangle] is not accurate ' +
'with multi-image; use TiledImage.viewportToImageRectangle instead.');
}
} else if (count === 1) {
// It is better to use TiledImage.viewportToImageCoordinates
// because this._contentBoundsNoRotate can not be relied on
// with clipping.
var item = this.viewer.world.getItemAt(0);
return item.viewportToImageRectangle(
viewerX, viewerY, pointWidth, pointHeight, true);
}
}
var coordA = this.viewportToImageCoordinates(rect.x, rect.y);
var coordB = this._viewportToImageDelta(rect.width, rect.height);
return new $.Rect(
coordA.x,
coordA.y,
coordB.x,
coordB.y,
rect.degrees
);
},
/**
* Convert pixel coordinates relative to the viewer element to image
* coordinates.
* Note: not accurate with multi-image.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
viewerElementToImageCoordinates: function( pixel ) {
var point = this.pointFromPixel( pixel, true );
return this.viewportToImageCoordinates( point );
},
/**
* Convert pixel coordinates relative to the image to
* viewer element coordinates.
* Note: not accurate with multi-image.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
imageToViewerElementCoordinates: function( pixel ) {
var point = this.imageToViewportCoordinates( pixel );
return this.pixelFromPoint( point, true );
},
/**
* Convert pixel coordinates relative to the window to image coordinates.
* Note: not accurate with multi-image.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
windowToImageCoordinates: function(pixel) {
$.console.assert(this.viewer,
"[Viewport.windowToImageCoordinates] the viewport must have a viewer.");
var viewerCoordinates = pixel.minus(
$.getElementPosition(this.viewer.element));
return this.viewerElementToImageCoordinates(viewerCoordinates);
},
/**
* Convert image coordinates to pixel coordinates relative to the window.
* Note: not accurate with multi-image.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
imageToWindowCoordinates: function(pixel) {
$.console.assert(this.viewer,
"[Viewport.imageToWindowCoordinates] the viewport must have a viewer.");
var viewerCoordinates = this.imageToViewerElementCoordinates(pixel);
return viewerCoordinates.plus(
$.getElementPosition(this.viewer.element));
},
/**
* Convert pixel coordinates relative to the viewer element to viewport
* coordinates.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
viewerElementToViewportCoordinates: function( pixel ) {
return this.pointFromPixel( pixel, true );
},
/**
* Convert viewport coordinates to pixel coordinates relative to the
* viewer element.
* @param {OpenSeadragon.Point} point
* @returns {OpenSeadragon.Point}
*/
viewportToViewerElementCoordinates: function( point ) {
return this.pixelFromPoint( point, true );
},
/**
* Convert a rectangle in pixel coordinates relative to the viewer element
* to viewport coordinates.
* @param {OpenSeadragon.Rect} rectangle the rectangle to convert
* @returns {OpenSeadragon.Rect} the converted rectangle
*/
viewerElementToViewportRectangle: function(rectangle) {
return $.Rect.fromSummits(
this.pointFromPixel(rectangle.getTopLeft(), true),
this.pointFromPixel(rectangle.getTopRight(), true),
this.pointFromPixel(rectangle.getBottomLeft(), true)
);
},
/**
* Convert a rectangle in viewport coordinates to pixel coordinates relative
* to the viewer element.
* @param {OpenSeadragon.Rect} rectangle the rectangle to convert
* @returns {OpenSeadragon.Rect} the converted rectangle
*/
viewportToViewerElementRectangle: function(rectangle) {
return $.Rect.fromSummits(
this.pixelFromPoint(rectangle.getTopLeft(), true),
this.pixelFromPoint(rectangle.getTopRight(), true),
this.pixelFromPoint(rectangle.getBottomLeft(), true)
);
},
/**
* Convert pixel coordinates relative to the window to viewport coordinates.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
windowToViewportCoordinates: function(pixel) {
$.console.assert(this.viewer,
"[Viewport.windowToViewportCoordinates] the viewport must have a viewer.");
var viewerCoordinates = pixel.minus(
$.getElementPosition(this.viewer.element));
return this.viewerElementToViewportCoordinates(viewerCoordinates);
},
/**
* Convert viewport coordinates to pixel coordinates relative to the window.
* @param {OpenSeadragon.Point} point
* @returns {OpenSeadragon.Point}
*/
viewportToWindowCoordinates: function(point) {
$.console.assert(this.viewer,
"[Viewport.viewportToWindowCoordinates] the viewport must have a viewer.");
var viewerCoordinates = this.viewportToViewerElementCoordinates(point);
return viewerCoordinates.plus(
$.getElementPosition(this.viewer.element));
},
/**
* Convert a viewport zoom to an image zoom.
* Image zoom: ratio of the original image size to displayed image size.
* 1 means original image size, 0.5 half size...
* Viewport zoom: ratio of the displayed image's width to viewport's width.
* 1 means identical width, 2 means image's width is twice the viewport's width...
* Note: not accurate with multi-image.
* @function
* @param {Number} viewportZoom The viewport zoom
* target zoom.
* @returns {Number} imageZoom The image zoom
*/
viewportToImageZoom: function(viewportZoom) {
if (this.viewer) {
var count = this.viewer.world.getItemCount();
if (count > 1) {
if (!this.silenceMultiImageWarnings) {
$.console.error('[Viewport.viewportToImageZoom] is not ' +
'accurate with multi-image.');
}
} else if (count === 1) {
// It is better to use TiledImage.viewportToImageZoom
// because this._contentBoundsNoRotate can not be relied on
// with clipping.
var item = this.viewer.world.getItemAt(0);
return item.viewportToImageZoom(viewportZoom);
}
}
var imageWidth = this._contentSizeNoRotate.x;
var containerWidth = this._containerInnerSize.x;
var scale = this._contentBoundsNoRotate.width;
var viewportToImageZoomRatio = (containerWidth / imageWidth) * scale;
return viewportZoom * viewportToImageZoomRatio;
},
/**
* Convert an image zoom to a viewport zoom.
* Image zoom: ratio of the original image size to displayed image size.
* 1 means original image size, 0.5 half size...
* Viewport zoom: ratio of the displayed image's width to viewport's width.
* 1 means identical width, 2 means image's width is twice the viewport's width...
* Note: not accurate with multi-image.
* @function
* @param {Number} imageZoom The image zoom
* target zoom.
* @returns {Number} viewportZoom The viewport zoom
*/
imageToViewportZoom: function(imageZoom) {
if (this.viewer) {
var count = this.viewer.world.getItemCount();
if (count > 1) {
if (!this.silenceMultiImageWarnings) {
$.console.error('[Viewport.imageToViewportZoom] is not accurate ' +
'with multi-image.');
}
} else if (count === 1) {
// It is better to use TiledImage.imageToViewportZoom
// because this._contentBoundsNoRotate can not be relied on
// with clipping.
var item = this.viewer.world.getItemAt(0);
return item.imageToViewportZoom(imageZoom);
}
}
var imageWidth = this._contentSizeNoRotate.x;
var containerWidth = this._containerInnerSize.x;
var scale = this._contentBoundsNoRotate.width;
var viewportToImageZoomRatio = (imageWidth / containerWidth) / scale;
return imageZoom * viewportToImageZoomRatio;
},
/**
* Toggles flip state and demands a new drawing on navigator and viewer objects.
* @function
* @returns {OpenSeadragon.Viewport} Chainable.
*/
toggleFlip: function() {
this.setFlip(!this.getFlip());
return this;
},
/**
* Get flip state stored on viewport.
* @function
* @returns {Boolean} Flip state.
*/
getFlip: function() {
return this.flipped;
},
/**
* Sets flip state according to the state input argument.
* @function
* @param {Boolean} state - Flip state to set.
* @returns {OpenSeadragon.Viewport} Chainable.
*/
setFlip: function( state ) {
if ( this.flipped === state ) {
return this;
}
this.flipped = state;
if(this.viewer.navigator){
this.viewer.navigator.setFlip(this.getFlip());
}
this.viewer.forceRedraw();
/**
* Raised when flip state has been changed.
*
* @event flip
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
* @property {Number} flipped - The flip state after this change.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent('flip', {flipped: state});
return this;
}
};
}( OpenSeadragon ));
/*
* OpenSeadragon - TiledImage
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2022 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
/**
* You shouldn't have to create a TiledImage instance directly; get it asynchronously by
* using {@link OpenSeadragon.Viewer#open} or {@link OpenSeadragon.Viewer#addTiledImage} instead.
* @class TiledImage
* @memberof OpenSeadragon
* @extends OpenSeadragon.EventSource
* @classdesc Handles rendering of tiles for an {@link OpenSeadragon.Viewer}.
* A new instance is created for each TileSource opened.
* @param {Object} options - Configuration for this TiledImage.
* @param {OpenSeadragon.TileSource} options.source - The TileSource that defines this TiledImage.
* @param {OpenSeadragon.Viewer} options.viewer - The Viewer that owns this TiledImage.
* @param {OpenSeadragon.TileCache} options.tileCache - The TileCache for this TiledImage to use.
* @param {OpenSeadragon.Drawer} options.drawer - The Drawer for this TiledImage to draw onto.
* @param {OpenSeadragon.ImageLoader} options.imageLoader - The ImageLoader for this TiledImage to use.
* @param {Number} [options.x=0] - Left position, in viewport coordinates.
* @param {Number} [options.y=0] - Top position, in viewport coordinates.
* @param {Number} [options.width=1] - Width, in viewport coordinates.
* @param {Number} [options.height] - Height, in viewport coordinates.
* @param {OpenSeadragon.Rect} [options.fitBounds] The bounds in viewport coordinates
* to fit the image into. If specified, x, y, width and height get ignored.
* @param {OpenSeadragon.Placement} [options.fitBoundsPlacement=OpenSeadragon.Placement.CENTER]
* How to anchor the image in the bounds if options.fitBounds is set.
* @param {OpenSeadragon.Rect} [options.clip] - An area, in image pixels, to clip to
* (portions of the image outside of this area will not be visible). Only works on
* browsers that support the HTML5 canvas.
* @param {Number} [options.springStiffness] - See {@link OpenSeadragon.Options}.
* @param {Boolean} [options.animationTime] - See {@link OpenSeadragon.Options}.
* @param {Number} [options.minZoomImageRatio] - See {@link OpenSeadragon.Options}.
* @param {Boolean} [options.wrapHorizontal] - See {@link OpenSeadragon.Options}.
* @param {Boolean} [options.wrapVertical] - See {@link OpenSeadragon.Options}.
* @param {Boolean} [options.immediateRender] - See {@link OpenSeadragon.Options}.
* @param {Number} [options.blendTime] - See {@link OpenSeadragon.Options}.
* @param {Boolean} [options.alwaysBlend] - See {@link OpenSeadragon.Options}.
* @param {Number} [options.minPixelRatio] - See {@link OpenSeadragon.Options}.
* @param {Number} [options.smoothTileEdgesMinZoom] - See {@link OpenSeadragon.Options}.
* @param {Boolean} [options.iOSDevice] - See {@link OpenSeadragon.Options}.
* @param {Number} [options.opacity=1] - Set to draw at proportional opacity. If zero, images will not draw.
* @param {Boolean} [options.preload=false] - Set true to load even when the image is hidden by zero opacity.
* @param {String} [options.compositeOperation] - How the image is composited onto other images; see compositeOperation in {@link OpenSeadragon.Options} for possible
values.
* @param {Boolean} [options.debugMode] - See {@link OpenSeadragon.Options}.
* @param {String|CanvasGradient|CanvasPattern|Function} [options.placeholderFillStyle] - See {@link OpenSeadragon.Options}.
* @param {String|Boolean} [options.crossOriginPolicy] - See {@link OpenSeadragon.Options}.
* @param {Boolean} [options.ajaxWithCredentials] - See {@link OpenSeadragon.Options}.
* @param {Boolean} [options.loadTilesWithAjax]
* Whether to load tile data using AJAX requests.
* Defaults to the setting in {@link OpenSeadragon.Options}.
* @param {Object} [options.ajaxHeaders={}]
* A set of headers to include when making tile AJAX requests.
*/
$.TiledImage = function( options ) {
var _this = this;
/**
* The {@link OpenSeadragon.TileSource} that defines this TiledImage.
