commit 1f74637928f52384876cc06d83d6a0fa9cc97d4a Author: red Date: Mon Nov 6 23:33:18 2023 +0000 initial diff --git a/facebook.py b/facebook.py new file mode 100644 index 0000000..09e17c5 --- /dev/null +++ b/facebook.py @@ -0,0 +1,98 @@ +import pygame +import sys +import random + +# Initialize Pygame +pygame.init() + +# Screen dimensions +SCREEN_WIDTH = 400 +SCREEN_HEIGHT = 600 + +# Create the game window +screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) +pygame.display.set_caption("Flappy Bird with Twitter Pipes") + +# Load the background image +background = pygame.image.load("jimmy-carr.png") # Provide the path to your background image +background = pygame.transform.scale(background, (SCREEN_WIDTH, SCREEN_HEIGHT)) + +# Load the Facebook logo image +facebook_logo = pygame.image.load("facebook_logo.png") +logo_width = 50 +logo_height = 50 +facebook_logo = pygame.transform.scale(facebook_logo, (logo_width, logo_height)) + +# Load the Twitter texture image for pipes +twitter_texture = pygame.image.load("twitter_texture.png") # Provide the path to your Twitter texture image +twitter_texture = pygame.transform.scale(twitter_texture, (50, SCREEN_HEIGHT)) + +# Pipe properties +pipe_width = 50 +pipe_spacing = 200 +pipe_gap = 150 +pipe_speed = 3 + +# Bird properties +bird_x = 100 +bird_y = SCREEN_HEIGHT // 2 +bird_speed = 0 +gravity = 0.5 +jump_force = -8 + +# List to hold pipes +pipes = [] + +# Add initial pipes +for i in range(2): + pipe_x = SCREEN_WIDTH + i * pipe_spacing + pipe_height = random.randint(100, 400) + pipes.append((pipe_x, pipe_height)) + +# Game loop +while True: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + pygame.quit() + sys.exit() + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE: + bird_speed = jump_force + + # Update bird's position + bird_speed += gravity + bird_y += bird_speed + + # Clear the screen + screen.blit(background, (0, 0)) + + # Update and draw pipes + for i, (pipe_x, pipe_height) in enumerate(pipes): + pipe_x -= pipe_speed + pipes[i] = (pipe_x, pipe_height) + + # Draw top and bottom pipes using the Twitter texture + screen.blit(twitter_texture, (pipe_x, 0), (0, 0, pipe_width, pipe_height)) + screen.blit(twitter_texture, (pipe_x, pipe_height + pipe_gap), (0, 0, pipe_width, SCREEN_HEIGHT - pipe_height - pipe_gap)) + + # Check for collision + if bird_x + logo_width > pipe_x and bird_x < pipe_x + pipe_width: + if bird_y < pipe_height or bird_y + logo_height > pipe_height + pipe_gap: + pygame.quit() + sys.exit() + + # Remove off-screen pipes + if pipe_x + pipe_width < 0: + new_pipe_x = pipes[-1][0] + pipe_spacing + new_pipe_height = random.randint(100, 400) + pipes.append((new_pipe_x, new_pipe_height)) + del pipes[i] + + # Draw Facebook logo (bird) + screen.blit(facebook_logo, (bird_x, bird_y)) + + # Update the display + pygame.display.update() + + # Cap the frame rate + pygame.time.Clock().tick(30) diff --git a/facebook_logo.png b/facebook_logo.png new file mode 100644 index 0000000..e1a0221 Binary files /dev/null and b/facebook_logo.png differ diff --git a/jimmy-carr.png b/jimmy-carr.png new file mode 100644 index 0000000..203b86f Binary files /dev/null and b/jimmy-carr.png differ diff --git a/twitter_texture.png b/twitter_texture.png new file mode 100644 index 0000000..ea531ea Binary files /dev/null and b/twitter_texture.png differ