* @member {OpenSeadragon.TileSource} source
* @memberof OpenSeadragon.TiledImage#
*/
$.console.assert( options.tileCache, "[TiledImage] options.tileCache is required" );
$.console.assert( options.drawer, "[TiledImage] options.drawer is required" );
$.console.assert( options.viewer, "[TiledImage] options.viewer is required" );
$.console.assert( options.imageLoader, "[TiledImage] options.imageLoader is required" );
$.console.assert( options.source, "[TiledImage] options.source is required" );
$.console.assert(!options.clip || options.clip instanceof $.Rect,
"[TiledImage] options.clip must be an OpenSeadragon.Rect if present");
$.EventSource.call( this );
this._tileCache = options.tileCache;
delete options.tileCache;
this._drawer = options.drawer;
delete options.drawer;
this._imageLoader = options.imageLoader;
delete options.imageLoader;
if (options.clip instanceof $.Rect) {
this._clip = options.clip.clone();
}
delete options.clip;
var x = options.x || 0;
delete options.x;
var y = options.y || 0;
delete options.y;
// Ratio of zoomable image height to width.
this.normHeight = options.source.dimensions.y / options.source.dimensions.x;
this.contentAspectX = options.source.dimensions.x / options.source.dimensions.y;
var scale = 1;
if ( options.width ) {
scale = options.width;
delete options.width;
if ( options.height ) {
$.console.error( "specifying both width and height to a tiledImage is not supported" );
delete options.height;
}
} else if ( options.height ) {
scale = options.height / this.normHeight;
delete options.height;
}
var fitBounds = options.fitBounds;
delete options.fitBounds;
var fitBoundsPlacement = options.fitBoundsPlacement || OpenSeadragon.Placement.CENTER;
delete options.fitBoundsPlacement;
var degrees = options.degrees || 0;
delete options.degrees;
var ajaxHeaders = options.ajaxHeaders;
delete options.ajaxHeaders;
$.extend( true, this, {
//internal state properties
viewer: null,
tilesMatrix: {}, // A '3d' dictionary [level][x][y] --> Tile.
coverage: {}, // A '3d' dictionary [level][x][y] --> Boolean; shows what areas have been drawn.
loadingCoverage: {}, // A '3d' dictionary [level][x][y] --> Boolean; shows what areas are loaded or are being loaded/blended.
lastDrawn: [], // An unordered list of Tiles drawn last frame.
lastResetTime: 0, // Last time for which the tiledImage was reset.
_midDraw: false, // Is the tiledImage currently updating the viewport?
_needsDraw: true, // Does the tiledImage need to update the viewport again?
_hasOpaqueTile: false, // Do we have even one fully opaque tile?
_tilesLoading: 0, // The number of pending tile requests.
//configurable settings
springStiffness: $.DEFAULT_SETTINGS.springStiffness,
animationTime: $.DEFAULT_SETTINGS.animationTime,
minZoomImageRatio: $.DEFAULT_SETTINGS.minZoomImageRatio,
wrapHorizontal: $.DEFAULT_SETTINGS.wrapHorizontal,
wrapVertical: $.DEFAULT_SETTINGS.wrapVertical,
immediateRender: $.DEFAULT_SETTINGS.immediateRender,
blendTime: $.DEFAULT_SETTINGS.blendTime,
alwaysBlend: $.DEFAULT_SETTINGS.alwaysBlend,
minPixelRatio: $.DEFAULT_SETTINGS.minPixelRatio,
smoothTileEdgesMinZoom: $.DEFAULT_SETTINGS.smoothTileEdgesMinZoom,
iOSDevice: $.DEFAULT_SETTINGS.iOSDevice,
debugMode: $.DEFAULT_SETTINGS.debugMode,
crossOriginPolicy: $.DEFAULT_SETTINGS.crossOriginPolicy,
ajaxWithCredentials: $.DEFAULT_SETTINGS.ajaxWithCredentials,
placeholderFillStyle: $.DEFAULT_SETTINGS.placeholderFillStyle,
opacity: $.DEFAULT_SETTINGS.opacity,
preload: $.DEFAULT_SETTINGS.preload,
compositeOperation: $.DEFAULT_SETTINGS.compositeOperation,
subPixelRoundingForTransparency: $.DEFAULT_SETTINGS.subPixelRoundingForTransparency
}, options );
this._preload = this.preload;
delete this.preload;
this._fullyLoaded = false;
this._xSpring = new $.Spring({
initial: x,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this._ySpring = new $.Spring({
initial: y,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this._scaleSpring = new $.Spring({
initial: scale,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this._degreesSpring = new $.Spring({
initial: degrees,
springStiffness: this.springStiffness,
animationTime: this.animationTime
});
this._updateForScale();
if (fitBounds) {
this.fitBounds(fitBounds, fitBoundsPlacement, true);
}
// We need a callback to give image manipulation a chance to happen
this._drawingHandler = function(args) {
/**
* This event is fired just before the tile is drawn giving the application a chance to alter the image.
*
* NOTE: This event is only fired when the drawer is using a <canvas>.
*
* @event tile-drawing
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
* @property {OpenSeadragon.Tile} tile - The Tile being drawn.
* @property {OpenSeadragon.TiledImage} tiledImage - Which TiledImage is being drawn.
* @property {OpenSeadragon.Tile} context - The HTML canvas context being drawn into.
* @property {OpenSeadragon.Tile} rendered - The HTML canvas context containing the tile imagery.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
_this.viewer.raiseEvent('tile-drawing', $.extend({
tiledImage: _this
}, args));
};
this._ownAjaxHeaders = {};
this.setAjaxHeaders(ajaxHeaders, false);
};
$.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.TiledImage.prototype */{
/**
* @returns {Boolean} Whether the TiledImage needs to be drawn.
*/
needsDraw: function() {
return this._needsDraw;
},
/**
* @returns {Boolean} Whether all tiles necessary for this TiledImage to draw at the current view have been loaded.
*/
getFullyLoaded: function() {
return this._fullyLoaded;
},
// private
_setFullyLoaded: function(flag) {
if (flag === this._fullyLoaded) {
return;
}
this._fullyLoaded = flag;
/**
* Fired when the TiledImage's "fully loaded" flag (whether all tiles necessary for this TiledImage
* to draw at the current view have been loaded) changes.
*
* @event fully-loaded-change
* @memberof OpenSeadragon.TiledImage
* @type {object}
* @property {Boolean} fullyLoaded - The new "fully loaded" value.
* @property {OpenSeadragon.TiledImage} eventSource - A reference to the TiledImage which raised the event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.raiseEvent('fully-loaded-change', {
fullyLoaded: this._fullyLoaded
});
},
/**
* Clears all tiles and triggers an update on the next call to
* {@link OpenSeadragon.TiledImage#update}.
*/
reset: function() {
this._tileCache.clearTilesFor(this);
this.lastResetTime = $.now();
this._needsDraw = true;
},
/**
* Updates the TiledImage's bounds, animating if needed.
* @returns {Boolean} Whether the TiledImage animated.
*/
update: function() {
var xUpdated = this._xSpring.update();
var yUpdated = this._ySpring.update();
var scaleUpdated = this._scaleSpring.update();
var degreesUpdated = this._degreesSpring.update();
if (xUpdated || yUpdated || scaleUpdated || degreesUpdated) {
this._updateForScale();
this._needsDraw = true;
return true;
}
return false;
},
/**
* Draws the TiledImage to its Drawer.
*/
draw: function() {
if (this.opacity !== 0 || this._preload) {
this._midDraw = true;
this._updateViewport();
this._midDraw = false;
}
// Images with opacity 0 should not need to be drawn in future. this._needsDraw = false is set in this._updateViewport() for other images.
else {
this._needsDraw = false;
}
},
/**
* Destroy the TiledImage (unload current loaded tiles).
*/
destroy: function() {
this.reset();
if (this.source.destroy) {
this.source.destroy();
}
},
/**
* Get this TiledImage's bounds in viewport coordinates.
* @param {Boolean} [current=false] - Pass true for the current location;
* false for target location.
* @returns {OpenSeadragon.Rect} This TiledImage's bounds in viewport coordinates.
*/
getBounds: function(current) {
return this.getBoundsNoRotate(current)
.rotate(this.getRotation(current), this._getRotationPoint(current));
},
/**
* Get this TiledImage's bounds in viewport coordinates without taking
* rotation into account.
* @param {Boolean} [current=false] - Pass true for the current location;
* false for target location.
* @returns {OpenSeadragon.Rect} This TiledImage's bounds in viewport coordinates.
*/
getBoundsNoRotate: function(current) {
return current ?
new $.Rect(
this._xSpring.current.value,
this._ySpring.current.value,
this._worldWidthCurrent,
this._worldHeightCurrent) :
new $.Rect(
this._xSpring.target.value,
this._ySpring.target.value,
this._worldWidthTarget,
this._worldHeightTarget);
},
// deprecated
getWorldBounds: function() {
$.console.error('[TiledImage.getWorldBounds] is deprecated; use TiledImage.getBounds instead');
return this.getBounds();
},
/**
* Get the bounds of the displayed part of the tiled image.
* @param {Boolean} [current=false] Pass true for the current location,
* false for the target location.
* @returns {$.Rect} The clipped bounds in viewport coordinates.
*/
getClippedBounds: function(current) {
var bounds = this.getBoundsNoRotate(current);
if (this._clip) {
var worldWidth = current ?
this._worldWidthCurrent : this._worldWidthTarget;
var ratio = worldWidth / this.source.dimensions.x;
var clip = this._clip.times(ratio);
bounds = new $.Rect(
bounds.x + clip.x,
bounds.y + clip.y,
clip.width,
clip.height);
}
return bounds.rotate(this.getRotation(current), this._getRotationPoint(current));
},
/**
* @function
* @param {Number} level
* @param {Number} x
* @param {Number} y
* @returns {OpenSeadragon.Rect} Where this tile fits (in normalized coordinates).
*/
getTileBounds: function( level, x, y ) {
var numTiles = this.source.getNumTiles(level);
var xMod = ( numTiles.x + ( x % numTiles.x ) ) % numTiles.x;
var yMod = ( numTiles.y + ( y % numTiles.y ) ) % numTiles.y;
var bounds = this.source.getTileBounds(level, xMod, yMod);
if (this.getFlip()) {
bounds.x = 1 - bounds.x - bounds.width;
}
bounds.x += (x - xMod) / numTiles.x;
bounds.y += (this._worldHeightCurrent / this._worldWidthCurrent) * ((y - yMod) / numTiles.y);
return bounds;
},
/**
* @returns {OpenSeadragon.Point} This TiledImage's content size, in original pixels.
*/
getContentSize: function() {
return new $.Point(this.source.dimensions.x, this.source.dimensions.y);
},
/**
* @returns {OpenSeadragon.Point} The TiledImage's content size, in window coordinates.
*/
getSizeInWindowCoordinates: function() {
var topLeft = this.imageToWindowCoordinates(new $.Point(0, 0));
var bottomRight = this.imageToWindowCoordinates(this.getContentSize());
return new $.Point(bottomRight.x - topLeft.x, bottomRight.y - topLeft.y);
},
// private
_viewportToImageDelta: function( viewerX, viewerY, current ) {
var scale = (current ? this._scaleSpring.current.value : this._scaleSpring.target.value);
return new $.Point(viewerX * (this.source.dimensions.x / scale),
viewerY * ((this.source.dimensions.y * this.contentAspectX) / scale));
},
/**
* Translates from OpenSeadragon viewer coordinate system to image coordinate system.
* This method can be called either by passing X,Y coordinates or an {@link OpenSeadragon.Point}.
* @param {Number|OpenSeadragon.Point} viewerX - The X coordinate or point in viewport coordinate system.
* @param {Number} [viewerY] - The Y coordinate in viewport coordinate system.
* @param {Boolean} [current=false] - Pass true to use the current location; false for target location.
* @returns {OpenSeadragon.Point} A point representing the coordinates in the image.
*/
viewportToImageCoordinates: function(viewerX, viewerY, current) {
var point;
if (viewerX instanceof $.Point) {
//they passed a point instead of individual components
current = viewerY;
point = viewerX;
} else {
point = new $.Point(viewerX, viewerY);
}
point = point.rotate(-this.getRotation(current), this._getRotationPoint(current));
return current ?
this._viewportToImageDelta(
point.x - this._xSpring.current.value,
point.y - this._ySpring.current.value) :
this._viewportToImageDelta(
point.x - this._xSpring.target.value,
point.y - this._ySpring.target.value);
},
// private
_imageToViewportDelta: function( imageX, imageY, current ) {
var scale = (current ? this._scaleSpring.current.value : this._scaleSpring.target.value);
return new $.Point((imageX / this.source.dimensions.x) * scale,
(imageY / this.source.dimensions.y / this.contentAspectX) * scale);
},
/**
* Translates from image coordinate system to OpenSeadragon viewer coordinate system
* This method can be called either by passing X,Y coordinates or an {@link OpenSeadragon.Point}.
* @param {Number|OpenSeadragon.Point} imageX - The X coordinate or point in image coordinate system.
* @param {Number} [imageY] - The Y coordinate in image coordinate system.
* @param {Boolean} [current=false] - Pass true to use the current location; false for target location.
* @returns {OpenSeadragon.Point} A point representing the coordinates in the viewport.
*/
imageToViewportCoordinates: function(imageX, imageY, current) {
if (imageX instanceof $.Point) {
//they passed a point instead of individual components
current = imageY;
imageY = imageX.y;
imageX = imageX.x;
}
var point = this._imageToViewportDelta(imageX, imageY);
if (current) {
point.x += this._xSpring.current.value;
point.y += this._ySpring.current.value;
} else {
point.x += this._xSpring.target.value;
point.y += this._ySpring.target.value;
}
return point.rotate(this.getRotation(current), this._getRotationPoint(current));
},
/**
* Translates from a rectangle which describes a portion of the image in
* pixel coordinates to OpenSeadragon viewport rectangle coordinates.
* This method can be called either by passing X,Y,width,height or an {@link OpenSeadragon.Rect}.
* @param {Number|OpenSeadragon.Rect} imageX - The left coordinate or rectangle in image coordinate system.
* @param {Number} [imageY] - The top coordinate in image coordinate system.
* @param {Number} [pixelWidth] - The width in pixel of the rectangle.
* @param {Number} [pixelHeight] - The height in pixel of the rectangle.
* @param {Boolean} [current=false] - Pass true to use the current location; false for target location.
* @returns {OpenSeadragon.Rect} A rect representing the coordinates in the viewport.
*/
imageToViewportRectangle: function(imageX, imageY, pixelWidth, pixelHeight, current) {
var rect = imageX;
if (rect instanceof $.Rect) {
//they passed a rect instead of individual components
current = imageY;
} else {
rect = new $.Rect(imageX, imageY, pixelWidth, pixelHeight);
}
var coordA = this.imageToViewportCoordinates(rect.getTopLeft(), current);
var coordB = this._imageToViewportDelta(rect.width, rect.height, current);
return new $.Rect(
coordA.x,
coordA.y,
coordB.x,
coordB.y,
rect.degrees + this.getRotation(current)
);
},
/**
* Translates from a rectangle which describes a portion of
* the viewport in point coordinates to image rectangle coordinates.
* This method can be called either by passing X,Y,width,height or an {@link OpenSeadragon.Rect}.
* @param {Number|OpenSeadragon.Rect} viewerX - The left coordinate or rectangle in viewport coordinate system.
* @param {Number} [viewerY] - The top coordinate in viewport coordinate system.
* @param {Number} [pointWidth] - The width in viewport coordinate system.
* @param {Number} [pointHeight] - The height in viewport coordinate system.
* @param {Boolean} [current=false] - Pass true to use the current location; false for target location.
* @returns {OpenSeadragon.Rect} A rect representing the coordinates in the image.
*/
viewportToImageRectangle: function( viewerX, viewerY, pointWidth, pointHeight, current ) {
var rect = viewerX;
if (viewerX instanceof $.Rect) {
//they passed a rect instead of individual components
current = viewerY;
} else {
rect = new $.Rect(viewerX, viewerY, pointWidth, pointHeight);
}
var coordA = this.viewportToImageCoordinates(rect.getTopLeft(), current);
var coordB = this._viewportToImageDelta(rect.width, rect.height, current);
return new $.Rect(
coordA.x,
coordA.y,
coordB.x,
coordB.y,
rect.degrees - this.getRotation(current)
);
},
/**
* Convert pixel coordinates relative to the viewer element to image
* coordinates.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
viewerElementToImageCoordinates: function( pixel ) {
var point = this.viewport.pointFromPixel( pixel, true );
return this.viewportToImageCoordinates( point );
},
/**
* Convert pixel coordinates relative to the image to
* viewer element coordinates.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
imageToViewerElementCoordinates: function( pixel ) {
var point = this.imageToViewportCoordinates( pixel );
return this.viewport.pixelFromPoint( point, true );
},
/**
* Convert pixel coordinates relative to the window to image coordinates.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
windowToImageCoordinates: function( pixel ) {
var viewerCoordinates = pixel.minus(
OpenSeadragon.getElementPosition( this.viewer.element ));
return this.viewerElementToImageCoordinates( viewerCoordinates );
},
/**
* Convert image coordinates to pixel coordinates relative to the window.
* @param {OpenSeadragon.Point} pixel
* @returns {OpenSeadragon.Point}
*/
imageToWindowCoordinates: function( pixel ) {
var viewerCoordinates = this.imageToViewerElementCoordinates( pixel );
return viewerCoordinates.plus(
OpenSeadragon.getElementPosition( this.viewer.element ));
},
// private
// Convert rectangle in viewport coordinates to this tiled image point
// coordinates (x in [0, 1] and y in [0, aspectRatio])
_viewportToTiledImageRectangle: function(rect) {
var scale = this._scaleSpring.current.value;
rect = rect.rotate(-this.getRotation(true), this._getRotationPoint(true));
return new $.Rect(
(rect.x - this._xSpring.current.value) / scale,
(rect.y - this._ySpring.current.value) / scale,
rect.width / scale,
rect.height / scale,
rect.degrees);
},
/**
* Convert a viewport zoom to an image zoom.
* Image zoom: ratio of the original image size to displayed image size.
* 1 means original image size, 0.5 half size...
* Viewport zoom: ratio of the displayed image's width to viewport's width.
* 1 means identical width, 2 means image's width is twice the viewport's width...
* @function
* @param {Number} viewportZoom The viewport zoom
* @returns {Number} imageZoom The image zoom
*/
viewportToImageZoom: function( viewportZoom ) {
var ratio = this._scaleSpring.current.value *
this.viewport._containerInnerSize.x / this.source.dimensions.x;
return ratio * viewportZoom;
},
/**
* Convert an image zoom to a viewport zoom.
* Image zoom: ratio of the original image size to displayed image size.
* 1 means original image size, 0.5 half size...
* Viewport zoom: ratio of the displayed image's width to viewport's width.
* 1 means identical width, 2 means image's width is twice the viewport's width...
* Note: not accurate with multi-image.
* @function
* @param {Number} imageZoom The image zoom
* @returns {Number} viewportZoom The viewport zoom
*/
imageToViewportZoom: function( imageZoom ) {
var ratio = this._scaleSpring.current.value *
this.viewport._containerInnerSize.x / this.source.dimensions.x;
return imageZoom / ratio;
},
/**
* Sets the TiledImage's position in the world.
* @param {OpenSeadragon.Point} position - The new position, in viewport coordinates.
* @param {Boolean} [immediately=false] - Whether to animate to the new position or snap immediately.
* @fires OpenSeadragon.TiledImage.event:bounds-change
*/
setPosition: function(position, immediately) {
var sameTarget = (this._xSpring.target.value === position.x &&
this._ySpring.target.value === position.y);
if (immediately) {
if (sameTarget && this._xSpring.current.value === position.x &&
this._ySpring.current.value === position.y) {
return;
}
this._xSpring.resetTo(position.x);
this._ySpring.resetTo(position.y);
this._needsDraw = true;
} else {
if (sameTarget) {
return;
}
this._xSpring.springTo(position.x);
this._ySpring.springTo(position.y);
this._needsDraw = true;
}
if (!sameTarget) {
this._raiseBoundsChange();
}
},
/**
* Sets the TiledImage's width in the world, adjusting the height to match based on aspect ratio.
* @param {Number} width - The new width, in viewport coordinates.
* @param {Boolean} [immediately=false] - Whether to animate to the new size or snap immediately.
* @fires OpenSeadragon.TiledImage.event:bounds-change
*/
setWidth: function(width, immediately) {
this._setScale(width, immediately);
},
/**
* Sets the TiledImage's height in the world, adjusting the width to match based on aspect ratio.
* @param {Number} height - The new height, in viewport coordinates.
* @param {Boolean} [immediately=false] - Whether to animate to the new size or snap immediately.
* @fires OpenSeadragon.TiledImage.event:bounds-change
*/
setHeight: function(height, immediately) {
this._setScale(height / this.normHeight, immediately);
},
/**
* Sets an array of polygons to crop the TiledImage during draw tiles.
* The render function will use the default non-zero winding rule.
* @param {OpenSeadragon.Point[][]} polygons - represented in an array of point object in image coordinates.
* Example format: [
* [{x: 197, y:172}, {x: 226, y:172}, {x: 226, y:198}, {x: 197, y:198}], // First polygon
* [{x: 328, y:200}, {x: 330, y:199}, {x: 332, y:201}, {x: 329, y:202}] // Second polygon
* [{x: 321, y:201}, {x: 356, y:205}, {x: 341, y:250}] // Third polygon
* ]
*/
setCroppingPolygons: function( polygons ) {
var isXYObject = function(obj) {
return obj instanceof $.Point || (typeof obj.x === 'number' && typeof obj.y === 'number');
};
var objectToSimpleXYObject = function(objs) {
return objs.map(function(obj) {
try {
if (isXYObject(obj)) {
return { x: obj.x, y: obj.y };
} else {
throw new Error();
}
} catch(e) {
throw new Error('A Provided cropping polygon point is not supported');
}
});
};
try {
if (!$.isArray(polygons)) {
throw new Error('Provided cropping polygon is not an array');
}
this._croppingPolygons = polygons.map(function(polygon){
return objectToSimpleXYObject(polygon);
});
} catch (e) {
$.console.error('[TiledImage.setCroppingPolygons] Cropping polygon format not supported');
$.console.error(e);
this._croppingPolygons = null;
}
},
/**
* Resets the cropping polygons, thus next render will remove all cropping
* polygon effects.
*/
resetCroppingPolygons: function() {
this._croppingPolygons = null;
},
/**
* Positions and scales the TiledImage to fit in the specified bounds.
* Note: this method fires OpenSeadragon.TiledImage.event:bounds-change
* twice
* @param {OpenSeadragon.Rect} bounds The bounds to fit the image into.
* @param {OpenSeadragon.Placement} [anchor=OpenSeadragon.Placement.CENTER]
* How to anchor the image in the bounds.
* @param {Boolean} [immediately=false] Whether to animate to the new size
* or snap immediately.
* @fires OpenSeadragon.TiledImage.event:bounds-change
*/
fitBounds: function(bounds, anchor, immediately) {
anchor = anchor || $.Placement.CENTER;
var anchorProperties = $.Placement.properties[anchor];
var aspectRatio = this.contentAspectX;
var xOffset = 0;
var yOffset = 0;
var displayedWidthRatio = 1;
var displayedHeightRatio = 1;
if (this._clip) {
aspectRatio = this._clip.getAspectRatio();
displayedWidthRatio = this._clip.width / this.source.dimensions.x;
displayedHeightRatio = this._clip.height / this.source.dimensions.y;
if (bounds.getAspectRatio() > aspectRatio) {
xOffset = this._clip.x / this._clip.height * bounds.height;
yOffset = this._clip.y / this._clip.height * bounds.height;
} else {
xOffset = this._clip.x / this._clip.width * bounds.width;
yOffset = this._clip.y / this._clip.width * bounds.width;
}
}
if (bounds.getAspectRatio() > aspectRatio) {
// We will have margins on the X axis
var height = bounds.height / displayedHeightRatio;
var marginLeft = 0;
if (anchorProperties.isHorizontallyCentered) {
marginLeft = (bounds.width - bounds.height * aspectRatio) / 2;
} else if (anchorProperties.isRight) {
marginLeft = bounds.width - bounds.height * aspectRatio;
}
this.setPosition(
new $.Point(bounds.x - xOffset + marginLeft, bounds.y - yOffset),
immediately);
this.setHeight(height, immediately);
} else {
// We will have margins on the Y axis
var width = bounds.width / displayedWidthRatio;
var marginTop = 0;
if (anchorProperties.isVerticallyCentered) {
marginTop = (bounds.height - bounds.width / aspectRatio) / 2;
} else if (anchorProperties.isBottom) {
marginTop = bounds.height - bounds.width / aspectRatio;
}
this.setPosition(
new $.Point(bounds.x - xOffset, bounds.y - yOffset + marginTop),
immediately);
this.setWidth(width, immediately);
}
},
/**
* @returns {OpenSeadragon.Rect|null} The TiledImage's current clip rectangle,
* in image pixels, or null if none.
*/
getClip: function() {
if (this._clip) {
return this._clip.clone();
}
return null;
},
/**
* @param {OpenSeadragon.Rect|null} newClip - An area, in image pixels, to clip to
* (portions of the image outside of this area will not be visible). Only works on
* browsers that support the HTML5 canvas.
* @fires OpenSeadragon.TiledImage.event:clip-change
*/
setClip: function(newClip) {
$.console.assert(!newClip || newClip instanceof $.Rect,
"[TiledImage.setClip] newClip must be an OpenSeadragon.Rect or null");
if (newClip instanceof $.Rect) {
this._clip = newClip.clone();
} else {
this._clip = null;
}
this._needsDraw = true;
/**
* Raised when the TiledImage's clip is changed.
* @event clip-change
* @memberOf OpenSeadragon.TiledImage
* @type {object}
* @property {OpenSeadragon.TiledImage} eventSource - A reference to the
* TiledImage which raised the event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.raiseEvent('clip-change');
},
/**
* @returns {Boolean} Whether the TiledImage should be flipped before rendering.
*/
getFlip: function() {
return !!this.flipped;
},
/**
* @param {Boolean} flip Whether the TiledImage should be flipped before rendering.
* @fires OpenSeadragon.TiledImage.event:bounds-change
*/
setFlip: function(flip) {
this.flipped = !!flip;
this._needsDraw = true;
this._raiseBoundsChange();
},
/**
* @returns {Number} The TiledImage's current opacity.
*/
getOpacity: function() {
return this.opacity;
},
/**
* @param {Number} opacity Opacity the tiled image should be drawn at.
* @fires OpenSeadragon.TiledImage.event:opacity-change
*/
setOpacity: function(opacity) {
if (opacity === this.opacity) {
return;
}
this.opacity = opacity;
this._needsDraw = true;
/**
* Raised when the TiledImage's opacity is changed.
* @event opacity-change
* @memberOf OpenSeadragon.TiledImage
* @type {object}
* @property {Number} opacity - The new opacity value.
* @property {OpenSeadragon.TiledImage} eventSource - A reference to the
* TiledImage which raised the event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.raiseEvent('opacity-change', {
opacity: this.opacity
});
},
/**
* @returns {Boolean} whether the tiledImage can load its tiles even when it has zero opacity.
*/
getPreload: function() {
return this._preload;
},
/**
* Set true to load even when hidden. Set false to block loading when hidden.
*/
setPreload: function(preload) {
this._preload = !!preload;
this._needsDraw = true;
},
/**
* Get the rotation of this tiled image in degrees.
* @param {Boolean} [current=false] True for current rotation, false for target.
* @returns {Number} the rotation of this tiled image in degrees.
*/
getRotation: function(current) {
return current ?
this._degreesSpring.current.value :
this._degreesSpring.target.value;
},
/**
* Set the current rotation of this tiled image in degrees.
* @param {Number} degrees the rotation in degrees.
* @param {Boolean} [immediately=false] Whether to animate to the new angle
* or rotate immediately.
* @fires OpenSeadragon.TiledImage.event:bounds-change
*/
setRotation: function(degrees, immediately) {
if (this._degreesSpring.target.value === degrees &&
this._degreesSpring.isAtTargetValue()) {
return;
}
if (immediately) {
this._degreesSpring.resetTo(degrees);
} else {
this._degreesSpring.springTo(degrees);
}
this._needsDraw = true;
this._raiseBoundsChange();
},
/**
* Get the point around which this tiled image is rotated
* @private
* @param {Boolean} current True for current rotation point, false for target.
* @returns {OpenSeadragon.Point}
*/
_getRotationPoint: function(current) {
return this.getBoundsNoRotate(current).getCenter();
},
/**
* @returns {String} The TiledImage's current compositeOperation.
*/
getCompositeOperation: function() {
return this.compositeOperation;
},
/**
* @param {String} compositeOperation the tiled image should be drawn with this globalCompositeOperation.
* @fires OpenSeadragon.TiledImage.event:composite-operation-change
*/
setCompositeOperation: function(compositeOperation) {
if (compositeOperation === this.compositeOperation) {
return;
}
this.compositeOperation = compositeOperation;
this._needsDraw = true;
/**
* Raised when the TiledImage's opacity is changed.
* @event composite-operation-change
* @memberOf OpenSeadragon.TiledImage
* @type {object}
* @property {String} compositeOperation - The new compositeOperation value.
* @property {OpenSeadragon.TiledImage} eventSource - A reference to the
* TiledImage which raised the event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.raiseEvent('composite-operation-change', {
compositeOperation: this.compositeOperation
});
},
/**
* Update headers to include when making AJAX requests.
*
* Unless `propagate` is set to false (which is likely only useful in rare circumstances),
* the updated headers are propagated to all tiles and queued image loader jobs.
*
* Note that the rules for merging headers still apply, i.e. headers returned by
* {@link OpenSeadragon.TileSource#getTileAjaxHeaders} take precedence over
* the headers here in the tiled image (`TiledImage.ajaxHeaders`).
*
* @function
* @param {Object} ajaxHeaders Updated AJAX headers, which will be merged over any headers specified in {@link OpenSeadragon.Options}.
* @param {Boolean} [propagate=true] Whether to propagate updated headers to existing tiles and queued image loader jobs.
*/
setAjaxHeaders: function(ajaxHeaders, propagate) {
if (ajaxHeaders === null) {
ajaxHeaders = {};
}
if (!$.isPlainObject(ajaxHeaders)) {
console.error('[TiledImage.setAjaxHeaders] Ignoring invalid headers, must be a plain object');
return;
}
this._ownAjaxHeaders = ajaxHeaders;
this._updateAjaxHeaders(propagate);
},
/**
* Update headers to include when making AJAX requests.
*
* This function has the same effect as calling {@link OpenSeadragon.TiledImage#setAjaxHeaders},
* except that the headers for this tiled image do not change. This is especially useful
* for propagating updated headers from {@link OpenSeadragon.TileSource#getTileAjaxHeaders}
* to existing tiles.
*
* @private
* @function
* @param {Boolean} [propagate=true] Whether to propagate updated headers to existing tiles and queued image loader jobs.
*/
_updateAjaxHeaders: function(propagate) {
if (propagate === undefined) {
propagate = true;
}
// merge with viewer's headers
if ($.isPlainObject(this.viewer.ajaxHeaders)) {
this.ajaxHeaders = $.extend({}, this.viewer.ajaxHeaders, this._ownAjaxHeaders);
} else {
this.ajaxHeaders = this._ownAjaxHeaders;
}
// propagate header updates to all tiles and queued image loader jobs
if (propagate) {
var numTiles, xMod, yMod, tile;
for (var level in this.tilesMatrix) {
numTiles = this.source.getNumTiles(level);
for (var x in this.tilesMatrix[level]) {
xMod = ( numTiles.x + ( x % numTiles.x ) ) % numTiles.x;
for (var y in this.tilesMatrix[level][x]) {
yMod = ( numTiles.y + ( y % numTiles.y ) ) % numTiles.y;
tile = this.tilesMatrix[level][x][y];
tile.loadWithAjax = this.loadTilesWithAjax;
if (tile.loadWithAjax) {
var tileAjaxHeaders = this.source.getTileAjaxHeaders( level, xMod, yMod );
tile.ajaxHeaders = $.extend({}, this.ajaxHeaders, tileAjaxHeaders);
} else {
tile.ajaxHeaders = null;
}
}
}
}
for (var i = 0; i < this._imageLoader.jobQueue.length; i++) {
var job = this._imageLoader.jobQueue[i];
job.loadWithAjax = job.tile.loadWithAjax;
job.ajaxHeaders = job.tile.loadWithAjax ? job.tile.ajaxHeaders : null;
}
}
},
// private
_setScale: function(scale, immediately) {
var sameTarget = (this._scaleSpring.target.value === scale);
if (immediately) {
if (sameTarget && this._scaleSpring.current.value === scale) {
return;
}
this._scaleSpring.resetTo(scale);
this._updateForScale();
this._needsDraw = true;
} else {
if (sameTarget) {
return;
}
this._scaleSpring.springTo(scale);
this._updateForScale();
this._needsDraw = true;
}
if (!sameTarget) {
this._raiseBoundsChange();
}
},
// private
_updateForScale: function() {
this._worldWidthTarget = this._scaleSpring.target.value;
this._worldHeightTarget = this.normHeight * this._scaleSpring.target.value;
this._worldWidthCurrent = this._scaleSpring.current.value;
this._worldHeightCurrent = this.normHeight * this._scaleSpring.current.value;
},
// private
_raiseBoundsChange: function() {
/**
* Raised when the TiledImage's bounds are changed.
* Note that this event is triggered only when the animation target is changed;
* not for every frame of animation.
* @event bounds-change
* @memberOf OpenSeadragon.TiledImage
* @type {object}
* @property {OpenSeadragon.TiledImage} eventSource - A reference to the
* TiledImage which raised the event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.raiseEvent('bounds-change');
},
// private
_isBottomItem: function() {
return this.viewer.world.getItemAt(0) === this;
},
// private
_getLevelsInterval: function() {
var lowestLevel = Math.max(
this.source.minLevel,
Math.floor(Math.log(this.minZoomImageRatio) / Math.log(2))
);
var currentZeroRatio = this.viewport.deltaPixelsFromPointsNoRotate(
this.source.getPixelRatio(0), true).x *
this._scaleSpring.current.value;
var highestLevel = Math.min(
Math.abs(this.source.maxLevel),
Math.abs(Math.floor(
Math.log(currentZeroRatio / this.minPixelRatio) / Math.log(2)
))
);
// Calculations for the interval of levels to draw
// can return invalid intervals; fix that here if necessary
highestLevel = Math.max(highestLevel, this.source.minLevel || 0);
lowestLevel = Math.min(lowestLevel, highestLevel);
return {
lowestLevel: lowestLevel,
highestLevel: highestLevel
};
},
/**
* @private
* @inner
* Pretty much every other line in this needs to be documented so it's clear
* how each piece of this routine contributes to the drawing process. That's
* why there are so many TODO's inside this function.
*/
_updateViewport: function() {
this._needsDraw = false;
this._tilesLoading = 0;
this.loadingCoverage = {};
// Reset tile's internal drawn state
while (this.lastDrawn.length > 0) {
var tile = this.lastDrawn.pop();
tile.beingDrawn = false;
}
var viewport = this.viewport;
var drawArea = this._viewportToTiledImageRectangle(
viewport.getBoundsWithMargins(true));
if (!this.wrapHorizontal && !this.wrapVertical) {
var tiledImageBounds = this._viewportToTiledImageRectangle(
this.getClippedBounds(true));
drawArea = drawArea.intersection(tiledImageBounds);
if (drawArea === null) {
return;
}
}
var levelsInterval = this._getLevelsInterval();
var lowestLevel = levelsInterval.lowestLevel;
var highestLevel = levelsInterval.highestLevel;
var bestTile = null;
var haveDrawn = false;
var currentTime = $.now();
// Update any level that will be drawn
for (var level = highestLevel; level >= lowestLevel; level--) {
var drawLevel = false;
//Avoid calculations for draw if we have already drawn this
var currentRenderPixelRatio = viewport.deltaPixelsFromPointsNoRotate(
this.source.getPixelRatio(level),
true
).x * this._scaleSpring.current.value;
if (level === lowestLevel ||
(!haveDrawn && currentRenderPixelRatio >= this.minPixelRatio)) {
drawLevel = true;
haveDrawn = true;
} else if (!haveDrawn) {
continue;
}
//Perform calculations for draw if we haven't drawn this
var targetRenderPixelRatio = viewport.deltaPixelsFromPointsNoRotate(
this.source.getPixelRatio(level),
false
).x * this._scaleSpring.current.value;
var targetZeroRatio = viewport.deltaPixelsFromPointsNoRotate(
this.source.getPixelRatio(
Math.max(
this.source.getClosestLevel(),
0
)
),
false
).x * this._scaleSpring.current.value;
var optimalRatio = this.immediateRender ? 1 : targetZeroRatio;
var levelOpacity = Math.min(1, (currentRenderPixelRatio - 0.5) / 0.5);
var levelVisibility = optimalRatio / Math.abs(
optimalRatio - targetRenderPixelRatio
);
// Update the level and keep track of 'best' tile to load
bestTile = this._updateLevel(
haveDrawn,
drawLevel,
level,
levelOpacity,
levelVisibility,
drawArea,
currentTime,
bestTile
);
// Stop the loop if lower-res tiles would all be covered by
// already drawn tiles
if (this._providesCoverage(this.coverage, level)) {
break;
}
}
// Perform the actual drawing
this._drawTiles(this.lastDrawn);
// Load the new 'best' tile
if (bestTile && !bestTile.context2D) {
this._loadTile(bestTile, currentTime);
this._needsDraw = true;
this._setFullyLoaded(false);
} else {
this._setFullyLoaded(this._tilesLoading === 0);
}
},
// private
_getCornerTiles: function(level, topLeftBound, bottomRightBound) {
var leftX;
var rightX;
if (this.wrapHorizontal) {
leftX = $.positiveModulo(topLeftBound.x, 1);
rightX = $.positiveModulo(bottomRightBound.x, 1);
} else {
leftX = Math.max(0, topLeftBound.x);
rightX = Math.min(1, bottomRightBound.x);
}
var topY;
var bottomY;
var aspectRatio = 1 / this.source.aspectRatio;
if (this.wrapVertical) {
topY = $.positiveModulo(topLeftBound.y, aspectRatio);
bottomY = $.positiveModulo(bottomRightBound.y, aspectRatio);
} else {
topY = Math.max(0, topLeftBound.y);
bottomY = Math.min(aspectRatio, bottomRightBound.y);
}
var topLeftTile = this.source.getTileAtPoint(level, new $.Point(leftX, topY));
var bottomRightTile = this.source.getTileAtPoint(level, new $.Point(rightX, bottomY));
var numTiles = this.source.getNumTiles(level);
if (this.wrapHorizontal) {
topLeftTile.x += numTiles.x * Math.floor(topLeftBound.x);
bottomRightTile.x += numTiles.x * Math.floor(bottomRightBound.x);
}
if (this.wrapVertical) {
topLeftTile.y += numTiles.y * Math.floor(topLeftBound.y / aspectRatio);
bottomRightTile.y += numTiles.y * Math.floor(bottomRightBound.y / aspectRatio);
}
return {
topLeft: topLeftTile,
bottomRight: bottomRightTile,
};
},
/**
* Updates all tiles at a given resolution level.
* @private
* @param {Boolean} haveDrawn
* @param {Boolean} drawLevel
* @param {Number} level
* @param {Number} levelOpacity
* @param {Number} levelVisibility
* @param {OpenSeadragon.Rect} drawArea
* @param {Number} currentTime
* @param {OpenSeadragon.Tile} best - The current "best" tile to draw.
*/
_updateLevel: function(haveDrawn, drawLevel, level, levelOpacity,
levelVisibility, drawArea, currentTime, best) {
var topLeftBound = drawArea.getBoundingBox().getTopLeft();
var bottomRightBound = drawArea.getBoundingBox().getBottomRight();
if (this.viewer) {
/**
* - Needs documentation -
*
* @event update-level
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
* @property {OpenSeadragon.TiledImage} tiledImage - Which TiledImage is being drawn.
* @property {Object} havedrawn
* @property {Object} level
* @property {Object} opacity
* @property {Object} visibility
* @property {OpenSeadragon.Rect} drawArea
* @property {Object} topleft deprecated, use drawArea instead
* @property {Object} bottomright deprecated, use drawArea instead
* @property {Object} currenttime
* @property {Object} best
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent('update-level', {
tiledImage: this,
havedrawn: haveDrawn,
level: level,
opacity: levelOpacity,
visibility: levelVisibility,
drawArea: drawArea,
topleft: topLeftBound,
bottomright: bottomRightBound,
currenttime: currentTime,
best: best
});
}
this._resetCoverage(this.coverage, level);
this._resetCoverage(this.loadingCoverage, level);
//OK, a new drawing so do your calculations
var cornerTiles = this._getCornerTiles(level, topLeftBound, bottomRightBound);
var topLeftTile = cornerTiles.topLeft;
var bottomRightTile = cornerTiles.bottomRight;
var numberOfTiles = this.source.getNumTiles(level);
var viewportCenter = this.viewport.pixelFromPoint(this.viewport.getCenter());
if (this.getFlip()) {
// The right-most tile can be narrower than the others. When flipped,
// this tile is now on the left. Because it is narrower than the normal
// left-most tile, the subsequent tiles may not be wide enough to completely
// fill the viewport. Fix this by rendering an extra column of tiles. If we
// are not wrapping, make sure we never render more than the number of tiles
// in the image.
bottomRightTile.x += 1;
if (!this.wrapHorizontal) {
bottomRightTile.x = Math.min(bottomRightTile.x, numberOfTiles.x - 1);
}
}
for (var x = topLeftTile.x; x <= bottomRightTile.x; x++) {
for (var y = topLeftTile.y; y <= bottomRightTile.y; y++) {
var flippedX;
if (this.getFlip()) {
var xMod = ( numberOfTiles.x + ( x % numberOfTiles.x ) ) % numberOfTiles.x;
flippedX = x + numberOfTiles.x - xMod - xMod - 1;
} else {
flippedX = x;
}
if (drawArea.intersection(this.getTileBounds(level, flippedX, y)) === null) {
// This tile is outside of the viewport, no need to draw it
continue;
}
best = this._updateTile(
drawLevel,
haveDrawn,
flippedX, y,
level,
levelOpacity,
levelVisibility,
viewportCenter,
numberOfTiles,
currentTime,
best
);
}
}
return best;
},
/**
* @private
* @inner
* Update a single tile at a particular resolution level.
* @param {Boolean} haveDrawn
* @param {Boolean} drawLevel
* @param {Number} x
* @param {Number} y
* @param {Number} level
* @param {Number} levelOpacity
* @param {Number} levelVisibility
* @param {OpenSeadragon.Point} viewportCenter
* @param {Number} numberOfTiles
* @param {Number} currentTime
* @param {OpenSeadragon.Tile} best - The current "best" tile to draw.
*/
_updateTile: function( haveDrawn, drawLevel, x, y, level, levelOpacity,
levelVisibility, viewportCenter, numberOfTiles, currentTime, best){
var tile = this._getTile(
x, y,
level,
currentTime,
numberOfTiles,
this._worldWidthCurrent,
this._worldHeightCurrent
),
drawTile = drawLevel;
if( this.viewer ){
/**
* - Needs documentation -
*
* @event update-tile
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
* @property {OpenSeadragon.TiledImage} tiledImage - Which TiledImage is being drawn.
* @property {OpenSeadragon.Tile} tile
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent( 'update-tile', {
tiledImage: this,
tile: tile
});
}
this._setCoverage( this.coverage, level, x, y, false );
var loadingCoverage = tile.loaded || tile.loading || this._isCovered(this.loadingCoverage, level, x, y);
this._setCoverage(this.loadingCoverage, level, x, y, loadingCoverage);
if ( !tile.exists ) {
return best;
}
if ( haveDrawn && !drawTile ) {
if ( this._isCovered( this.coverage, level, x, y ) ) {
this._setCoverage( this.coverage, level, x, y, true );
} else {
drawTile = true;
}
}
if ( !drawTile ) {
return best;
}
this._positionTile(
tile,
this.source.tileOverlap,
this.viewport,
viewportCenter,
levelVisibility
);
if (!tile.loaded) {
if (tile.context2D) {
this._setTileLoaded(tile);
} else {
var imageRecord = this._tileCache.getImageRecord(tile.cacheKey);
if (imageRecord) {
this._setTileLoaded(tile, imageRecord.getData());
}
}
}
if ( tile.loaded ) {
var needsDraw = this._blendTile(
tile,
x, y,
level,
levelOpacity,
currentTime
);
if ( needsDraw ) {
this._needsDraw = true;
}
} else if ( tile.loading ) {
// the tile is already in the download queue
this._tilesLoading++;
} else if (!loadingCoverage) {
best = this._compareTiles( best, tile );
}
return best;
},
/**
* @private
* @inner
* Obtains a tile at the given location.
* @param {Number} x
* @param {Number} y
* @param {Number} level
* @param {Number} time
* @param {Number} numTiles
* @param {Number} worldWidth
* @param {Number} worldHeight
* @returns {OpenSeadragon.Tile}
*/
_getTile: function(
x, y,
level,
time,
numTiles,
worldWidth,
worldHeight
) {
var xMod,
yMod,
bounds,
sourceBounds,
exists,
urlOrGetter,
post,
ajaxHeaders,
context2D,
tile,
tilesMatrix = this.tilesMatrix,
tileSource = this.source;
if ( !tilesMatrix[ level ] ) {
tilesMatrix[ level ] = {};
}
if ( !tilesMatrix[ level ][ x ] ) {
tilesMatrix[ level ][ x ] = {};
}
if ( !tilesMatrix[ level ][ x ][ y ] || !tilesMatrix[ level ][ x ][ y ].flipped !== !this.flipped ) {
xMod = ( numTiles.x + ( x % numTiles.x ) ) % numTiles.x;
yMod = ( numTiles.y + ( y % numTiles.y ) ) % numTiles.y;
bounds = this.getTileBounds( level, x, y );
sourceBounds = tileSource.getTileBounds( level, xMod, yMod, true );
exists = tileSource.tileExists( level, xMod, yMod );
urlOrGetter = tileSource.getTileUrl( level, xMod, yMod );
post = tileSource.getTilePostData( level, xMod, yMod );
// Headers are only applicable if loadTilesWithAjax is set
if (this.loadTilesWithAjax) {
ajaxHeaders = tileSource.getTileAjaxHeaders( level, xMod, yMod );
// Combine tile AJAX headers with tiled image AJAX headers (if applicable)
if ($.isPlainObject(this.ajaxHeaders)) {
ajaxHeaders = $.extend({}, this.ajaxHeaders, ajaxHeaders);
}
} else {
ajaxHeaders = null;
}
context2D = tileSource.getContext2D ?
tileSource.getContext2D(level, xMod, yMod) : undefined;
tile = new $.Tile(
level,
x,
y,
bounds,
exists,
urlOrGetter,
context2D,
this.loadTilesWithAjax,
ajaxHeaders,
sourceBounds,
post,
tileSource.getTileHashKey(level, xMod, yMod, urlOrGetter, ajaxHeaders, post)
);
if (this.getFlip()) {
if (xMod === 0) {
tile.isRightMost = true;
}
} else {
if (xMod === numTiles.x - 1) {
tile.isRightMost = true;
}
}
if (yMod === numTiles.y - 1) {
tile.isBottomMost = true;
}
tile.flipped = this.flipped;
tilesMatrix[ level ][ x ][ y ] = tile;
}
tile = tilesMatrix[ level ][ x ][ y ];
tile.lastTouchTime = time;
return tile;
},
/**
* @private
* @inner
* Dispatch a job to the ImageLoader to load the Image for a Tile.
* @param {OpenSeadragon.Tile} tile
* @param {Number} time
*/
_loadTile: function(tile, time ) {
var _this = this;
tile.loading = true;
this._imageLoader.addJob({
src: tile.getUrl(),
tile: tile,
source: this.source,
postData: tile.postData,
loadWithAjax: tile.loadWithAjax,
ajaxHeaders: tile.ajaxHeaders,
crossOriginPolicy: this.crossOriginPolicy,
ajaxWithCredentials: this.ajaxWithCredentials,
callback: function( data, errorMsg, tileRequest ){
_this._onTileLoad( tile, time, data, errorMsg, tileRequest );
},
abort: function() {
tile.loading = false;
}
});
},
/**
* @private
* @inner
* Callback fired when a Tile's Image finished downloading.
* @param {OpenSeadragon.Tile} tile
* @param {Number} time
* @param {*} data image data
* @param {String} errorMsg
* @param {XMLHttpRequest} tileRequest
*/
_onTileLoad: function( tile, time, data, errorMsg, tileRequest ) {
if ( !data ) {
$.console.error( "Tile %s failed to load: %s - error: %s", tile, tile.getUrl(), errorMsg );
/**
* Triggered when a tile fails to load.
*
* @event tile-load-failed
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Tile} tile - The tile that failed to load.
* @property {OpenSeadragon.TiledImage} tiledImage - The tiled image the tile belongs to.
* @property {number} time - The time in milliseconds when the tile load began.
* @property {string} message - The error message.
* @property {XMLHttpRequest} tileRequest - The XMLHttpRequest used to load the tile if available.
*/
this.viewer.raiseEvent("tile-load-failed", {
tile: tile,
tiledImage: this,
time: time,
message: errorMsg,
tileRequest: tileRequest
});
tile.loading = false;
tile.exists = false;
return;
} else {
tile.exists = true;
}
if ( time < this.lastResetTime ) {
$.console.warn( "Ignoring tile %s loaded before reset: %s", tile, tile.getUrl() );
tile.loading = false;
return;
}
var _this = this,
finish = function() {
var ccc = _this.source;
var cutoff = ccc.getClosestLevel();
_this._setTileLoaded(tile, data, cutoff, tileRequest);
};
// Check if we're mid-update; this can happen on IE8 because image load events for
// cached images happen immediately there
if ( !this._midDraw ) {
finish();
} else {
// Wait until after the update, in case caching unloads any tiles
window.setTimeout( finish, 1);
}
},
/**
* @private
* @inner
* @param {OpenSeadragon.Tile} tile
* @param {*} data image data, the data sent to ImageJob.prototype.finish(), by default an Image object
* @param {Number|undefined} cutoff
* @param {XMLHttpRequest|undefined} tileRequest
*/
_setTileLoaded: function(tile, data, cutoff, tileRequest) {
var increment = 0,
eventFinished = false,
_this = this;
function getCompletionCallback() {
if (eventFinished) {
$.console.error("Event 'tile-loaded' argument getCompletionCallback must be called synchronously. " +
"Its return value should be called asynchronously.");
}
increment++;
return completionCallback;
}
function completionCallback() {
increment--;
if (increment === 0) {
tile.loading = false;
tile.loaded = true;
tile.hasTransparency = _this.source.hasTransparency(
tile.context2D, tile.getUrl(), tile.ajaxHeaders, tile.postData
);
if (!tile.context2D) {
_this._tileCache.cacheTile({
data: data,
tile: tile,
cutoff: cutoff,
tiledImage: _this
});
}
_this._needsDraw = true;
}
}
/**
* Triggered when a tile has just been loaded in memory. That means that the
* image has been downloaded and can be modified before being drawn to the canvas.
*
* @event tile-loaded
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {Image|*} image - The image (data) of the tile. Deprecated.
* @property {*} data image data, the data sent to ImageJob.prototype.finish(), by default an Image object
* @property {OpenSeadragon.TiledImage} tiledImage - The tiled image of the loaded tile.
* @property {OpenSeadragon.Tile} tile - The tile which has been loaded.
* @property {XMLHttpRequest} tileRequest - The AJAX request that loaded this tile (if applicable).
* @property {function} getCompletionCallback - A function giving a callback to call
* when the asynchronous processing of the image is done. The image will be
* marked as entirely loaded when the callback has been called once for each
* call to getCompletionCallback.
*/
var fallbackCompletion = getCompletionCallback();
this.viewer.raiseEvent("tile-loaded", {
tile: tile,
tiledImage: this,
tileRequest: tileRequest,
get image() {
$.console.error("[tile-loaded] event 'image' has been deprecated. Use 'data' property instead.");
return data;
},
data: data,
getCompletionCallback: getCompletionCallback
});
eventFinished = true;
// In case the completion callback is never called, we at least force it once.
fallbackCompletion();
},
/**
* @private
* @inner
* @param {OpenSeadragon.Tile} tile
* @param {Boolean} overlap
* @param {OpenSeadragon.Viewport} viewport
* @param {OpenSeadragon.Point} viewportCenter
* @param {Number} levelVisibility
*/
_positionTile: function( tile, overlap, viewport, viewportCenter, levelVisibility ){
var boundsTL = tile.bounds.getTopLeft();
boundsTL.x *= this._scaleSpring.current.value;
boundsTL.y *= this._scaleSpring.current.value;
boundsTL.x += this._xSpring.current.value;
boundsTL.y += this._ySpring.current.value;
var boundsSize = tile.bounds.getSize();
boundsSize.x *= this._scaleSpring.current.value;
boundsSize.y *= this._scaleSpring.current.value;
var positionC = viewport.pixelFromPointNoRotate(boundsTL, true),
positionT = viewport.pixelFromPointNoRotate(boundsTL, false),
sizeC = viewport.deltaPixelsFromPointsNoRotate(boundsSize, true),
sizeT = viewport.deltaPixelsFromPointsNoRotate(boundsSize, false),
tileCenter = positionT.plus( sizeT.divide( 2 ) ),
tileSquaredDistance = viewportCenter.squaredDistanceTo( tileCenter );
if ( !overlap ) {
sizeC = sizeC.plus( new $.Point( 1, 1 ) );
}
if (tile.isRightMost && this.wrapHorizontal) {
sizeC.x += 0.75; // Otherwise Firefox and Safari show seams
}
if (tile.isBottomMost && this.wrapVertical) {
sizeC.y += 0.75; // Otherwise Firefox and Safari show seams
}
tile.position = positionC;
tile.size = sizeC;
tile.squaredDistance = tileSquaredDistance;
tile.visibility = levelVisibility;
},
/**
* @private
* @inner
* Updates the opacity of a tile according to the time it has been on screen
* to perform a fade-in.
* Updates coverage once a tile is fully opaque.
* Returns whether the fade-in has completed.
*
* @param {OpenSeadragon.Tile} tile
* @param {Number} x
* @param {Number} y
* @param {Number} level
* @param {Number} levelOpacity
* @param {Number} currentTime
* @returns {Boolean}
*/
_blendTile: function( tile, x, y, level, levelOpacity, currentTime ){
var blendTimeMillis = 1000 * this.blendTime,
deltaTime,
opacity;
if ( !tile.blendStart ) {
tile.blendStart = currentTime;
}
deltaTime = currentTime - tile.blendStart;
opacity = blendTimeMillis ? Math.min( 1, deltaTime / ( blendTimeMillis ) ) : 1;
if ( this.alwaysBlend ) {
opacity *= levelOpacity;
}
tile.opacity = opacity;
this.lastDrawn.push( tile );
if ( opacity === 1 ) {
this._setCoverage( this.coverage, level, x, y, true );
this._hasOpaqueTile = true;
} else if ( deltaTime < blendTimeMillis ) {
return true;
}
return false;
},
/**
* @private
* @inner
* Determines whether the 'last best' tile for the area is better than the
* tile in question.
*
* @param {OpenSeadragon.Tile} previousBest
* @param {OpenSeadragon.Tile} tile
* @returns {OpenSeadragon.Tile} The new best tile.
*/
_compareTiles: function( previousBest, tile ) {
if ( !previousBest ) {
return tile;
}
if ( tile.visibility > previousBest.visibility ) {
return tile;
} else if ( tile.visibility === previousBest.visibility ) {
if ( tile.squaredDistance < previousBest.squaredDistance ) {
return tile;
}
}
return previousBest;
},
/**
* @private
* @inner
* Draws a TiledImage.
* @param {OpenSeadragon.Tile[]} lastDrawn - An unordered list of Tiles drawn last frame.
*/
_drawTiles: function( lastDrawn ) {
if (this.opacity === 0 || (lastDrawn.length === 0 && !this.placeholderFillStyle)) {
return;
}
var tile = lastDrawn[0];
var useSketch;
if (tile) {
useSketch = this.opacity < 1 ||
(this.compositeOperation && this.compositeOperation !== 'source-over') ||
(!this._isBottomItem() &&
this.source.hasTransparency(tile.context2D, tile.getUrl(), tile.ajaxHeaders, tile.postData));
}
var sketchScale;
var sketchTranslate;
var zoom = this.viewport.getZoom(true);
var imageZoom = this.viewportToImageZoom(zoom);
if (lastDrawn.length > 1 &&
imageZoom > this.smoothTileEdgesMinZoom &&
!this.iOSDevice &&
this.getRotation(true) % 360 === 0 && // TODO: support tile edge smoothing with tiled image rotation.
$.supportsCanvas && this.viewer.useCanvas) {
// When zoomed in a lot (>100%) the tile edges are visible.
// So we have to composite them at ~100% and scale them up together.
// Note: Disabled on iOS devices per default as it causes a native crash
useSketch = true;
sketchScale = tile.getScaleForEdgeSmoothing();
sketchTranslate = tile.getTranslationForEdgeSmoothing(sketchScale,
this._drawer.getCanvasSize(false),
this._drawer.getCanvasSize(true));
}
var bounds;
if (useSketch) {
if (!sketchScale) {
// Except when edge smoothing, we only clean the part of the
// sketch canvas we are going to use for performance reasons.
bounds = this.viewport.viewportToViewerElementRectangle(
this.getClippedBounds(true))
.getIntegerBoundingBox();
if(this._drawer.viewer.viewport.getFlip()) {
if (this.viewport.getRotation(true) % 360 !== 0 ||
this.getRotation(true) % 360 !== 0) {
bounds.x = this._drawer.viewer.container.clientWidth - (bounds.x + bounds.width);
}
}
bounds = bounds.times($.pixelDensityRatio);
}
this._drawer._clear(true, bounds);
}
// When scaling, we must rotate only when blending the sketch canvas to
// avoid interpolation
if (!sketchScale) {
if (this.viewport.getRotation(true) % 360 !== 0) {
this._drawer._offsetForRotation({
degrees: this.viewport.getRotation(true),
useSketch: useSketch
});
}
if (this.getRotation(true) % 360 !== 0) {
this._drawer._offsetForRotation({
degrees: this.getRotation(true),
point: this.viewport.pixelFromPointNoRotate(
this._getRotationPoint(true), true),
useSketch: useSketch
});
}
if (this.viewport.getRotation(true) % 360 === 0 &&
this.getRotation(true) % 360 === 0) {
if(this._drawer.viewer.viewport.getFlip()) {
this._drawer._flip();
}
}
}
var usedClip = false;
if ( this._clip ) {
this._drawer.saveContext(useSketch);
var box = this.imageToViewportRectangle(this._clip, true);
box = box.rotate(-this.getRotation(true), this._getRotationPoint(true));
var clipRect = this._drawer.viewportToDrawerRectangle(box);
if (sketchScale) {
clipRect = clipRect.times(sketchScale);
}
if (sketchTranslate) {
clipRect = clipRect.translate(sketchTranslate);
}
this._drawer.setClip(clipRect, useSketch);
usedClip = true;
}
if (this._croppingPolygons) {
var self = this;
this._drawer.saveContext(useSketch);
try {
var polygons = this._croppingPolygons.map(function (polygon) {
return polygon.map(function (coord) {
var point = self
.imageToViewportCoordinates(coord.x, coord.y, true)
.rotate(-self.getRotation(true), self._getRotationPoint(true));
var clipPoint = self._drawer.viewportCoordToDrawerCoord(point);
if (sketchScale) {
clipPoint = clipPoint.times(sketchScale);
}
if (sketchTranslate) {
clipPoint = clipPoint.plus(sketchTranslate);
}
return clipPoint;
});
});
this._drawer.clipWithPolygons(polygons, useSketch);
} catch (e) {
$.console.error(e);
}
usedClip = true;
}
if ( this.placeholderFillStyle && this._hasOpaqueTile === false ) {
var placeholderRect = this._drawer.viewportToDrawerRectangle(this.getBounds(true));
if (sketchScale) {
placeholderRect = placeholderRect.times(sketchScale);
}
if (sketchTranslate) {
placeholderRect = placeholderRect.translate(sketchTranslate);
}
var fillStyle = null;
if ( typeof this.placeholderFillStyle === "function" ) {
fillStyle = this.placeholderFillStyle(this, this._drawer.context);
}
else {
fillStyle = this.placeholderFillStyle;
}
this._drawer.drawRectangle(placeholderRect, fillStyle, useSketch);
}
var subPixelRoundingRule = determineSubPixelRoundingRule(this.subPixelRoundingForTransparency);
var shouldRoundPositionAndSize = false;
if (subPixelRoundingRule === $.SUBPIXEL_ROUNDING_OCCURRENCES.ALWAYS) {
shouldRoundPositionAndSize = true;
} else if (subPixelRoundingRule === $.SUBPIXEL_ROUNDING_OCCURRENCES.ONLY_AT_REST) {
var isAnimating = this.viewer && this.viewer.isAnimating();
shouldRoundPositionAndSize = !isAnimating;
}
for (var i = lastDrawn.length - 1; i >= 0; i--) {
tile = lastDrawn[ i ];
this._drawer.drawTile( tile, this._drawingHandler, useSketch, sketchScale,
sketchTranslate, shouldRoundPositionAndSize, this.source );
tile.beingDrawn = true;
if( this.viewer ){
/**
* - Needs documentation -
*
* @event tile-drawn
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
* @property {OpenSeadragon.TiledImage} tiledImage - Which TiledImage is being drawn.
* @property {OpenSeadragon.Tile} tile
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent( 'tile-drawn', {
tiledImage: this,
tile: tile
});
}
}
if ( usedClip ) {
this._drawer.restoreContext( useSketch );
}
if (!sketchScale) {
if (this.getRotation(true) % 360 !== 0) {
this._drawer._restoreRotationChanges(useSketch);
}
if (this.viewport.getRotation(true) % 360 !== 0) {
this._drawer._restoreRotationChanges(useSketch);
}
}
if (useSketch) {
if (sketchScale) {
if (this.viewport.getRotation(true) % 360 !== 0) {
this._drawer._offsetForRotation({
degrees: this.viewport.getRotation(true),
useSketch: false
});
}
if (this.getRotation(true) % 360 !== 0) {
this._drawer._offsetForRotation({
degrees: this.getRotation(true),
point: this.viewport.pixelFromPointNoRotate(
this._getRotationPoint(true), true),
useSketch: false
});
}
}
this._drawer.blendSketch({
opacity: this.opacity,
scale: sketchScale,
translate: sketchTranslate,
compositeOperation: this.compositeOperation,
bounds: bounds
});
if (sketchScale) {
if (this.getRotation(true) % 360 !== 0) {
this._drawer._restoreRotationChanges(false);
}
if (this.viewport.getRotation(true) % 360 !== 0) {
this._drawer._restoreRotationChanges(false);
}
}
}
if (!sketchScale) {
if (this.viewport.getRotation(true) % 360 === 0 &&
this.getRotation(true) % 360 === 0) {
if(this._drawer.viewer.viewport.getFlip()) {
this._drawer._flip();
}
}
}
this._drawDebugInfo( lastDrawn );
},
/**
* @private
* @inner
* Draws special debug information for a TiledImage if in debug mode.
* @param {OpenSeadragon.Tile[]} lastDrawn - An unordered list of Tiles drawn last frame.
*/
_drawDebugInfo: function( lastDrawn ) {
if( this.debugMode ) {
for ( var i = lastDrawn.length - 1; i >= 0; i-- ) {
var tile = lastDrawn[ i ];
try {
this._drawer.drawDebugInfo(tile, lastDrawn.length, i, this);
} catch(e) {
$.console.error(e);
}
}
}
},
/**
* @private
* @inner
* Returns true if the given tile provides coverage to lower-level tiles of
* lower resolution representing the same content. If neither x nor y is
* given, returns true if the entire visible level provides coverage.
*
* Note that out-of-bounds tiles provide coverage in this sense, since
* there's no content that they would need to cover. Tiles at non-existent
* levels that are within the image bounds, however, do not.
*
* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
* @param {Number} level - The resolution level of the tile.
* @param {Number} x - The X position of the tile.
* @param {Number} y - The Y position of the tile.
* @returns {Boolean}
*/
_providesCoverage: function( coverage, level, x, y ) {
var rows,
cols,
i, j;
if ( !coverage[ level ] ) {
return false;
}
if ( x === undefined || y === undefined ) {
rows = coverage[ level ];
for ( i in rows ) {
if ( Object.prototype.hasOwnProperty.call( rows, i ) ) {
cols = rows[ i ];
for ( j in cols ) {
if ( Object.prototype.hasOwnProperty.call( cols, j ) && !cols[ j ] ) {
return false;
}
}
}
}
return true;
}
return (
coverage[ level ][ x] === undefined ||
coverage[ level ][ x ][ y ] === undefined ||
coverage[ level ][ x ][ y ] === true
);
},
/**
* @private
* @inner
* Returns true if the given tile is completely covered by higher-level
* tiles of higher resolution representing the same content. If neither x
* nor y is given, returns true if the entire visible level is covered.
*
* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
* @param {Number} level - The resolution level of the tile.
* @param {Number} x - The X position of the tile.
* @param {Number} y - The Y position of the tile.
* @returns {Boolean}
*/
_isCovered: function( coverage, level, x, y ) {
if ( x === undefined || y === undefined ) {
return this._providesCoverage( coverage, level + 1 );
} else {
return (
this._providesCoverage( coverage, level + 1, 2 * x, 2 * y ) &&
this._providesCoverage( coverage, level + 1, 2 * x, 2 * y + 1 ) &&
this._providesCoverage( coverage, level + 1, 2 * x + 1, 2 * y ) &&
this._providesCoverage( coverage, level + 1, 2 * x + 1, 2 * y + 1 )
);
}
},
/**
* @private
* @inner
* Sets whether the given tile provides coverage or not.
*
* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
* @param {Number} level - The resolution level of the tile.
* @param {Number} x - The X position of the tile.
* @param {Number} y - The Y position of the tile.
* @param {Boolean} covers - Whether the tile provides coverage.
*/
_setCoverage: function( coverage, level, x, y, covers ) {
if ( !coverage[ level ] ) {
$.console.warn(
"Setting coverage for a tile before its level's coverage has been reset: %s",
level
);
return;
}
if ( !coverage[ level ][ x ] ) {
coverage[ level ][ x ] = {};
}
coverage[ level ][ x ][ y ] = covers;
},
/**
* @private
* @inner
* Resets coverage information for the given level. This should be called
* after every draw routine. Note that at the beginning of the next draw
* routine, coverage for every visible tile should be explicitly set.
*
* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
* @param {Number} level - The resolution level of tiles to completely reset.
*/
_resetCoverage: function( coverage, level ) {
coverage[ level ] = {};
}
});
/**
* @private
* @inner
* Defines the value for subpixel rounding to fallback to in case of missing or
* invalid value.
*/
var DEFAULT_SUBPIXEL_ROUNDING_RULE = $.SUBPIXEL_ROUNDING_OCCURRENCES.NEVER;
/**
* @private
* @inner
* Checks whether the input value is an invalid subpixel rounding enum value.
*
* @param {SUBPIXEL_ROUNDING_OCCURRENCES} value - The subpixel rounding enum value to check.
* @returns {Boolean} Returns true if the input value is none of the expected
* {@link SUBPIXEL_ROUNDING_OCCURRENCES.ALWAYS}, {@link SUBPIXEL_ROUNDING_OCCURRENCES.ONLY_AT_REST} or {@link SUBPIXEL_ROUNDING_OCCURRENCES.NEVER} value.
*/
function isSubPixelRoundingRuleUnknown(value) {
return value !== $.SUBPIXEL_ROUNDING_OCCURRENCES.ALWAYS &&
value !== $.SUBPIXEL_ROUNDING_OCCURRENCES.ONLY_AT_REST &&
value !== $.SUBPIXEL_ROUNDING_OCCURRENCES.NEVER;
}
/**
* @private
* @inner
* Ensures the returned value is always a valid subpixel rounding enum value,
* defaulting to {@link SUBPIXEL_ROUNDING_OCCURRENCES.NEVER} if input is missing or invalid.
*
* @param {SUBPIXEL_ROUNDING_OCCURRENCES} value - The subpixel rounding enum value to normalize.
* @returns {SUBPIXEL_ROUNDING_OCCURRENCES} Returns a valid subpixel rounding enum value.
*/
function normalizeSubPixelRoundingRule(value) {
if (isSubPixelRoundingRuleUnknown(value)) {
return DEFAULT_SUBPIXEL_ROUNDING_RULE;
}
return value;
}
/**
* @private
* @inner
* Ensures the returned value is always a valid subpixel rounding enum value,
* defaulting to 'NEVER' if input is missing or invalid.
*
* @param {Object} subPixelRoundingRules - A subpixel rounding enum values dictionary [{@link BROWSERS}] --> {@link SUBPIXEL_ROUNDING_OCCURRENCES}.
* @returns {SUBPIXEL_ROUNDING_OCCURRENCES} Returns the determined subpixel rounding enum value for the
* current browser.
*/
function determineSubPixelRoundingRule(subPixelRoundingRules) {
if (typeof subPixelRoundingRules === 'number') {
return normalizeSubPixelRoundingRule(subPixelRoundingRules);
}
if (!subPixelRoundingRules || !$.Browser) {
return DEFAULT_SUBPIXEL_ROUNDING_RULE;
}
var subPixelRoundingRule = subPixelRoundingRules[$.Browser.vendor];
if (isSubPixelRoundingRuleUnknown(subPixelRoundingRule)) {
subPixelRoundingRule = subPixelRoundingRules['*'];
}
return normalizeSubPixelRoundingRule(subPixelRoundingRule);
}
}( OpenSeadragon ));
/*
* OpenSeadragon - TileCache
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2022 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
// private class
var TileRecord = function( options ) {
$.console.assert( options, "[TileCache.cacheTile] options is required" );
$.console.assert( options.tile, "[TileCache.cacheTile] options.tile is required" );
$.console.assert( options.tiledImage, "[TileCache.cacheTile] options.tiledImage is required" );
this.tile = options.tile;
this.tiledImage = options.tiledImage;
};
// private class
var ImageRecord = function(options) {
$.console.assert( options, "[ImageRecord] options is required" );
$.console.assert( options.data, "[ImageRecord] options.data is required" );
this._tiles = [];
options.create.apply(null, [this, options.data, options.ownerTile]);
this._destroyImplementation = options.destroy.bind(null, this);
this.getImage = options.getImage.bind(null, this);
this.getData = options.getData.bind(null, this);
this.getRenderedContext = options.getRenderedContext.bind(null, this);
};
ImageRecord.prototype = {
destroy: function() {
this._destroyImplementation();
this._tiles = null;
},
addTile: function(tile) {
$.console.assert(tile, '[ImageRecord.addTile] tile is required');
this._tiles.push(tile);
},
removeTile: function(tile) {
for (var i = 0; i < this._tiles.length; i++) {
if (this._tiles[i] === tile) {
this._tiles.splice(i, 1);
return;
}
}
$.console.warn('[ImageRecord.removeTile] trying to remove unknown tile', tile);
},
getTileCount: function() {
return this._tiles.length;
}
};
/**
* @class TileCache
* @memberof OpenSeadragon
* @classdesc Stores all the tiles displayed in a {@link OpenSeadragon.Viewer}.
* You generally won't have to interact with the TileCache directly.
* @param {Object} options - Configuration for this TileCache.
* @param {Number} [options.maxImageCacheCount] - See maxImageCacheCount in
* {@link OpenSeadragon.Options} for details.
*/
$.TileCache = function( options ) {
options = options || {};
this._maxImageCacheCount = options.maxImageCacheCount || $.DEFAULT_SETTINGS.maxImageCacheCount;
this._tilesLoaded = [];
this._imagesLoaded = [];
this._imagesLoadedCount = 0;
};
/** @lends OpenSeadragon.TileCache.prototype */
$.TileCache.prototype = {
/**
* @returns {Number} The total number of tiles that have been loaded by
* this TileCache.
*/
numTilesLoaded: function() {
return this._tilesLoaded.length;
},
/**
* Caches the specified tile, removing an old tile if necessary to stay under the
* maxImageCacheCount specified on construction. Note that if multiple tiles reference
* the same image, there may be more tiles than maxImageCacheCount; the goal is to keep
* the number of images below that number. Note, as well, that even the number of images
* may temporarily surpass that number, but should eventually come back down to the max specified.
* @param {Object} options - Tile info.
* @param {OpenSeadragon.Tile} options.tile - The tile to cache.
* @param {String} options.tile.cacheKey - The unique key used to identify this tile in the cache.
* @param {Image} options.image - The image of the tile to cache.
* @param {OpenSeadragon.TiledImage} options.tiledImage - The TiledImage that owns that tile.
* @param {Number} [options.cutoff=0] - If adding this tile goes over the cache max count, this
* function will release an old tile. The cutoff option specifies a tile level at or below which
* tiles will not be released.
*/
cacheTile: function( options ) {
$.console.assert( options, "[TileCache.cacheTile] options is required" );
$.console.assert( options.tile, "[TileCache.cacheTile] options.tile is required" );
$.console.assert( options.tile.cacheKey, "[TileCache.cacheTile] options.tile.cacheKey is required" );
$.console.assert( options.tiledImage, "[TileCache.cacheTile] options.tiledImage is required" );
var cutoff = options.cutoff || 0;
var insertionIndex = this._tilesLoaded.length;
var imageRecord = this._imagesLoaded[options.tile.cacheKey];
if (!imageRecord) {
if (!options.data) {
$.console.error("[TileCache.cacheTile] options.image was renamed to options.data. '.image' attribute " +
"has been deprecated and will be removed in the future.");
options.data = options.image;
}
$.console.assert( options.data, "[TileCache.cacheTile] options.data is required to create an ImageRecord" );
imageRecord = this._imagesLoaded[options.tile.cacheKey] = new ImageRecord({
data: options.data,
ownerTile: options.tile,
create: options.tiledImage.source.createTileCache,
destroy: options.tiledImage.source.destroyTileCache,
getImage: options.tiledImage.source.getTileCacheDataAsImage,
getData: options.tiledImage.source.getTileCacheData,
getRenderedContext: options.tiledImage.source.getTileCacheDataAsContext2D,
});
this._imagesLoadedCount++;
}
imageRecord.addTile(options.tile);
options.tile.cacheImageRecord = imageRecord;
// Note that just because we're unloading a tile doesn't necessarily mean
// we're unloading an image. With repeated calls it should sort itself out, though.
if ( this._imagesLoadedCount > this._maxImageCacheCount ) {
var worstTile = null;
var worstTileIndex = -1;
var worstTileRecord = null;
var prevTile, worstTime, worstLevel, prevTime, prevLevel, prevTileRecord;
for ( var i = this._tilesLoaded.length - 1; i >= 0; i-- ) {
prevTileRecord = this._tilesLoaded[ i ];
prevTile = prevTileRecord.tile;
if ( prevTile.level <= cutoff || prevTile.beingDrawn ) {
continue;
} else if ( !worstTile ) {
worstTile = prevTile;
worstTileIndex = i;
worstTileRecord = prevTileRecord;
continue;
}
prevTime = prevTile.lastTouchTime;
worstTime = worstTile.lastTouchTime;
prevLevel = prevTile.level;
worstLevel = worstTile.level;
if ( prevTime < worstTime ||
( prevTime === worstTime && prevLevel > worstLevel ) ) {
worstTile = prevTile;
worstTileIndex = i;
worstTileRecord = prevTileRecord;
}
}
if ( worstTile && worstTileIndex >= 0 ) {
this._unloadTile(worstTileRecord);
insertionIndex = worstTileIndex;
}
}
this._tilesLoaded[ insertionIndex ] = new TileRecord({
tile: options.tile,
tiledImage: options.tiledImage
});
},
/**
* Clears all tiles associated with the specified tiledImage.
* @param {OpenSeadragon.TiledImage} tiledImage
*/
clearTilesFor: function( tiledImage ) {
$.console.assert(tiledImage, '[TileCache.clearTilesFor] tiledImage is required');
var tileRecord;
for ( var i = 0; i < this._tilesLoaded.length; ++i ) {
tileRecord = this._tilesLoaded[ i ];
if ( tileRecord.tiledImage === tiledImage ) {
this._unloadTile(tileRecord);
this._tilesLoaded.splice( i, 1 );
i--;
}
}
},
// private
getImageRecord: function(cacheKey) {
$.console.assert(cacheKey, '[TileCache.getImageRecord] cacheKey is required');
return this._imagesLoaded[cacheKey];
},
// private
_unloadTile: function(tileRecord) {
$.console.assert(tileRecord, '[TileCache._unloadTile] tileRecord is required');
var tile = tileRecord.tile;
var tiledImage = tileRecord.tiledImage;
tile.unload();
tile.cacheImageRecord = null;
var imageRecord = this._imagesLoaded[tile.cacheKey];
imageRecord.removeTile(tile);
if (!imageRecord.getTileCount()) {
imageRecord.destroy();
delete this._imagesLoaded[tile.cacheKey];
this._imagesLoadedCount--;
}
/**
* Triggered when a tile has just been unloaded from memory.
*
* @event tile-unloaded
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.TiledImage} tiledImage - The tiled image of the unloaded tile.
* @property {OpenSeadragon.Tile} tile - The tile which has been unloaded.
*/
tiledImage.viewer.raiseEvent("tile-unloaded", {
tile: tile,
tiledImage: tiledImage
});
}
};
}( OpenSeadragon ));
/*
* OpenSeadragon - World
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2022 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
/**
* @class World
* @memberof OpenSeadragon
* @extends OpenSeadragon.EventSource
* @classdesc Keeps track of all of the tiled images in the scene.
* @param {Object} options - World options.
* @param {OpenSeadragon.Viewer} options.viewer - The Viewer that owns this World.
**/
$.World = function( options ) {
var _this = this;
$.console.assert( options.viewer, "[World] options.viewer is required" );
$.EventSource.call( this );
this.viewer = options.viewer;
this._items = [];
this._needsDraw = false;
this._autoRefigureSizes = true;
this._needsSizesFigured = false;
this._delegatedFigureSizes = function(event) {
if (_this._autoRefigureSizes) {
_this._figureSizes();
} else {
_this._needsSizesFigured = true;
}
};
this._figureSizes();
};
$.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.World.prototype */{
/**
* Add the specified item.
* @param {OpenSeadragon.TiledImage} item - The item to add.
* @param {Number} [options.index] - Index for the item. If not specified, goes at the top.
* @fires OpenSeadragon.World.event:add-item
* @fires OpenSeadragon.World.event:metrics-change
*/
addItem: function( item, options ) {
$.console.assert(item, "[World.addItem] item is required");
$.console.assert(item instanceof $.TiledImage, "[World.addItem] only TiledImages supported at this time");
options = options || {};
if (options.index !== undefined) {
var index = Math.max(0, Math.min(this._items.length, options.index));
this._items.splice(index, 0, item);
} else {
this._items.push( item );
}
if (this._autoRefigureSizes) {
this._figureSizes();
} else {
this._needsSizesFigured = true;
}
this._needsDraw = true;
item.addHandler('bounds-change', this._delegatedFigureSizes);
item.addHandler('clip-change', this._delegatedFigureSizes);
/**
* Raised when an item is added to the World.
* @event add-item
* @memberOf OpenSeadragon.World
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the World which raised the event.
* @property {OpenSeadragon.TiledImage} item - The item that has been added.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.raiseEvent( 'add-item', {
item: item
} );
},
/**
* Get the item at the specified index.
* @param {Number} index - The item's index.
* @returns {OpenSeadragon.TiledImage} The item at the specified index.
*/
getItemAt: function( index ) {
$.console.assert(index !== undefined, "[World.getItemAt] index is required");
return this._items[ index ];
},
/**
* Get the index of the given item or -1 if not present.
* @param {OpenSeadragon.TiledImage} item - The item.
* @returns {Number} The index of the item or -1 if not present.
*/
getIndexOfItem: function( item ) {
$.console.assert(item, "[World.getIndexOfItem] item is required");
return $.indexOf( this._items, item );
},
/**
* @returns {Number} The number of items used.
*/
getItemCount: function() {
return this._items.length;
},
/**
* Change the index of a item so that it appears over or under others.
* @param {OpenSeadragon.TiledImage} item - The item to move.
* @param {Number} index - The new index.
* @fires OpenSeadragon.World.event:item-index-change
*/
setItemIndex: function( item, index ) {
$.console.assert(item, "[World.setItemIndex] item is required");
$.console.assert(index !== undefined, "[World.setItemIndex] index is required");
var oldIndex = this.getIndexOfItem( item );
if ( index >= this._items.length ) {
throw new Error( "Index bigger than number of layers." );
}
if ( index === oldIndex || oldIndex === -1 ) {
return;
}
this._items.splice( oldIndex, 1 );
this._items.splice( index, 0, item );
this._needsDraw = true;
/**
* Raised when the order of the indexes has been changed.
* @event item-index-change
* @memberOf OpenSeadragon.World
* @type {object}
* @property {OpenSeadragon.World} eventSource - A reference to the World which raised the event.
* @property {OpenSeadragon.TiledImage} item - The item whose index has
* been changed
* @property {Number} previousIndex - The previous index of the item
* @property {Number} newIndex - The new index of the item
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.raiseEvent( 'item-index-change', {
item: item,
previousIndex: oldIndex,
newIndex: index
} );
},
/**
* Remove an item.
* @param {OpenSeadragon.TiledImage} item - The item to remove.
* @fires OpenSeadragon.World.event:remove-item
* @fires OpenSeadragon.World.event:metrics-change
*/
removeItem: function( item ) {
$.console.assert(item, "[World.removeItem] item is required");
var index = $.indexOf(this._items, item );
if ( index === -1 ) {
return;
}
item.removeHandler('bounds-change', this._delegatedFigureSizes);
item.removeHandler('clip-change', this._delegatedFigureSizes);
item.destroy();
this._items.splice( index, 1 );
this._figureSizes();
this._needsDraw = true;
this._raiseRemoveItem(item);
},
/**
* Remove all items.
* @fires OpenSeadragon.World.event:remove-item
* @fires OpenSeadragon.World.event:metrics-change
*/
removeAll: function() {
// We need to make sure any pending images are canceled so the world items don't get messed up
this.viewer._cancelPendingImages();
var item;
var i;
for (i = 0; i < this._items.length; i++) {
item = this._items[i];
item.removeHandler('bounds-change', this._delegatedFigureSizes);
item.removeHandler('clip-change', this._delegatedFigureSizes);
item.destroy();
}
var removedItems = this._items;
this._items = [];
this._figureSizes();
this._needsDraw = true;
for (i = 0; i < removedItems.length; i++) {
item = removedItems[i];
this._raiseRemoveItem(item);
}
},
/**
* Clears all tiles and triggers updates for all items.
*/
resetItems: function() {
for ( var i = 0; i < this._items.length; i++ ) {
this._items[i].reset();
}
},
/**
* Updates (i.e. animates bounds of) all items.
*/
update: function() {
var animated = false;
for ( var i = 0; i < this._items.length; i++ ) {
animated = this._items[i].update() || animated;
}
return animated;
},
/**
* Draws all items.
*/
draw: function() {
for ( var i = 0; i < this._items.length; i++ ) {
this._items[i].draw();
}
this._needsDraw = false;
},
/**
* @returns {Boolean} true if any items need updating.
*/
needsDraw: function() {
for ( var i = 0; i < this._items.length; i++ ) {
if ( this._items[i].needsDraw() ) {
return true;
}
}
return this._needsDraw;
},
/**
* @returns {OpenSeadragon.Rect} The smallest rectangle that encloses all items, in viewport coordinates.
*/
getHomeBounds: function() {
return this._homeBounds.clone();
},
/**
* To facilitate zoom constraints, we keep track of the pixel density of the
* densest item in the World (i.e. the item whose content size to viewport size
* ratio is the highest) and save it as this "content factor".
* @returns {Number} the number of content units per viewport unit.
*/
getContentFactor: function() {
return this._contentFactor;
},
/**
* As a performance optimization, setting this flag to false allows the bounds-change event handler
* on tiledImages to skip calculations on the world bounds. If a lot of images are going to be positioned in
* rapid succession, this is a good idea. When finished, setAutoRefigureSizes should be called with true
* or the system may behave oddly.
* @param {Boolean} [value] The value to which to set the flag.
*/
setAutoRefigureSizes: function(value) {
this._autoRefigureSizes = value;
if (value & this._needsSizesFigured) {
this._figureSizes();
this._needsSizesFigured = false;
}
},
/**
* Arranges all of the TiledImages with the specified settings.
* @param {Object} options - Specifies how to arrange.
* @param {Boolean} [options.immediately=false] - Whether to animate to the new arrangement.
* @param {String} [options.layout] - See collectionLayout in {@link OpenSeadragon.Options}.
* @param {Number} [options.rows] - See collectionRows in {@link OpenSeadragon.Options}.
* @param {Number} [options.columns] - See collectionColumns in {@link OpenSeadragon.Options}.
* @param {Number} [options.tileSize] - See collectionTileSize in {@link OpenSeadragon.Options}.
* @param {Number} [options.tileMargin] - See collectionTileMargin in {@link OpenSeadragon.Options}.
* @fires OpenSeadragon.World.event:metrics-change
*/
arrange: function(options) {
options = options || {};
var immediately = options.immediately || false;
var layout = options.layout || $.DEFAULT_SETTINGS.collectionLayout;
var rows = options.rows || $.DEFAULT_SETTINGS.collectionRows;
var columns = options.columns || $.DEFAULT_SETTINGS.collectionColumns;
var tileSize = options.tileSize || $.DEFAULT_SETTINGS.collectionTileSize;
var tileMargin = options.tileMargin || $.DEFAULT_SETTINGS.collectionTileMargin;
var increment = tileSize + tileMargin;
var wrap;
if (!options.rows && columns) {
wrap = columns;
} else {
wrap = Math.ceil(this._items.length / rows);
}
var x = 0;
var y = 0;
var item, box, width, height, position;
this.setAutoRefigureSizes(false);
for (var i = 0; i < this._items.length; i++) {
if (i && (i % wrap) === 0) {
if (layout === 'horizontal') {
y += increment;
x = 0;
} else {
x += increment;
y = 0;
}
}
item = this._items[i];
box = item.getBounds();
if (box.width > box.height) {
width = tileSize;
} else {
width = tileSize * (box.width / box.height);
}
height = width * (box.height / box.width);
position = new $.Point(x + ((tileSize - width) / 2),
y + ((tileSize - height) / 2));
item.setPosition(position, immediately);
item.setWidth(width, immediately);
if (layout === 'horizontal') {
x += increment;
} else {
y += increment;
}
}
this.setAutoRefigureSizes(true);
},
// private
_figureSizes: function() {
var oldHomeBounds = this._homeBounds ? this._homeBounds.clone() : null;
var oldContentSize = this._contentSize ? this._contentSize.clone() : null;
var oldContentFactor = this._contentFactor || 0;
if (!this._items.length) {
this._homeBounds = new $.Rect(0, 0, 1, 1);
this._contentSize = new $.Point(1, 1);
this._contentFactor = 1;
} else {
var item = this._items[0];
var bounds = item.getBounds();
this._contentFactor = item.getContentSize().x / bounds.width;
var clippedBounds = item.getClippedBounds().getBoundingBox();
var left = clippedBounds.x;
var top = clippedBounds.y;
var right = clippedBounds.x + clippedBounds.width;
var bottom = clippedBounds.y + clippedBounds.height;
for (var i = 1; i < this._items.length; i++) {
item = this._items[i];
bounds = item.getBounds();
this._contentFactor = Math.max(this._contentFactor,
item.getContentSize().x / bounds.width);
clippedBounds = item.getClippedBounds().getBoundingBox();
left = Math.min(left, clippedBounds.x);
top = Math.min(top, clippedBounds.y);
right = Math.max(right, clippedBounds.x + clippedBounds.width);
bottom = Math.max(bottom, clippedBounds.y + clippedBounds.height);
}
this._homeBounds = new $.Rect(left, top, right - left, bottom - top);
this._contentSize = new $.Point(
this._homeBounds.width * this._contentFactor,
this._homeBounds.height * this._contentFactor);
}
if (this._contentFactor !== oldContentFactor ||
!this._homeBounds.equals(oldHomeBounds) ||
!this._contentSize.equals(oldContentSize)) {
/**
* Raised when the home bounds or content factor change.
* @event metrics-change
* @memberOf OpenSeadragon.World
* @type {object}
* @property {OpenSeadragon.World} eventSource - A reference to the World which raised the event.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.raiseEvent('metrics-change', {});
}
},
// private
_raiseRemoveItem: function(item) {
/**
* Raised when an item is removed.
* @event remove-item
* @memberOf OpenSeadragon.World
* @type {object}
* @property {OpenSeadragon.World} eventSource - A reference to the World which raised the event.
* @property {OpenSeadragon.TiledImage} item - The item's underlying item.
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.raiseEvent( 'remove-item', { item: item } );
}
});
}( OpenSeadragon ));
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